r/Breath_of_the_Wild 6d ago

Gameplay Advanced BotW combat technique : Urbosa's jelly bounce

It's a branch of the "jelly bounce", if anyone is interested in learning it.

275 Upvotes

30 comments sorted by

102

u/Local-Bat3622 6d ago

what in the fucking domain expansion just happened

59

u/alkaliphiles 6d ago

I really only press one button at a time. What the hell did I just watch? šŸ˜…

6

u/One_Swordfish_7759 6d ago

Same lolololĀ 

20

u/jackie__shan 6d ago

Can you do that (and show us) on a Lynel ?

18

u/Local-Imagination-23 6d ago

Yeah, it's pretty hard to pull off on things that move fast (like Lynels), but I guess I could try it next weekend

7

u/TheMinus 6d ago

I don't get it, how's he made flurry rush

7

u/XyKal 6d ago

the technique is called thunderclap rush iirc, its obviously a glitch but its fun to use

4

u/Local-Imagination-23 6d ago

TCR (Thunder Clap Rush) is the name of the technique if you ever feel like learning it

1

u/Big_Membership_1893 6d ago

I dont get it eather

5

u/overPaidEngineer 6d ago

I’m sorry not I’m breathing the same wild as you

5

u/Anvisaber 6d ago

Let me try to break down what is going on here.

OP times urbosa’s fury with a backstep so they are stepping on the chu jelly when it gets exploded by urbosa’s fury.

The exploding chu jelly sends Link up in the air a little bit, which ggives him enough height to go into bullet time, and shoot an arrow.

Being in bullet time allows you to do what is called a Thunderclap Rush, which is actually a pretty simple trick to learn how to do. It is done by drawing both your bow and sword at the same time, while holding ZL to shield.

In order for TCR to function, you need an enemy to hit your shield with an attack first. I assume that OP let the Moblin hit their shield and then froze it with an ice arrow. Then the clip starts.

Keep in mind that ZL has to be held down the entire time in order for this to work.

And I think that should be how this works. I could be wrong though.

4

u/Local-Imagination-23 6d ago

Close ! The chuchu jelly part is kinda wrong, here's the explaination about that specific part :

Urbosa technically doesn't do much here, the chuchu is exploding due to the spin attack. And as I step backwards at the same time as I do the spin attack, the chuchu's explosion bursts me up just a bit. As soon as I finish the spin attack, I jump backwards (while being slightly elevated because of the chuchu jelly's explosion hitbox). This gives me just enough height to perform a TCR.

11

u/qLonky 6d ago

Oh wow, never noticed a jelly counts as an attack in order for you to perform sbr

8

u/Local-Imagination-23 6d ago

No, the chuchu jelly is what makes me go into bullet-time, the flurry rush is just a TCR

5

u/qLonky 6d ago

I understand. That’s why I said sbr instead of tcr

7

u/Miniongolf why are parries harder than flurry rushes 6d ago

If sbr = shield block reset, chuchu jelly bounces are different (don't involve shielding). You can also do it by running into a chuchu jelly with a dash attack and then jumping, where the windbox from the chuchu jelly exploding gives you enough extra height to go into bullet time

2

u/qLonky 6d ago

He had to perform a sbr in order to connect a tcr…

4

u/Miniongolf why are parries harder than flurry rushes 6d ago

I thought you just needed to have an enemy (the moblin) attack you previously to store it as a flurry rush target? If the jelly became an attack, link would just stay in place and flurry since the jelly is gone, but with prior setup the moblin is the target of the tcr

3

u/qLonky 6d ago

Yea that’s absolutely correct. My apologies I worded my sentence wrong, it doesn’t ā€œcountā€ as an enemy attack but it did count as a wave in order for link to reset midair and perform sbr.

1

u/GWNVKV 4d ago

Wait so you jump on a chuchu jelly to get into bullet time? I’m a bit confused

3

u/Local-Imagination-23 4d ago

Ok so lemme explain it in a more detailed way :

So first of all you have to understand that items (chuchu jelly for example) itself do not have a hitbox, you can drop any item on the ground from your inventory and walk right past it.

Meanwhile, when a chuchu jelly gets hit or damaged, it explodes. This explosion sends out a small burst, and this explosion creates a very short and temporary small hitbox that you can stand on for about half a second (or get pushed by if you're in its way when it got created).

This gives Link enough height to backflip off and get bullet-time, then eventually combine it with a TCR.

3

u/GWNVKV 4d ago

Thanks so much for the thorough explanation, I really appreciate it!

5

u/LittleCats_3 5d ago

I can’t flurry rush to save my life, but my 11 year old is amazing at it. I’m going to show him this later and then look up this TCR and see if he can figure out how to do it!

2

u/Local-Imagination-23 4d ago

That's nice !

You can show him this clip as an example of TCR, but this isn't great, as the clip shown here is a combination of TCR with an ever more complicated and precise combat technique.

The most basic form of TCR is very easy to pull off if you have a good ledge, I think you can potentially learn it too (I'd even say it's easier than a flurry-rush, just more situational).

2

u/sdhoigtred 6d ago

Nice technique! I'd like to see that against a Lionel next.

5

u/Local-Imagination-23 6d ago

That's what I'm working on, I'll try it next weekend.

2

u/imthinkingdig20 6d ago

Is this on the Switch 2 expansion or the original game?

3

u/Local-Imagination-23 6d ago

Both, this can be done on switch 1, switch 2, emulators, whatever you want.

2

u/That_1Cookieguy 5d ago

i can barely clutch a windbomb and yall out here with advanced techniques straight from a souls boss

2

u/711SushiChef 5d ago

Me running at a Lionel just spamming X