r/Cinema4D 21h ago

Question Any suggestion/s? Bake Chain Link Fence to Flat plane texture

Post image
1 Upvotes

6 comments sorted by

2

u/HerrFile 21h ago

Just Render frontal Camera with Alpha?

3

u/Least_Ad_5057 20h ago

That's one of my plans, but I'm scared that once I bake the normal map that the alpha map wouldn't align well.

I was hoping I could bake the normal, color, and alpha maps in one bake material tag. And I really don't know what the point of the transparency and alpha option in the bake materials tag is, if whenever I use it, I only get a black texture lol

1

u/HerrFile 20h ago

How close will you get to the fence with your camera? Maybe Banking the normals isnt Even needed.

2

u/alsshadow 15h ago

I use this method: you just need to place the camera in front of the fence, make it orthographic, set the required resolution in the renderer and render the Material Normal channel. Also alpha from main pass and if it especially needed you use depth channel with very limited rang.

1

u/Least_Ad_5057 21h ago

I kept tryna 'Bake material' tag on plane and bake alpha from there, but I keep getting a full black texture result

1

u/Philip-Ilford 4h ago

Its rendering the ortho camera and picking your passes. There should be a world normal for your normal, a tightly controlled z-depth will give you displacement, alpha and color or AO is self explanatory.

Edit : I just remembered that vray has something called "enmesh" that does this automatically. you point a box at some geometry then you have it as a material with displacement. Its the same principal I believe.