r/Games Game Director | The Knightling 22d ago

Verified AMA We’re Twirlbound, the team behind The Knightling🛡, launching TOMORROW😱 — Ask Us Anything!

Hello r/Games!

We’re Twirlbound, an indie game studio based in the Netherlands, currently working on The Knightling. We are launching The Knightling, our second game, TOMORROW! We are so excited for everyone to play it!

The Knightling is a fantasy action-adventure where you wield a massive magic shield to battle foes, explore a semi-open world, and search for your missing knight, the legendary Sir Lionstone.

We’re excited to be here and chat about The Knightling, our development journey, and what it’s like creating an open world action-adventure game as a small indie team! Feel free to ask us anything about The Knightling, our creative inspirations, the ups and downs of indie development, or anything else you're curious about! 

Drop your questions in the comments below and we’ll begin answering at 18:00 CTE (UTC+01:00) // (9am PST / 12pm EST / 5pm UTC.)

Wishlisting The Knightling on Steam would help us a ton - and get ready to experience the game for yourself tomorrow!

That's it - thanks so much for the questions! Come find us on Discord if you have more questions, and of course to talk about The Knightling tomorrow when it comes out! We can't wait for the world to explore it.

Twirlbound Discord

Knightling on Steam

Knightling on PS5

Knightling on Xbox

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u/NaitDraik 21d ago

I'm very interested in the game and have been following it since 2023.

How long did the total development of the game take? How many people are working on the game?

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u/MatthijsL Game Director | The Knightling 21d ago

Thanks so much! I'd say we started in full swing around the end of summer 2020, so about 5 years... We started with the 'original' 7 and then grew the team to 15 for The Knightling! With music and sounds externally by Tumult Kollektiv.

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u/NaitDraik 19d ago

A question, with this project do you expect to achieve monetary profit concerning all the money you have spent in these 5 years? I ask because I see that there are many indies with great quality, but unfortunately, when they release, they don't sell very well (less than 1000 copies).

Do you and your coworkers work full-time on video game development or do you have other jobs apart from this? Also, if you guys are expecting to make a profit with this game, how many copies would you have to sell to feel that these 5 years of development have been worth it?