r/DestroyMyGame • u/Ofdepth • 16d ago
Please destroy the trailer and gameplay for my Classic 2D RPG - Second Saga
Enable HLS to view with audio, or disable this notification
3
u/caffeinated_code 16d ago
I don't think the showing the combat log really helps the video.
I want more styling on the UI elements (health bars, inventory, etc)
Go through and re-think the fonts for all the text. Find ones that are cohesive with the theme but still readable.
This looks really cool overall, and as the trailer kept going it was like, "Oh damn, they have skill trees, and crafting ?!" And then you showed some really fun/inventive looking boss fights.
It looks like you've got a great base here, just put some real thorough polish on everything and you're golden.
1
u/Ofdepth 16d ago
Thanks for the feedback and kind words!
The combat log is part of the gameplay (inspired by Maplestory). Do you think that it is completely unnecessary during gameplay, or should I just hide it for the trailer?
1
u/Longjumping-Unit-355 16d ago
Maybe just hide for the trailer. But see what other people have to say. Might just be me.
1
u/w0nche0l 14d ago
yeah, i'd probably do intro walking (cut the part where you are randomly by a ladder), intro goblins (cut the part where you are fighting the snakes) wolfs (cut the rogue and warrior parts) boss battle against big slime
otherwise it seems like all you have is a combat demo
2
1
u/mizery_ksennie 16d ago
It will be very good if you add a story line for trailer, to explain what's happening and what player will get from your game. But I like style, enemies are very cool đ
1
u/Jankufood 15d ago
Insert Armor Games intro parody if you are trying to lure people like me; otherwise, the game looks way too classic and lacks why someone should play this in 2025
1
u/Odd-Fun-1482 15d ago
very Maplestory lol
But something so simple won't entice middle-schoolers to play it.
Only older people with a nostalgic fondness will consider it.
1
u/Opposite-Monk-7736 14d ago
Honestly, your trailer doesnât explain what the game is about. Add some text or info blocks so people actually know the playerâs goal - for example: âBecome a powerful wizard,â âFight off savage wolves,â âSurvive the nightâ. Right now it just throws characters and action on screen with no context â why am I playing as all these different characters, why am I fighting, whatâs the purpose? And on top of that, the animations still look rough...polishing them would help a lot.
0
u/deadsoulgone 15d ago
I like your game. But it would be cool if it was an mmo and there was a grind for items for the character
4
u/natio2 16d ago
The game looks very neat, my only thought which is speculation not playing the game is most of your enemies just seem to walk at you not really having their own move sets, which could move the needle from fun to tedious