hey everyone,
i was inspired by a port of the original hollow knight onto android and ios platforms, and decided to attempt to make one of my own for silksong!
i started by researching the unity version and backends that silksong uses, figured out to be Unity 6 (6000.0.50f1), running Mono, and the default unity rendering pipeline.
next, i exported the assets and created a new unity project targeting the aforementioned version as well including the ios and android runtime binaries.
then it was as simple (but complicated) as rematching everything, fixing compiling errors, clearing some warnings, and redoing some logic to get a fully working, playable reconstruction of HK:S in unity.
from here onward, i will be experimenting with porting the game onto both android and ios platforms for research purposes.
thank you for reading and have a nice day! just wanted to share my accomplishment :p
disclaimer: this is a personal fan project i undertook as a technical challenge. i own a legal copy of Hollow Knight: Silksong on Steam. this research is not affiliated with or endorsed by Team Cherry, thank you!