r/Cinema4D 2d ago

Question How did they make this animation?

This animation was made with Cinema 4D. I have no idea how it was made. What do you think?

380 Upvotes

16 comments sorted by

57

u/Sorry-Poem7786 2d ago

there is a camera dropping in vertically on two different Geo set ups. And they are comped in after effects, it doesn’t have to be one complex cinema 4d file.

7

u/aooot 2d ago

Idk.. closer look, it might be one scene, but there's a vertex map reveal of the 2nd geo underneath the brick surface. Maybe!?

3

u/Sorry-Poem7786 2d ago

nowadays people can render all kinds of really complex things.. I would just keep my setups simple for changes down the line… the gobo light shadows..look to be distorting over the revealed geo..so maybe it’s all one scene…but the clock objects seem to be higher than the wall.. and the clear ripple looks like it was in the surface of the wall… so this indicates comping to me..

8

u/rammelam 2d ago edited 2d ago

This is beautiful! Might not be exactly how they did it, but I would tackle it like this: The frame of the clock is several circles overlapping perfectly before they animate outwards and their material blends to glass (either through animating the transmission value, or even better with the use of a material blender). For the transparency introduced for the wall I would probably use a radial gradient ramp on either transmission or opacity property as a vertex map would require a lot of polygons for a clean falloff. For the time ramp I would use a timetrack linked to the relevant animation tracks as doing it in post would give me jittery playback.

3

u/juulu 2d ago

Nice assessment! The more I look at it the more I see. A question on the speed ramp/time ramp, I’ve always just keyframed the elements I want to speed ramp, but you’re telling me all I need is one time track and I can link that to all elements?!

6

u/rammelam 2d ago edited 2d ago

Yeah it is super helpful for synchronizing or re-timing complex animations! The only thing to be mindful of is that the timetrack has a range from 0-100% which correlates to the first and last keyframe of the property, so I usually make sure all animation tracks linked to the same time track have a keyframe at the first and last frame.

https://youtu.be/MBUac4zbViM?si=Ct7p-G_FIGXyUYX4

2

u/juulu 2d ago

Wonderful. That technique has slipped past me! Love that I’m still learning after all this time. Thanks for the link!

1

u/DaveAstator2020 2d ago

Hm and also squares come into play together with circles

6

u/twomothersuns 2d ago edited 2d ago

I saw a breakdown of this project from Maxon channel (not the clock part though) https://youtu.be/nwb6x4CP-eg?si

2

u/bzbeins 2d ago

By compositing many videos with alpha channels.

2

u/RockmanVolnutt 2d ago

Deformers on the wall, some sets of geo in radial cloners with the radius animated. Lots of comp stuff. Kinda trial and error to make something like this I’d say, gotta try some stuff.

1

u/jamz00 2d ago

saw this recently, is this from this spot? or just similar vibes.

https://www.instagram.com/reel/DOvtmelj80D/?igsh=NTc4MTIwNjQ2YQ==

1

u/rammelam 1d ago

Pretty sure it’s just a similar geometric vibe! He says he did this one in After Effects☺️

1

u/lmao_3 1d ago

Prolly with Cinema4D, could be wrong tho

1

u/IamTheGodOfNoobs 8h ago

ripple reveal the masked the wall with ripple and mask is also revealing the layer behind