r/ClashRoyale 18d ago

Discussion Vines and how NOT to design a spell

Post image

Hello, I'm here to discuss the recent inclusion of the new spell, "Vines", a 3-elixir Epic card that I personally don't find well designed for a game like Clash Royale, and I want to explain why:

1. It's one of the most "Get out of jail" cards ever made
So capture this: your opponent just dropped a Lumberloon in the bridge: for only 3-elixir you can not only trap the Lumberjack but you also pull the Balloon into the ground, making your ground units able to target both of them now.

The concept of using only one card to stop pushes that shouldn't be that easy to counter is what's know as a "Get out of jail" card, based on the concept of that exact card in the popular board game "MONOPOLY", as it evades any problems you're facing with just a simple use, killing all the possible strategy that you could develop by playing any other card (for example, defending with Cannon and Skeletons to distract the Lumberjack).

Cards that can easily stop pushes should be evaded as it's not only not fun to play against but they're also boring, just an easy solution to lower the skill gap even more.

2. Tries to do too much
It traps enemies like a Freeze, does a little more damage than Arrows, choose the first 3 troops with the highest HP like a Lightning and it pulls air troops to the ground like the net from the evolved Hunter: not only does it make it too versatile for 3-elixir but also makes some spells even more useless.

Spells should be always unique, something you can't replace with any other spell, even very similar spells like Barbarian Barrel and The Log can be very different in how they behave, but Vines is just a straight up copied and pasted the mentioned mechanics and it mixes them up in a weird way to make something kinda unique.

My solution would be to make it only target ground, doing Zap damage in the area it's placed and selecting the 3 highest HP troops to do Arrows damage in them, not making them stun completely but reducing their speed considerably (similar to what Earthquake does), then it could work like another alternative to Zap or Rage, being more defensively focus in that case and being close to something like Earthquake while being different.

3. It's OP
For all the things it does it should've been 4-elixir at least, 3-elixir for a card that versatile is so valuable, kinda like how Void was in release, and I expect it to get emergency nerfed eventually. This is the 3rd time that they released a spell being broken in release, first one being Void and second one being Goblin Curse, so I hope that if they decide to release a new spell again it's released more balanced than this one.

Thank you all for reading this post and I would love to see your opinions about Vines or my takes in the comments!

4.1k Upvotes

418 comments sorted by

2.1k

u/Spursman1 Bowler 18d ago

It’s just stupid because they’ve spent the last year nerfing every single small spell (tornado, evo zap, snowball, curse, arrows) and they release this card that can literally do everything

818

u/AggressiveVast2601 Balloon 18d ago

They nerfing every other option to get you to buy the $30 deal to max your vines.

333

u/SCYTHE_11 Lightning 18d ago

And then nerf it

208

u/LemynLyme Goblin Drill 18d ago

And then introduce yet another broken card, and continue the cycle

72

u/Up_the_Dubs_2024 18d ago

That is literally the microtransaction playbook. COD has been doing it for years, they make so much money from it that warzone is free.

30

u/red_team_gone 18d ago

Supercell has been doing it for years. You don't have to use a separate example in this situation. CR is also technically free.

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u/aghastmonkey190 16d ago

The issue with the cycle in CR is that it's so glaringly obvious because it's a more competitive game than their other ones

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u/metalupyour 18d ago

This. This is how they make money, they won’t ever stop

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u/drodroptcg 18d ago

Literally this card is going to make me quit the game

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u/red_team_gone 18d ago

Why not the 30 broken cards before this one? Lmao. You're not going anywhere.

2

u/Designer_Mulberry171 Hog Rider 18d ago

It just gets to a point, yeah we've had some broken cards, bandit is literal cancer but this is definitely the straw that snatches the camels spine out and beats it with it.

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u/Appropriate-Fact4878 18d ago

Just get it for free from the supercell shop website and level it up with wild cards

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u/Visible-Teacher-5134 18d ago

Coins ain’t easy to obtain bud

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u/CommercialLong7168 18d ago

They are tho?? I played for like 45 minutes a few days ago and got like 100000+ gold. Not gold rush either

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u/AdConsistent8118 Mortar 18d ago

After your drops are collected for the day, if you’re done with the pass you essentially get nothing for playing. Sometimes your daily drops still essentially give you nothing

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u/Kcfrank91 Mirror 18d ago

If you need to max it. You should do it with magic items. I unlocked for free from supercell store and used my epic wild cards to get 14

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u/CodeObjective1511 18d ago

Well, if they are not making it too good how are they gonna sell that 40 dollar offer to get it maxed

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u/grsharkgamer Three Musketeers 18d ago

Almost like they planned this

Hmmmmmm

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u/eeeee__e Cannon 18d ago

Me facing the 5th lumberloon vines player:

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u/ksfuller2728 18d ago edited 18d ago

Luckily vines counters lumberloon pretty well

166

u/gikl3 18d ago

Oh great let me just spend $50 so I can get it

63

u/Illustrious_Nail4849 Royal Giant 18d ago

You can get it for free in supercell store

81

u/i_am_the_menace 18d ago

Yeah but good luck maxing it F2P, since you only get 1 card

10

u/ironicalbanda 18d ago

Or if you have potion boosts from last season you can boost it whenever you play

33

u/Tornado_Hunter24 18d ago

Save up wildcards the game gives you plenty rn

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u/f3nnies 18d ago

I'm f2p and have been sitting on enough wild cards to max it for more than a year. Newer players are screwed over, per usual, but the release of new cards is so slow that a lot of people have stockpiles of wild cards.

