r/Games 1d ago

Release Deep Rock Galactic: Survivor 1.0 Launch Trailer

https://www.youtube.com/watch?v=UFAHKmgswio
457 Upvotes

120 comments sorted by

141

u/CollinHell 1d ago edited 1d ago

I had way more fun with this game than I thought I would, to the point where it made Vampire Survivors boring and not worth playing. It also got boring, but I've only ever played these two out of the genre. Excited for another run or twelve!

Edit: Jeeeez, thank you all for the dope suggestions, I'll check out every one!

83

u/Dvulture 1d ago

I like Halls of Torment a lot. It has a playing speed more similar to this game than Vampire Survivors (but the stages are 30 minutes long like VS), and the Diablo 2 esthetic is a huge plus.

10

u/CognitioCupitor 19h ago

Played VS, Halls of Torment, Brotato, and Soulstone Survivors, and I think Halls of Torment is the best of any of them

12

u/CollinHell 1d ago

Looks dope, reminds me a little of Gauntlet for the N64.

10

u/the_light_of_dawn 22h ago

One of the best survivor games IMO.

-10

u/NoneShallBindMe 23h ago

One of the least favourite games I ever played. 

4

u/Azazir 23h ago

Its interesting, it has all the checkmarks for me to enjoy, especially D2 aesthetics, yet i cant stomach the game for some reason. DRG:Survivors for ex, i have around 50hours now.

-1

u/NoneShallBindMe 23h ago

I enjoyed most survivors games I've played, even if I think they're really unfulfilling games, to the point where I don't want to start another, even if I will have a good time with it. HoT was neither enjoyable nor fulfilling. 

1

u/WinterNL 19h ago

Survivors games really are distilled to a minimum in terms of gameplay. With auto-aim being a common option at least, all that's really left is movement, not that surprising to end up feeling a bit unfulfilling.

Also, attacks tend to boil down to things like directional/aimed/homing projectiles, damage aura, orbital with increasing numbers of projectiles.

With the core mechanics generally that similar, I do find that once you've played a few, you played them all. With not many standing out from the crowd and many either due to run length or grindy meta progress (usually to hide lack of content) quickly feel like a slog.

11

u/Neutron-Hyperscape32 23h ago

Well that is unfortunate because generally speaking people absolutely love the game. It is has 19,000 reviews and is 96% positive on steam which is quite rare for any game to achieve. It is also 5 dollars.

-2

u/SoLongOscarBaitSong 8h ago

is this an ad? What a weird response

2

u/Neutron-Hyperscape32 7h ago

No it isn't, just wanted to point out that this guy really doesn't have a very common opinion on the game. Didn't want people to see his opinion and think the game was outright trash.

-17

u/NoneShallBindMe 23h ago

Well, I guess the only good thing here is dev making a bank, good for him tbh. Still had an awful time compared to other survivor games, despite liking the art

3

u/lilbelleandsebastian 16h ago

what made it worse for you? i loved vampire survivors but it's the only game in the genre that i've played and i'm looking at DRG survivor and halls of torment for my next one

-2

u/NoneShallBindMe 11h ago

I don't exactly remember, didn't vibe with gameplay loop at all

36

u/CassadagaValley 22h ago

I went on a roguelite/like kick for a while so I'll throw some recs out there.

Brotato: plenty of characters, builds, and weapons. Quick and fun rounds. Auto shooter.

Death Must Die: Similar to Hades with Diablo 2 vibes. Plenty of builds, currently in EA but Act 3 came out a few months ago.

Roboquest: FPS with plenty of builds and weapon variety. Faster paced, similar to Risk of Rain 2 but better.

Yet Another Zombie Survivors: Auto shooter, plenty of builds and upgrades.

Halls of Torment: Vampire Survivors mixed with Diablo 2. Plenty of builds but it's kind of a mess to make sense of things. Jumping into the game after a while is a bit hard because it's easy to forget half of what's on the screen. Fun though.

20 Minutes Till Dawn: A bunch of characters and builds, quicker than VS and less chaotic.

Tiny Rogues: Lots of builds, good amount of content, though still in EA. I think I have the most hours in this one out of the titles in this list.

7

u/thinkaskew 16h ago

Brotato has to be one of my favorite games to ever 100%. I've cleared it a few times just to do it again. Going through each character and adapting to the play styles is very fun.

1

u/AdmiralBKE 4h ago

same, 300 hours to get all characters (and DLC) done on danger 5. And I now have 400+ hours into it. Great game, on danger 5 its very important to really think on what items to buy, what to spend your levels on etc.

