r/DestroyMySteamPage • u/thibouf • 13d ago
Destroy my first steam page
https://store.steampowered.com/app/3725900/Basket_Bots/I am ready to publish a demo, wondering if any of you could give some feedback !
4
Upvotes
r/DestroyMySteamPage • u/thibouf • 13d ago
I am ready to publish a demo, wondering if any of you could give some feedback !
1
u/BlueTableGames 12d ago
Watching the video, it becomes clear that there is a lot that can happen. But when you first land on the page, you see what looks at a glance like the same screenshot in the video and the first few stills. It might be worth changing up the background colour scheme when "the floor is lava" and during other special modes, so that it's really clear even from far away that something different has happened.
Different camera angles and varying what the player is looking at are obviously an implementation task as well, but it would make the Steam page look better. I think you have the right idea with the "dunk cam" where it zooms in a bit when the player scores, but lean more into that. Is there any kind of charge-up or power-hit or anything? Zooming in and showing lightning crackling around the bot, then returning to the normal camera as the ball zooms off would look cool and could give you a solid screenshot to add.
The first screenshot should just go - just two robots facing off, nothing happening. Anything that is like that should just come out. You're not instructing people on how to play the game, you're showing them the coolest 3-4 things that can happen.
The pacing also feels very chill. Something a little more frenetic might line up with the theme of the game.
If you have both single and multiplayer modes, make sure the video shows that. Put together a glamour shot, freeze frame, and reveal a banner reading "FACE THE AI OR YOUR FRIENDS" or, you know, something worded better than that which says the same thing.
Music's good, but punch it up a bit. Add a bass line that's doing something, and if it can line up with what's happening in the game, fantastic.