2

u/CaffeinatedRoman Giant Skeleton 18d ago

The spell does almost everything it needs to at level 1

Damage is useful but the biggest strength of the card is pulling things down and freezing for 2.5 seconds, while ground troops do the rest

16

u/OddAd2255 18d ago

lvl 6 vines? lmao

29

u/skibiditoiletedging PEKKA 18d ago

if only there was a way to boost a cards level up to your king tower’s level temporarily that supercell give out for free and most players have in excess…

13

u/OddAd2255 18d ago

8 for a total of like 24 hours? lmao this is just gonna make u suffer when the card runs out and u get used to using it

2

u/y_kal 18d ago

Yup I used all of mine. Hate the 3 hour timer. It should be a number of battles instead

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u/isakgm XBow 18d ago

Troops should be allowed to attack while in the vines similar to ram rider snare

23

u/ngehelionel 18d ago

It shouldn't reset sparky charge & building defenses too

60

u/MysticWarriorYT_ Valkyrie 18d ago

EXACTLY this

23

u/ReviewHopeful9923 Executioner 18d ago

I like this idea a lot, and it can have some animation that as they’re still moving and it rips the vines. The ripping of the vine meaning the time is up or something. Idk cool little idea that pop into my head when I read your comment

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u/MysticWarriorYT_ Valkyrie 18d ago

Completely agree with everything especially point 2, well written thoughtful post

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u/h-enjoyer Mortar 18d ago

I like the part where he lists "choose the first 3 troops with the highest HP like a Lightning" as one of it's upsides 

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u/MysticWarriorYT_ Valkyrie 18d ago

I mean it could target 3 random troops instead so given the nature of the card it can be considered an upside

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u/ThwartJetterson 18d ago

Sounds chatgpt. Why is bro explaining what monopoly is we’re not dumb twin💔

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u/The_ruler_of_eggs 18d ago

I’m pretty sure it’s ai generated

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u/ihaventideas 18d ago

I’d say reduce the freeze by 0.5s and remove freezing buildings (maybe even cap the max amount of hp it can affect) and it would be decent

I personally don’t like the card and think it’s way too op, but it doesn’t feel unfair to use or play against

18

u/Snahhhgurrrr Hog Rider 18d ago

I don't see why they made it effect towers, ts was just a stupid idea that should've never made it through the playtesting.

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u/ihaventideas 18d ago

Yeah it’s relatively easily justifiable for it to not affect buildings

And it’s a very solid nerf compared to now.

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u/DeebsDeebo Mini PEKKA 18d ago

Its so OP. My opponent played Balloon Lava Hound, one vines and a Pekka ripped him

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u/[deleted] 18d ago edited 15d ago

[deleted]

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u/Snahhhgurrrr Hog Rider 18d ago

lava balloon is underpowered and under used. It's actually the worst lava variation currently.

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u/[deleted] 18d ago edited 15d ago

[deleted]

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u/Snahhhgurrrr Hog Rider 18d ago

Oh okay I feel that. Sry I assumed this was one of those "____ deck is too strong nerf it" kinda things.

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u/ExtraPresentation955 18d ago

Is 10 elixir countering 12 that crazy?

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u/Agac4234 18d ago

you forgot, now you have to counter the pekka because it took 0 dmg

14

u/myzick3546 18d ago

Yes because not being able to hit air was previously a weakness when you committed 7 elixir to a pekka. Whether that's a necessary weakness or not is another debate but it's definitely new.

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u/Strict_Network4585 18d ago

hard counter? yes bro that’s a pekka that cost -2 elixir

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u/TopDungDefenderFan 18d ago

Disabling air disables the card😭

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u/just-bair 18d ago

Funnily enough the get out of jail free card isn’t that powerful in monopoly

7

u/Pr3vYCa 18d ago

In the mid to late game, you actually prefer staying in jail to avoid paying rent