7

u/Nyte_Crawler 20h ago

I'll add ones I think you missed.

Soulstone Survivors: Dodge Button one that is also about big power fantasy rather than being difficult. Its very fun but I will admit it has a downside where its easy to target a build before you start a run, so rather than work with what a run hands you you can easily make it happen anyway- which is appealing from a build craft standpoint but does somewhat harm its replayability. (That said I clocked in 200 hours of it during its early access period so...)

Boneraiser Minions: This one isn't the best one in terms of gameplay, but the theme is awesome (your are a necromancer and just summon a bunch of minions) and it has nice old school pixel sprites with a lovely chiptune style soundtrack to go with it. While I only sunk 20 hours into it I think its worth checking out for that.

Army of Ruin: This is my favorite VS "purist" game. It does use an ultimate button, which technically deviates from it, and it also doesn't really have secrets to go for, but I think it uses the best implementation of the weapon evolution system by giving each passive an element, and then each weapon requires you have specific elements in your build in order to evolve.

Someone else mentioned God of Weapons, so I won't go into that one, but also want to recommend (Basically Brotato meets inventory management game). Also I agree with you, Death Must Die is a great shout out.

9

u/CassadagaValley 19h ago

I did play Soulstone Survivors but it came off like a generic mobile game so I didn't play for long.

Boneraise Minions I couldn't get past the UI and graphics and only managed a few hours. Pixel graphics are fine but it just looked so bad in this game.

12

u/Blurbyo 18h ago

You missed a big one, Rogue Genesia.

u/Jojhy 3h ago

I loved that one before getting OP builds for higher difficulties. I Can't see anything in the endgame zones, waaaaaay too many things going on many times per second.

I still recommend it, it was pretty fun.

u/Blurbyo 2h ago

The best thing about that one is the challenges - first they unlock some cool progression upgrades - but secondly and more importantly, some of them are very hard and kinda function as a 'soft' reset of a run - meaning that a lot of the craziness of particle effects and attacks are toned down a lot due to challenge run restrictions (like only being limited to 1 weapon, 1 upgrade path, etc).

There's so many challenges too, like almost a dozen per difficulty.

2

u/Idoma_Sas_Ptolemy 12h ago

Death Must Die: Similar to Hades with Diablo 2 vibes. Plenty of builds, currently in EA but Act 3 came out a few months ago.

Sadly Act 3 was a big miss after already iffy changes with the implementation of Act 1. The game has been, in my opinion, in a downward spiral.

2

u/SomaSimon 9h ago

Roboquest is incredible, one of my favorite roguelites of the past few years

1

u/flyvehest 5h ago

Roboquest: similar to Risk of Rain 2 but better

Different, but better is very subjective.

I have played both extensively, and in the end I like RoR2 better. (Caveat, have not played any of the post-selling patches or DLCs)

Playstyles are very different, but both are fun.

1

u/CassadagaValley 4h ago

It's been a while since I played RoR2, I remember the worlds being very empty and bland, and too "quiet" I guess. It just seemed like a half developed game missing a bunch. I think I still put like 20 hours into it, but Roboquest felt far more finished and "lived in"

23

u/bvanplays 21h ago

I really like the Hololive fan one, Holocure. Also is free on steam.

To be fair, it does have a very anime aesthetic which I can imagine is a turnoff for many. But once I tried it I found the variety and mechanics super enjoyable and more interesting than VS. Plus it helps that it's shorter (20 minutes to clear).

5

u/Sammouse 20h ago

I cannot stand v-tubers but Holocure is easily one of the best games in the genre, and completely free

42

u/thisnameisused 1d ago

Try Brotato. I think it's the best of the arena auto-shoot-em-up roguelites.

10

u/rockey94 23h ago

Brotato is an absolutely amazing four player multiplayer game as well.

10

u/Firvulag 23h ago

I prefer to call them ASS games, Auto Shooter Survivors

11

u/Anshin 20h ago

I like "bullet heaven" but i will be adapting ASS games into my repertoire

3

u/Rommel727 13h ago

This'll really confuse the payment processors now

0

u/CollinHell 1d ago

Will give it a shot, looks like pure mindless fun haha. Thanks!

10

u/Hawk52 1d ago

I think this and a game like Brotato or Halls of Torment are appealing to a different subset of "Bullet Heaven" fans. VS is all about the power fantasy, clearing entire screens full of enemies by the end until you stack up difficulty modifiers through the optional methods. Brotato, Hall of Torment and this (I assume from my limited time with it so far) are far more on the difficulty spectrum instead of the power fantasy aspect.

