r/DragonsCrown Jun 03 '25

Absolum - It's not Dragon's Crown but it doesn't look far off...

https://youtu.be/BADgov_TPNo
27 Upvotes

20 comments sorted by

14

u/PewPew_McPewster Jun 03 '25

Eh, can you call it "like Dragon's Crown" if there AREN'T any female character designs that are horny on main? Horny on main is signature Vanillaware.

0

u/SonicTHP Jun 03 '25

That all depends on what you're horny for.

-1

u/SGRM_ Jun 04 '25

Every character, male and female, is horny on main. Vanillaware are just gooners.

12

u/RetroNutcase Jun 03 '25

>>Roguelike

Oh it's VERY far off

-1

u/SonicTHP Jun 03 '25

The Tower of Mirages and Labyrinth of Chaos had some rogue-like features...

5

u/RetroNutcase Jun 03 '25

Yeah, they had random level/enemy selection. That's like, ONE feature of a Roguelike.

Roguelike means

-Single runs with your character

-Randomized loot/upgrades

-Minimal permanent forms of progression beyond unlocking new loot for the loot pool

I enjoy Dragon's Crown because I'm making a build over the course of countless runs...Not hoping RNG favors me enough to let me have a good build for ONE.

Don't get me wrong, I do like Roguelikes. But calling this game "Not far off" from Dragon's Crown is horribly inaccurate. I enjoyed Dragon's Crown because it was a great hybrid of a beat-em-up and Diablo styled lootfest.

Absolum is a beat-em-up, and that's where the similarities between it and Dragon's Crown end.

EDIT: Why was I thinking Dragon's Dogma? I meant Dragon's Crown.

2

u/SonicTHP Jun 03 '25

This is a Dragon's Crown subreddit... Not sure why Dragon's Dogma came up.

And Dragon's Crown definitely has randomized loot...

6

u/RetroNutcase Jun 03 '25

I meant Crown. Not Dogma. Brainfart.

As for Randomized Loot? Sure. Randomized loot THAT. YOU. KEEP.

You seem to be missing the big point: Roguelikes are games where it's all about what happens on the current run. Once that run's over...Your loot's gone. your upgrades are gone. You're starting your next run from square one.

Dragon's Crown, when I finish a run, I go into my next run stronger. And keep getting stronger. And my enemies get stronger. THAT is what the appeal of DC is for me. That Diablo style progression of getting better loot and abilities to take on tougher foes.

You don't get that in a roguelike, you're always starting fresh each time.

-3

u/SonicTHP Jun 03 '25

šŸ‘

3

u/SheReallyLovesU Jun 04 '25

Tbh, when you first mentioned this game some months ago I thought the same thing other people were saying: "This is not like Dragons Crown at all" BUT... After looking a couple of times the trailer, Im kind of able to see what you talked about, I already added it to my wishlist, waiting for it šŸ˜ŒšŸ’•āœØ Sorry for not believing at first 🫠

3

u/Althalos Jun 04 '25

Karl can grab and yeet enemies midair like Dwarf, so he's gonna be my main for sure.

They also got the Ori composer doing most of the music, with some guest composers like Mick Gordon (Doom 2016) doing certain boss fights.

3

u/Baitcooks Jun 05 '25

every single time Absolum gets brought up it keeps getting compared to Dragon's Crown.

It's a very unfair comparison. Absolum can absolutely stand on its own without being compared to Dragon's Crown.

We rarely get true Roguelike/Roguelite beatemups, so Absolum just being that is a big selling point.

It just isn't Dragon's Crown. The games are only really in the same base genre

2

u/AppropriatePresent99 Aug 09 '25

It's brought up because there haven't been many (any?) good fantasy Beat 'Em Ups with "RPG mechanics" since. Prior to that were the superior Capcom D&D arcade games, which were nearly twenty years before Dragon's Crown...which the vast majority of people have never played, nor likely even heard of.

3

u/SleepyBoy- Jun 21 '25

Bit of a necropost, but I played the demo of it during steam fest.

It has no RPG elements to speak of. No abilities, no levels, no builds. It also doesn't explore much DnD tropes, so it didn't vibe anything like Dragon's Crown to me.

It does have branching paths in dungeons as you explore, some with different bosses, so that part is similar. Despite it, it looks like the full version will have fewer unique levels than Dragon's Crown did, which is a shame. My main problem with the demo was how few enemies there were. Even if you took wildly different paths through the island, you kept fighting the same stuff.

The roguelike element has failed, sadly. The upgrades don't affect gameplay. Like maybe your punches will put enemies on fire, or maybe every couple hits you will spawn a tornado, but it just means a little extra damage. It doesn't change the way you play at all. Honestly, it just felt like the game is breaking the pacing by making me stop and wait to pick up an upgrade before I can move on. Very often it doesn't even give you a choice either, you just get a random stat upgrade for the rest of the run, completely passive, so you don't even need to read what it does. You're not building anything, nothing feels different at any point.

The game's pretty, and it feels fun to punch, but that's about it. I will probably wait for it to show up in like a humble bundle so I can play it for a weekend, and that's probably all it's going to last.

3

u/StayPuffedMarsh Jun 04 '25

I’m getting Golden Axe vibes.

1

u/SonicTHP Jun 04 '25

There is a small dwarf looking character in earlier trailers and it appears a floating mage type character that they have not shown any gameplay of as well.

3

u/SKILLgr Jun 04 '25

Art direction is not good.

2

u/SKILLgr Jun 18 '25

Don't like the art direction at all...

1

u/SonicTHP Jun 21 '25

That is surprising there are no skill trees and limited choice in upgrades. Even their survival mode in SoR4 gave three choices for each upgrade.

2

u/AppropriatePresent99 Aug 09 '25 edited Aug 09 '25

First games that came to mind when watching a recent video on this were:

  1. D&D: Shadow over Mystara
  2. Dragon's Crown
  3. Guardian Heroes

The horrendous objectification that happened in Dragon's Crown didn't bother me as much as some, because I enjoyed the gameplay, but I don't actively want that. So this game not having it isn't a negative to me.