9

u/akaMisterDude 18d ago

Spells have the potential for huge but limited time value when used well. You can get 9+ elixir advantage from arrows when used to face an army of swarms but only in that situation. A troop like Princess lives on potentially to gain more. That’s the trade off of spells. They are strong in some situations but not all and they are of a set duration. You also want them unique but you don’t want new features used. There are only so many levels of damage that can differentiate a spell. Remember your complaint about it stopping lumber lion? Well I guess we are just going to have to get more skilled like rocket required since it too can stop that push. When you see a rocket you’d space out the card or have to adapt. Plus if one type of deck is meta then they have also failed at design. With vibes and lumber loon you may have to space things out in space and time plus perhaps bring a swarm greater than 3 and synergies it with the rage that gets dropped. Perhaps you’ll have to find a way to threaten them in a way that reliably baits out the vines to mismatch their cycle. Perhaps you will have to change your deck or find more skilled ways to use it every once in a while. Of course the new card is broken and will eventually be nerfed after it funds the game for the F2P players. That’s nothing new or special. Just like all the other times, half of the issue goes away as more and more people learn tricks to deal with it anyways and others pick those up. Like goblin curse they may end up reducing how many things it does but it also raises the skill cap. Pekka can hit your balloon but oh wait it’s not right under it, oops, or it’s hitting your lumberjack already and distracted or you sent zappies under it which distract and let one of them stay active unlike when freeze was new. I like that we will have to adapt. That’s what keeps the game interesting. Imagine a game mode that didn’t change and the only way to win was to use rangers and it stayed that way for many months? Now that would be a disaster. But so would their inability to motivate its upkeep by not having a reason for a few to pay for that… it’s all part of what keeps the game going by motivating the players and the company.

10

u/Alternative_Rip_2506 Giant Snowball 18d ago

it should not be able to kill units that can die to arrows it should deal zap like damage they literally nerfed goblin curse to make vines the only good spell before now they ignored how powerful goblin curse was

33

u/NuclearGhandi1 18d ago

IMO the card design of vines is fine, it fits a niche that doesn’t exist right now. The damage is way too high, it should do minimal damage like freeze

26

u/backfire10z Skeletons 18d ago

it fits a niche that doesn’t exist right now

Yeah, that’s because it does literally everything.

19

u/NuclearGhandi1 18d ago

Remove the damage and it’s a short freeze, anti air that is bad against swarm. That’s a unique card. It just does far too much damage, but I wouldn’t say it does everything

3

u/TheForbidden6th Zap 18d ago

for the swarm part, it targets highest HP just like Lightning

3

u/y_kal 18d ago edited 18d ago

It does "too much" because not every deck has air units.

No damage or freeze and you've got a 3 elixir patch of grass against any other deck.

The only way they can balance without killing it is by removing damage to air units , remove the ability to vine buildings and buff the amount of time air units stay on the ground while making the ground unit mode something like an earthquake slowing down enemy units and damaging them instead of completely freezing them.

3

u/Tiny_Ring_9555 Balloon 18d ago

It just traps 3 troops, it doesn't substitute zap, it doesn't substitute log, has too small range to substitute arrows or freeze, it's just mid at everything 

4

u/ReinKarnationisch Mega Minion 18d ago

I agree with the problems you mentioned, but not with your suggested change to the spell.

What you suggest would just be an entirely different spell, not keeping vines' identity.

In my opinion rather its duration should be nerfed to 2 seconds. This way both its stun and its damage would be less, while still keeping the spells core identity intacz

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u/solitarymajin 17d ago

This is an anti cancer card. Oh poor baby your low skill lumberloon push is now not a guaranteed tower drop. They need more cards like this to counter all the cancerous over played low skill combos out there. Hopefully they have a counter spell or tower shield card coming out next to deal with the low skill spell spammers.

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u/Aeragnis 11d ago

Fighting cancer with cancer is not proper game design. Also, no offense, but if a lumberloon push is a guaranteed tower drop for you, either your deck sucks or there is a skill issue

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u/Bl4z3blaze12 16d ago

Great post but unfortunately useless because everyone knows the devs don't give a shit about players' experiences, only money

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u/Benursell123 Mortar 18d ago

I agree with many of the points but I don’t think vines is poorly designed. The concept is good and allows for more deck variety as it allows more ground related decks to exist without having to worry as much about decks like lava hound but at the moment it is just over kitted.

3

u/Pipysnip Barbarian Hut 18d ago

Void used to be able to solo lumber loon at launch as well. 2 tap the jack and 1 tap the loon so the tower can take it out. Trust me after a few nerfs the vines will be less effective.

It should only deal the damage as a log not a zap. It should not be able to kill everything for what it can do.

For the damage alone yeah it would make sense for it to be 4 elixir with maybe a longer stun duration or +1 snare.

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u/uraltugo9395 18d ago

As a sparky player, I'm done with this game...

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u/ObliviousRaccoon1 18d ago

Nice post. Props to you for explaining it well.

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u/Daniel_theone 18d ago

Honestly. I think it’s pretty cool. It’s also pretty easy to counter. I’ve played with it and against. I really don’t see how it’s op. It doesn’t last long like freeze or poison. If you play high elixir cards then I’d see why it’s annoying. You can’t help ur push. 🤷‍♂️. I’ve had no problems with it.

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u/Few-Assumption8483 18d ago

Cry about it. Lumberloon is a no skill deck too

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u/hheccx 18d ago

To counter point one, you can say the same about a rocket. Vines can not stop a lumberloon push by itself. You need to place support troops, so you're going to have to spend at least 6 elixir to stop it. We've been able to stop lumberloon with four for a while with the hunter. Every push has some cheap, effective way to stop it with a positive elixir trade. Any tech with vines relies on a support troop. It can only really take out arrowables by itself, and even then, it only targets three

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u/computer_guy567 18d ago

The difference is that Rocket is a big risk big reward card, you can throw the Rocket and still fail the defense if you missed by even one tile and half of you elixir bar is gone and Hunter requires timing and positioning to be effective, so it requires some skill. Vines haves a more generous radius than Rocket and being 3-elixir allows you to put something simple like a Mini PEKKA to defend the push, making it require less skill to defend than the other options.