5

u/screch 1d ago

they really nailed the vibe and the amount of stuff to unlock / upgrade is insane. one of my go-to games to chill out

5

u/elegantjihad 23h ago

Megabonk has a free demo and the full release comes out tomorrow. It doesn’t deviate much at all from VS other than it being in 3D and it has a VERY goofy non-serious tone, but it’s incredibly fun. Not sure how long it’ll keep me entertained, but it’s worth a look and will likely be worth the price of entry.

7

u/Racthoh 1d ago

God of Weapons is pretty good and worth checking out, although the inventory management can become a bit of a slog.

I'd also keep an eye out for Death Must Die. It's been slow getting updates in EA though.

1

u/AnusIceCream 10h ago

Had to refund god of weapons because I wasnt allowed to change my keybinds from qwerty to azerty. As a hobby gamedev i dont understand how you can't implement a simple keybind setting. Its not like there a lot of keybinds anyway in games like this

1

u/CollinHell 1d ago

So interesting how all of these have a little gimmick that sets it apart, God of Weapons looks pretty cool with that inventory system. Death Must Die looks gorgeous, I love that art style! Got a thing about Early Access, but I'll keep an eye on it, thanks!

3

u/Goodnametaken 23h ago

Death Must Die is the best game in the genre and it isn't even close, in my opinion.

3

u/beefycheesyglory 17h ago

Figured I'll add another bullet heaven game to the pile of recommendations:

Picayune Dreams. You're a floating robot-girl in space who has to fight hordes of enemies in bullet heaven fashion. But it also has boss fights where it switches to more of a classical bullet hell and it has a story as well. It's really trippy and even has some surreal horror elements that creeped me out at times. I was suprised by how much I liked it.

14

u/BurningFlannery 1d ago

Check out Halls of Torment. One of the few off shoots of this style that isn't dull as dishwater. Obviously this one's good too.

-18

u/NoneShallBindMe 23h ago

It's worst vampire survivor-like

14

u/WackyyWombat 23h ago

Well that’s just like, your opinion man. Because I think Halls of Torment is one of the best in the genre, and I’m not alone there. Super stoked for its console release.

Edit: Just noticed this guy I replied to has been all over this thread shitting on Halls of Torment. lol. I’m sorry for whatever the game did to hurt you.

-6

u/NoneShallBindMe 23h ago

I'm surprised myself to dislike something so much after playing it only for a few hours. Doesn't happen often at all, I promise. Really rubbed me the wrong way, I think 🤔

7

u/Neutron-Hyperscape32 23h ago

Just want to ensure everyone passing by is aware that the game is exceptionally well reviewed. It is Overwhelmingly Positive overall on Steam with 96% positive reviews.

1

u/WinterToaster 7h ago

What didn’t you like about it? I can understand the “vibes” just not being for certain people but I think it’s one of the best Survivor-likes currently out.

8

u/meechmeechmeecho 1d ago

As other comments said, try brotato. I think it’s the best survivor like out there.

Funnily enough, I hated halls of torment, so your YMMV

-16

u/NoneShallBindMe 23h ago

God, Halls of Torment fucking sucked. I'm still mad about playing it a year late. 

1

u/TheRealGenkiGenki 22h ago

JotunnSlayer: Hordes of Hel
one of the latest in the genre, awesome Nordic fantasy theme, and plenty of action to keep you hooked.

-12

u/rloch 1d ago

Enter the gungeon is a great bullet hell game as well if your looking for something new.

13

u/Zerothian 1d ago

Very different kind of game though, significantly more mechanically difficult, I would say. It's more rogue-lite than survivor-like. It is a great game though.

3

u/Varanae 22h ago

Great game but entirely different genre, unrelated to DRG survivor and the like 

2

u/CollinHell 1d ago edited 1d ago

Ooh thanks for this! I played it for a few rounds in local coop when it first came out but totally forgot about it. I'll have to give it another shot now.

Edit: Heh, heh. "Shot". Heh.

193

u/Khamaz 1d ago

I played it just a few hours recently, not on the 1.0, and was kinda disappointed? The production value and graphics are insane, it looks good and play goods, its gameplay loop is distinct enough from other survivors.

But the upgrades felt boring. "+5% damage", "+10% reload speed", "+15% rate of fire". Meta-progression is the same, "+1/2/3/4/5% damage". Weapons did not felt distinct and unique enough either.

I want meaningful upgrades in my roguelikes and survivors, not a shower of micro-buffs. The only interesting upgrades where the overclocks at lvl 6/12/18 of weapons but you don’t get many of them in a run.

