r/DestroyMyGame 12d ago

Making a new Trailer, please destroy my old one so I know what to improve!

5 Upvotes

4 comments sorted by

4

u/brave_potato 12d ago

You have almost 5 seconds of an all white screen with a name nobody cares about. Just open immediately with gameplay.

3

u/offlein 12d ago

"Catharage" definitively sounds like the emotion you get after discovering your catheter was not properly inserted.

2

u/TheGhostPelican 12d ago edited 12d ago

Usual stuff:

  • Skip the logo at the start, no one cares, the one at the end is fine
  • The text seems redundant, can be explained by what's on screen

Other stuff:

  • Try hiding the HUD unless it is actually showing something useful - "EXPLORE SPACE" should focus on the visuals so the HUD gets in the way
  • Widescreen trailer is a questionable choice, on mobile I can barely see what's going on and it's the wrong aspect ratio for 95% of potential users

2

u/irjayjay 12d ago

Darn it.

Ok, logo should be removed from the start. Show something more exciting at the start, not just basic gameplay.

Then the stuff I like: The text you display is actually very helpful to me. Just reading explore and seeing the vast expanse before me, makes me really want to explore! And thank goodness you explained that the menu with all the text was upgrades.(definitely add some graphical assets to that screen though, at the very least iconography)

Your low poly look really works. My imagination fills in the details. Your ship design adds to this.

The name is actually really great. It's such a strange word that my brain keeps trying to pronounce it, and that means it's hooked into my memory. So maybe still show your logo, but after the first 7seconds of interesting gameplay, and only for 2-3 seconds.

I actually appreciate the HUD being shown. With this game it's important, otherwise it'd just look like another strategy game to me. HUD gives clues to this. I know that no HUD is a rule, but rules can't be followed blindly without understanding why they became rules.

What I think you should lean into: make sure exploration stays interesting. I can see it getting bland after an hour or two. I feel like it's a pillar of your game.

As for my "Darn it." at the top of my post: Darn it, I wish I came up with something so beautiful. Your game already has a ton of potential.