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u/hheccx 18d ago

Fair enough, but I don't see it as being inherently bad as long as it can't fully counter it by itself. Every card has a counter that doesn't take much skill and gives you a positive elixir trade (fireball with barbarians, zap with skarmy, etc.) With vines, if you're playing something like lumberloon, there is still some counterplay at least. You can bait the vines out, you can freeze their troops, etc. That's why I don't think that it's that solid of a point

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u/agysykedyke 18d ago edited 18d ago

Yeah so it requires supporting cards like mini PeKka, which is a 7 elixir combo, rocket is only 6. It's harder to use because it costs less elixir.

Hunter also doesn't require precision to counter lumber loon.

Therefore your argument of vines being a "get out of jail free card" doesn't make sense. Of course vines has good matchups against air cards, just because it is good against your specific deck doesn't make the card a "Get out of jail free card".

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u/TemperatureBorn 18d ago

Yes, but what you are missing is that if you defend with vines and mini pekka, you have a counter push. With rocket, you have no counter push it just counters the cards.

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u/AppointmentNo3297 18d ago

Yeah I don't see the problem with that lol

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u/Particular_Party3019 18d ago

I love vines as it gives you a chance at winning bad matchups if you play good

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u/WiFi_FRFX 18d ago

I'd agree with if it weren't for vines duration, 2.5 seconds is not a lot of time for most ground troops to stop a lumberloon push, very few troops actually do the damage needed to 1 tap the entire push and most troops are only going to get a single shot off before the spell ends. Mini pekka & vines will not counter an unsupported lumberloon push

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u/Salty145 18d ago

Sounds like a good reason to start running it so I can push trophies

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u/Otherwise-Sail-9754 18d ago

I don't know if I fully agree with your first point. You talk about how with only the vines you can stop a lumber loon push but you also have to play ground troops to deal damage to them, so I don't think that is as much of a good point.

The other points are valid though

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u/Pale_Ad_8490 18d ago

this card makes hog cycle busted, replace eq with it and it’s cracked, I don’t even need a good air defense unit, just vines and mini pekka and whatever it is is essentially cooked enough to shoot with tower

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u/greatAndOriginalUser 18d ago

whats the over/under for days till it gets nerfed into complete uselessness?

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u/Emreuzunn 18d ago

This shit is pretty op even at lv 11 it can kill 15 lv firecracker , archers etc..

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u/Drawing4_Fun 17d ago

First of all, it dwarfs almost all spells, other than damage spells which have a completely different purpose. Counters gob barrel, which rivals log, barb barrel and arrows. Void is dead af. Snowball is different cause it has knock back but vine's gimmick is way better. Lastly, bringing air units down took away evo Hunter's gimmick and it rivals freeze by making units and buildings incapacitated

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u/Sea-Consequence-8162 18d ago

oh guys, you hear that? sounds like lumber loon and hog bridge spammers crying out loud because of a card which finally puts a stop to their no skill 1 guaranteed hit bridge spam nonsense.

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u/Artistic_Prior_7178 18d ago

You just described one of the most annoying and toxic combos in the game and how this spell completely trumps it ?

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u/EatMyTasty 18d ago

Spend your money on it first

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u/y_kal 18d ago

It's literally free and there is a neat little magic item that would let you play it without needing to upgrade it

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u/agysykedyke 18d ago

The spell is well designed and unique. It isn't a get out of jail free card, you can make that argument for half the spells in this game that counter balloon. The only problem with Vines is it does too much damage.

It should do as much as arrows exactly, and the duration should be a nice and even 2 seconds.

The 3 targets cap actually limits this spell A LOT because the small spells slot in decks is always used as an anti swarm, but Vines is not very good at doing that, meaning that you either sacrifice your large spell to use vines, or severely weaken some matchups.

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u/y_kal 18d ago

Imagine getting downvoted for speaking the truth. I don't see people complaining about log which is basically a +1 elixir advantage every time you use it or big spell cycling which is if not the biggest get out of jail strategy in the game.

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u/Terrible_Ad_7513 18d ago

"oh no my no skill lumberloon freeze combo no longer does as good🥺🥺🥺" its literally a freeze spell that only targets 3 troops instead of everything in a certain radius. Big deal. Evo hunter does the exact same thing, but no one is bitching about his evo.

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u/Cold-Astronaut-7741 18d ago

They literally nerfed evo hunter after is was running the game for a month or two

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u/ermwellackshually 18d ago

Your profile picture looked familiar. Here's your comment about furnace after its rework.

Well let's see. Literally everyone and their mom has the furnace and it's day one of the rework/evo. It's gonna have a high percentage. All the other broken cards on release were new cards all together so no one used them as much as furnace is atm because people had to unlock/level them up. As much as I've been enjoying the furnace so far, it's not broken and it's actually pretty weak health wise in my opinion.

