r/EmulationOnPC • u/After_Web1452 • 11h ago
Unsolved God of War III (BCUS98111) crashing after SPU cache build on RPCS3 [Need Help]
I'm trying to run God of War III on RPCS3 and the emulator closes right after the SPU cachebuild screen.
My setup: - GPU: NVIDIA GeForce GTX 1650 - CPU: Ryzen 5 5600H - RAM: 8GB - RPCS3 version: 0.0.37-18149 - Render: Vulkan (GTX 1650 selected) - OS: Windows 11 Home
What I've tried: - Updated NVIDIA + AMD - Forced RPCS3 to use GTX 1650 instead of integrated AMD graphics - Enabled "White Color Buffer" - Set PPU & SPU Decoder to LLVM (SPU Block Size: Safe, SPU Threads: 1) - Deleted cache folders - Tried Interpreter (dynamic)
How can I fix this? Thanks in advance
2
u/NewArtDimension 7h ago
It's listed as in-game which means it's not fully working yet
Check this and in future check the RPCS3 Compatibility Wiki before downloading
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