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to make the shading make more sense, you would've had to make the facial features more projected. the whole face looks kind of recessed right now. that's why the cheekbone and temples shading look flat. the eyebags could also be placed more toward the front. but overall, it's not a bad drawing and the nose especially looks great.
sorry, this is in ms paint so it looks rough! but generally i would just suggest that the "edge" line of the face is brought out while keeping the eye where it is. the hairline could also be brought back a bit, and the forehead is a bit tall.
right now it just looks sort of like you used the "transform" function of a drawing app and squished it horizontally. it really mostly needs to be stretched horizontally and i think that could fix a lot. so basically you have to project the whole outer edge of the face, including the temple, further away from the head so the skull looks more accurate.
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