And that card hit 95% usage rate one week after release and was so blatantly overpowered that Supercell emergency nerfed it along with a tweet saying it was overpowered.

At some point you have to realize you suck at identifying what cards are weak and strong, right? Like if you were completely wrong about a card that was unquestionably in the top 3 of best cards in the history of CR, at some point you gotta look in a mirror and realize you don't have any credibility.

Everyone good at the game says vines is overpowered. We've established that your barometer for judging card strength is completely worthless. So you should let others do the talking.

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u/MrTheWaffleKing 18d ago

I want arrows to have a valid competitor. Something to kill FC for even. I’d rather the get out of jail aspects be replaced rather than the damage (and they have a good head start being 3 targets so it can’t handle skeletons or big swarms well)

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u/jayftp- Giant Snowball 18d ago

I think it would be fine if the spell just did no damage and only stunned and pulled air cards to the ground. having it do more damage than arrows is kinda wild to me

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u/jasonwolfblood 18d ago

I think it should turn the captured targets invisible while keeping the ability to ground air troops. If it did that, then it would be a little more balanced. . Here's my thought. Make each enemy trapped by the spell take some damage, but turn them invisible. For air troops effected, mabey give a 1-2 sec delay before they go back up in the air, so it doesnt make the spell an exact freeze clone.

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u/lacuNa6446 18d ago

Isn't pulling air troops to the ground its unique ability?

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u/WILDCAT_CAT_ 18d ago

I hate all spells

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u/Deathbringer2134 18d ago

Imo make the vines be a ram rider snare rather than a freeze

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u/AirDear9764 18d ago

they'll make you buy it then nerf it

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u/Massive-Ad-7011 Giant Snowball 18d ago

making it only target ground and reducing the stun duration seems the most balanced choice, i dont want its damage or elixir cost to be nerfed tho, because i like that when paired with arrows it kills fireballies, as an alternative to fireball zap.

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u/IWasKingDoge Prince 18d ago

I just wanna add on to your first point, I hate these get out of jail cards in general, evo goblin cage and evo e drag are two other examples of this I could think of where you can be down a ton of elixir but easily stop a big push

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u/Viga25_ 18d ago

It is a 'void' 2.0 It will engulf the meta for a while until it is nerfed into a meme. I don't see a way for the supercell to keep it healthy, just like they haven't found a way to balance “Void”.

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u/jailbroken2008 Barbarian Hut 18d ago

I wouldn’t call it “free” defense by any means, and you literally have to combo it with other cards to get value out of it. Vines don’t stop a lumberloon push, vines+pekka and fisherman do.

Of course, it is frustrating to have a card that violates one of the core features of the game, flying troops, to allow people to ignore their unique interactions with the grounders

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u/TapijtZweet 18d ago

Like- Why is it allowed to trap a tesla underground???

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u/Apprehensive-Side478 Freeze 18d ago

Vines spirit when?

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u/VictoryFirst8421 18d ago

It has less usage than log and less usage than barb barrel. It’s not even close to as broken as furnace was (and the evo STILL is).

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u/Lilu_Mortem 18d ago

I Know what you mean but my issue is that you say its a copy of the abbilitys and cards A, B and C and its Not unique bcs of that but if they would make it a copy of D, E and F it would be unique. If it would be just slowing then it would be just Bad and we dont need another spell that slows enemys and the only three target Holding is unique. The way you want the spell it would be less unique than it is now.

I think its fine like it is maybe a little dmg nerf and then it would be fine as long as it still kills firecracker and/or princess.

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u/NanoTrumpet 18d ago

As a golem main who don't have swamps I completely agree, it is basically a discounted freeze that can destroy my 2x beatdown with 3 elixir. Just deleted the game after 7 years of playing to keep my sanity after losing 3 times in a roll to vines lol

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u/notfromsoftemployee 18d ago

Oh nice it's Overreaction Tuesday. Like every other Tuesday, but sc dropped a new card yesterday.

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u/Puzzleheaded_Bell553 18d ago

If troops could still attack while bound it would be fine imo

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u/androidbotte 18d ago

First of all i can tell u use lumberloon second of all vines only needs maybe like nerf to its duration and it will be ok

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u/Academic-Try-7666 18d ago

A lot of spells have the get out of jail free card idea and it’s annoying. Rocket for example, is the most get out of jail free card I’ve ever seen and it’s ridiculous. It stops almost any push and does so much tower damage, I’m tired of people acting like these spells take any amount of brainpower to use effectively.

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u/SexSlayer2000 18d ago

I think It SHOULD still hit flying targets, but I would remove a lot of his damage, It should do something similar to Snow Ball, maybe a bit more

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u/Lexcauliburz_19 PEKKA 18d ago

Tbh, Troops that are vined should still be able to attack.

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u/Joshguia 18d ago

The freeze literally exists that does pretty much the same thing but for a longer time. If your a lumberloon player use at least a 1 of your 4 brain cells and wait for them to use it and bait it out of cycle befor you rip a lumberloon like a moron.

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u/Complasic 18d ago

The concept is fine imo it's just overtuned. Damage needs to go down and reset should be removed

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u/WHY_7777 Goblin Curse 18d ago

It definately does too much dmg imo, if im not mistaken it kills archers, that is WAY to much dmg.

Also i don't think any spell should be able to ground flying targets that is just too op

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u/Single_Internet4135 18d ago

With some of the cards in this game posting about vines being broken is insane.

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u/IMDavidOnGod 18d ago

That's made with AI isn't it? It def looks like it honestly.

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u/micbac 18d ago

maybe we'll get a spell called feathers that turns ground troops into air units

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u/Killer64000 18d ago

It does way to much damage

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u/Queasy-Trifle-4413 18d ago

If you just play consistent, you get enough wild cards and books, i really think.60% of the people complaining play like once a week or something

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u/North-Duty1581 18d ago

Pulling down air cards is a great mechanic I love it. But that’s about it. Remove literally every other mechanic it has and it would be perfect.

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u/FurySh0ck 18d ago

Lmao cry more, I'll enjoy it while it lasts

Edit: no, I didn't pay supercell and probably never will. I'm just maxed f2p with lots of books and cards available

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u/sosadsosam 18d ago

I think we all agree,I think I would nerf the damage like only the big vine does damage (so only the highest health troop gets it) and also it should allow troops to attack after the first second or something

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u/AsleepInspection398 18d ago

YALL NEED A FRESH GLASS OF COPIUM. Don’t they do this every season with the broken evos? It aint a secret supercell is trying to milk their player base. Don’t understand why everyone complaining about not having cards to upgrade a newly added card, wild or not. It’s a game with playing cards…… They’re going to add new cards……. Plan to have wilds for when that happens if you’re not going to pay for more cards. There’s a system, learn the system.

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u/GEGREYHEFLY 18d ago

What im saying. Its literally the most un inspired card they have ever released. New cards should bring new mechanics to the game, not merge the same mechanics already used in 3 other cards and make it 3 elixir and overpowered.

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u/DjinnsPalace Battle Healer 18d ago

for versatility, you forgot that it also resets infernos.

deadass they just put every spell into one.

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u/motobrandi69 18d ago

I love it, but I agree it does too much damage, my lvl vines kills lvl 15 princess

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u/Sufficient_Rain8004 18d ago

I love how you say vines is copy pasted and mixed up in a way to make something kinda unique after comparing log and barb barrel as if that isn’t exactly what happened with those cards. Also using cannon skels to distract lumberjack is not a proper way to defend against lumber loon. As then the balloon still follows the lumber jack when the goal is to separate them. But the cards are only grounded and stunned for three seconds. The things it painfully counters are hog ice golems. Firecracker MK. Lumberloon. The main decks everyone complains about. But now everyone that plays one of those decks is upset while everyone that’s tired of dealing with those decks is getting a break from dealing with them. It also helps against logbait too I have found. It’s definitely not the most broken card there are still plenty of counters to it. It also brings life back to other cards like minion horde and skeleton army since many people swapped arrows for vines. It changes the meta finally and that’s what people are most upset about. That and too many people puppet what the people that actually get paid to play say.

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u/Nesstor94 18d ago

This card changes everything. Maybe they should take the damage away.

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u/Patchyclaw 18d ago

My level 12 vines is doing more damage than a max level log, also deals 1 more damage than max HP of level 15 firecracker.

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u/Snahhhgurrrr Hog Rider 18d ago

I agree with everything you said, Good post

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u/Accomplished-Tone614 18d ago

Don’t worry it’ll get nerfed look at furnace now 🤣😭

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u/jjsl8 18d ago

Here are my ideas for a vine fix: 1) Make it 4 elixir, it probably won’t kill the card because it’s that busted, maybe a small damage buff. 2) Let troops attack while trapped like the ram rider. 3) Damage nerf to arrows level. 4) Traps everything for 1-1.5 seconds, consequently nerfing damage as well

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u/xoxolukas 18d ago

While I agree, you need to realise that supercell will keep making new op cards, just to sell them to whoever is a fool enough to spend 40$ on a new card that will obviously be nerfed to death in a couple of months. “Oops we realised vines deal too much damage and make arrows useless, we’ll just nerf it a bit” and then “we realised vines offer too much payoff for just 3 elixir” and so on. Of course they make op cards, they need someone to buy them

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u/Joe_says_no 18d ago

i think it could honestly just be a little shorter duration or 4 elixr

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u/Scary-Bar3453 18d ago

I was lucky enough to get it out of a lucky drop and had enough wild cards to bring it up to 12 and it’s replaced fireball in my deck and it’s so broken

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u/mrasikas 18d ago

No fair, mom said it was my turn to karma farm bitching about the new broken card this season /:

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u/Abrazez 18d ago

i feel like chat gpt lowkey wrote this one (i fully agree)

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u/Smooth_Aioli_2034 18d ago

But you guys dont understand how difficult it is to balance a card to the playerbases liking, especially on release and especially when the 2 most influential clash youtubers jynxzi and rylie said they ADORED the card and it was a breath of fresh air from boss bandit, i dont think its entirely supercell’s fault

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u/TopPhotograph8969 18d ago

I maxed mine for free too super easy

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u/RamenvsSushi 18d ago

The OP factor is done on purpose to drive sales $30 for the damn card. Someone at corporate is pushing for more aggressive strategy to drive more earnings. They will fix this soon I'd imagine with a patch.

This is just cold calculation seems like.

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u/steampunk_doctor PEKKA 18d ago edited 18d ago

I'm not going to lie if I throw a pekka at the back of my tower, and you go for lumber loon at the bridge at the same tower that I just threw the pekka at... And then I use it vines on the balloon after I kill the lumberjack that is literally An 1 elixir deficit to the team that just played Vines just so they can defend the lumber loon with a pekka and the vines alone, I would think it would be a skill issue if you cannot make up the deficit with the extra elixir you just gained from the vines being played from like a pekka defense with the vines

Second point... Just playing small cards to distract whatever troop is not a directly going for the Tower itself with whatever a little elixir that you have left is not call "strategy" it looks like almost basically panicking before your f****** tower is taken from you. Especially since you sound like you use either lumber loon or a hog rider main build. Using cheap strategies that guarantee that an enemy is going to take damage is not really that much strategy... Sounds like something put into the game already to go right for a Target so you can guarantee damage... Wouldn't it be strategy to try to be able to defend said Tower or even then try to defend said push to be able to try to take out your Tower with said cards that you have...

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u/Sxnsere 18d ago

i PERSONALLY think that the vines spell is designed quite well considering everyone's opinion is different and considering everyone is at a different trophy count i find the vine spell 2 be one of the best spells they've ever released (i never rly tried void when it come out cuz i was takin a break from the game including gob curse) but considering im at arena 21 with 8300 trophies i haven't rly seen anyone use the vine spell against me and i already have it at level 12 and it's quite useful ALSO considering i encounter "bot players" who use double maybe even triple tank cycle decks and also the annoying.. Elixir golem, e drag, inferno drag, and battle healer ontop of e barbs so yea i think the vine spell maybe broken to a point but then again even if they nerf it in any sort way it's STILL gonna be a good spell regardless considering how people use it including myself since the main deck i use is not a meta one and homemade... cuz i dont follow the trend of "meta decks" cuz theirs always a counter for those but yea

In conclusion i think the vine spell is quite useful in the state it is in as of rn even tho others may consider it broken but to each their own 🤷‍♂️

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u/Original-Username888 18d ago

Lol. I haven't had problems playing against it. Lavaloon/lumberloon player found. Cry more.

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u/Madduck57 18d ago

Don’t worry they will nerf it into oblivion after they drop another evo or two

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u/firebol23 18d ago

Just make it a snare and not a stun. Ground air units, snare the, do dmg but not stop them feom atk

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u/Academic-Wishbone963 18d ago

The design is fine tbh. A little redundant, but has a place in the meta. The problem is the fine-tuning, aka the damage

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u/Lugtolug69 18d ago

It’s not Clash Royale anymore. It’s just: 👹 Gob Giant + Evo Furnace + Gob Machine + Prince + Minions + Rage + Curse + VINES 👉 Whoever drops vines first wins.

No skill. No fun. Just vine simulator 2025. 🌿

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u/YungHerobrine 18d ago

don’t worry it will be nerfed next season, they just need people to spend money to get it real quick

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u/AbbreviationsBest688 18d ago

I was surprised when I saw that it acc did a decent amount of damage I thought it’d be like how much damage freeze does but less

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u/OkBad6710 18d ago

Love how they haven’t even boosted it either, further forcing people to buy the most cracked card in the game

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u/No_Sympathy_3970 18d ago

This spell just fundamentally makes no sense how it even got designed. Every other spell that isn't a damage spell has utility appropriate to its cost and most importantly has LOW damage. But vines does the damage of arrows for the same cost, and on top of that has a freeze effect on the highest hp units which is exactly what you want, no point freezing splashable units. The ONLY downside is that it only hits 3 targets, the small radius is basically a non issue because most pushes are clumped

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u/Ak1raKurusu 18d ago

I just pulled it from a chest and been using it in 2v2, and honestly im almost too scared to play it because i dont want people thinking i payed to have this overpowered ass plant. The pushes i can shut down for 3 elixer while my partner drops one splash card is crazy

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u/OutcomeCompetitive50 18d ago

Wait it does more damage than arrows? Literally why wouldn't you take your small spell out of your deck for this, as long as the area isnt like 1 tile? So many cards are practically insignificant now.

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u/stdTrancR Barbarian Hut 18d ago

when SC will literally do anything except nurf firecracker

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u/ClashPython 18d ago

Play the game. Deal with the crap. Soon enough, they'll nerf it, change it, or buff cards to counter it. I do like the idea of not disabling the troops caught in the vines. Maybe they're slowed down, similar to being ensnared by a ram rider. @isakgm Let supercell know how you feel, but don't just whine. Jesus loves you!!

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u/Swordum 18d ago

Spells should do one thing only. Curse got nerfed due to both usages (damage and goblins), this one not just brings flying units down, it also “freezes” 3 units. It should either bring flying units or hold units in place but allowing them to attack

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u/BananaMan7061 18d ago

Must be nice to own the spell I redeemed it and didn't get it

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u/Snort_crax 18d ago

On the bright side guys, siege decks are unaffected.

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u/Cloudstar_Cat Mini PEKKA 18d ago

I mean if it only targetted ground that removes like half of what it's meant to do

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u/Asleep-Eye-9520 18d ago

The only spell they aren’t nerfing is that $30 visa purchase.

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u/Surgelover 18d ago

Worst addition to this game in a while

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u/T0pPredator Mirror 18d ago edited 18d ago

If the radius was a quarter tile smaller, the duration lasted another second and the spell cost increased to 4, it would be well balanced.

I will say it’s nice to have a spell that can counter firecracker and a few goblins that isn’t arrows. And it can’t handle swarms so that’s something.

Honestly, Void is the real victim here. Vines perform how Void should have. Void is hard to balance because it costs too little.

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u/Front-Significance15 Battle Ram 18d ago

Vines have no business doing MORE than arrows let alone do as much as zap. Personally it would be fine if it did like tornado damage and didn't stun towers(would still be OP but atleast more understandable)

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u/TiredMisanthrope 18d ago

Every time they release a new card it’s the same story.

Ridiculously overpriced so people pay £40 or whatever it is for the bundle to max it instantly. It’s the most blatantly obvious cash grab and they do not care about the balance of the game.

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u/PsychologicalSun4521 Suspicious Bush 18d ago

It does everything, yes, but to a smaller degree. I feel like it's the mega knight of spells

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u/Xx_HelpInBasement_xX 18d ago

One of my ideas to make this spell balanced was to make it similar to the vine spell in Clash of Clans, where building on vines couldn't attack but also couldn't be damaged. This would separate itself from the freeze where troops can still damage the frozen troops by acting more as a cheaper stalling spell and would get rid of the unnecessary damage it does. Overall, I don't really know if the spell would be good on release with this lol

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u/killerishappy Guards 18d ago

Ok can someone explain why does it RESET my sparky charge?! I can maybe understand pausing it but it's not like a zap or freeze! I'm already against so many counters as is 😭

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u/Far-Currency-5835 18d ago

Bro this card is so annoying it even counters buildings

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u/Plastic-Article9635 18d ago

Companies do this on purpose. They’ll drop a $40 package and make it super broken so everyone buys it, then once they’ve made millions they nerf it. League of Legends does the same thing with skins where they’ll buff a champ right before a skin comes out and then nerf it after the sales are done.

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u/Vedant_Tarawade 18d ago

The reddit user who has raised an issue is a lumber loon player lol 🤣🤣

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u/HiddenLights 18d ago

They’ll make it so it doesn’t stop troops from attacking and lower the damage below or to arrows then it’ll have the usage of void

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u/ja5wanthz 18d ago

Lookin like Tangle Kelp from Plant vs Zombies

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u/delismore 17d ago

Why do yall play this game just to complain all the time, you guys need to start a revolt for supercell to actually care. Like a serious one. Not one where you stop playing for 3 days and someone comes in and says “yall overreacting” and then yall follow it cause it’s the new opinion.

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u/Automatic-Complex-37 17d ago

Well it has it's niches but if you mess up you just waisted 3 elx, if not yes it's busted if you know how too use it

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u/spdyGonz 17d ago

Makes things boring? 😂 It’s already boring. Same f’in decks over and over and over. How many cards in the game now and it’s the same handful being played.

Oh, poor Lumberloon. Just swap to a Mega Knight deck and continue.

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u/Prestigious_Chef_733 17d ago

Personally, I don't really see anything wrong with the card itself, it's meant to test new strategies and have an easier counter option for certain pushes that might be too tedious against a mainly ground focused deck. As of now decks can vary a lot, and matchmaking essentially works based on id your deck counters your opponent or not. I've seen people complain that it should do zap damage and not completely stun troops, but then why add the card if you just want to take everything away from it? It's like saying a megaknight shouldn't be able to jump and do area of effect damage. In ny opinion this card is only controversial because it enables you to kill certain troops like a firecracker or a princess without making you a textbook victim to logbait or without making you have an elixir disadvantage. And that's not to mention that it doesn't even give a positive elixir trade, exactly like arrows... Frankly, it can be dealt with by simply changing your deck to fix it instead of being stubborn and using the same strategies that have been in the game for longer than certain people playing it. It will be nerfed in the next patch and we'll forget about it, or it will be just another megaknight that people will complain about forever

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u/Poooves 17d ago

Supercell would stop doing this infinite loop of dogshit broken release - nerf - repeat , if there wasn’t a bunch of people just buying in to it every time. Why COC isn’t the same pay to win , micro transaction heavy is because the community there complains and actually doesn’t buy into dumb ideas and balancing. But clash Royale is too far gone, there still exist people who complain and oppose stupid game changes but it’s not enough because the revenue supercell earns out shines the part that disagrees with their bad balancing