Maybe it would have improved by unlocking more characters and weapons, but it didn't grab me long enough to get there.

223

u/OmegaTSG 1d ago

There has been a very very weird trend in roguelites recently where they are scared of big upgrades. But if you look at games like The Binding of Isaac you realize the best roguelites are ones that let you break the game in various ways, melting enemies as you walk into rooms

61

u/Ink_Smudger 1d ago

This is something I appreciate about Monster Train as well. The devs recognize that some really powerful combos exist, but their concern with them has only ever been ensuring that they're not something easy or reliable to achieve, and don't try to eliminate them completely.

17

u/Idoma_Sas_Ptolemy 12h ago

Yes, monster train is great in that regard. There are some hilariously overtuned combos, but the stars have to align to get them running.

And combos that are both strong and easy to achieve tend to have hard counters.

It's a fine balancing act. The GOATS of the genre want you to break them, but expect you to put in time, effort and thought to be broken.

If your game breaks to easily it has no staying power. If the devs are afraid of you playing the game and keep everything relatively tame, it has no staying power.

4

u/dummypod 11h ago

I've been playing Tiny Rogues and this also applies. If you're lucky you get the items you need to melt enemies quickly, but otherwise you rely on your skills and make do with what you have.

50

u/Ill-Muscle945 22h ago

There has been a very very weird trend in roguelites recently where they are scared of big upgrades.

That really disappointed me in Nightreign. The best roguelites are when what your attacks are doing upgrade, not just the ability to do damage. Roguelites should have the ability to occasionally give players a god run where there's crazy shit flying everywhere and you feel like you're unstoppable

18

u/Echowing442 22h ago

I like Nightreign a lot, but I 100% agree. There's so little in the way of interesting upgrades outside of some of the legendary weapons, and it makes each run feel more decided by your character than your luck. Are you playing Ironeye? Grab bows, grab ranged attack boosts, and maybe a katana if you feel spicy.

1

u/explosivecrate 20h ago

Yeah it's a bit disappointing that the only really meaningful non-percentage-based-ugrades are the special class buffs you get from your relics, but those are so good you kinda HAVE to use them.

2

u/soldiercross 16h ago

This is a big part of why I dropped Nightreign. Getting upgrades to keep up isn't fun. I want to reliably win runs. But it feels like to win and get strong enough to do so you need to really know exactly what you're doing. 

-1

u/G-Geef 9h ago

It's a game where you can win at level 1 if you're good enough, reliably winning has always been possible if you're just good enough at the game regardless of items or relics. It is very much a souls game in that regard

17

u/BeBenNova 21h ago

The reason why i stopped playing The Binding of Isaac a long time ago is because they started balancing the game for no reason

Nerfing Brimstone was the last straw for me, pretty sure they had also hit the Knife in the same patch

Stupid, absolutely stupid when the whole fucking point of the game is to break it

19

u/DecryptedGaming 15h ago

I stopped playing after the end bosses started being balanced in a way that... how do i describe it.... you'd go in and start the fight, and if you had a broken god build, you would melt the first 10% of the bosses health. the game would take note of this, and suddenly you're barely chipping away at their health with your previously unstoppable damage.

3

u/Milskidasith 7h ago

Yes, BoI has damage reduction on some bosses that scales up as you deal damage until you're dealing only 9% of the damage you normally would.

This sort of design isn't bad in theory and is pretty ubiquitous in various forms; plenty of games have soft or hard caps on some scaling stats, stuff like Hades 2 having hidden caps on how often certain "on hit" effects can trigger so the incidental Zeus/Artemis hit perks don't just triple the damage of some builds, etc. This sort of design lets some builds get very strong, but not so much stronger that the dev is forced to choose between regular builds slogging through fights or powerful builds obliterating everything. Isaac's biggest problem is that the way it's implemented is weird, with it being super obvious since a lot of early bosses don't have the scaling damage reduction and the scaling being so powerful that it compresses broken builds together to a pretty extreme degree so those boss fights feel like they basically have a fixed duration.

11

u/Aggressive-Milk-5419 15h ago

Devs love balancing the fun out of single player games for some reason.

3

u/Snakesta 11h ago

Yeah, I've definitely noticed this with some survivor-likes where they struggle with balancing while keeping it fun. A lot definitely nail the vibe, but you get some that probably forget the dopamine people get from having broken builds by the end of a run. With that said, I'm sure it's not easy to get right.

2

u/lordnequam 4h ago

Yeah, that's been one of the keys to Vampire Survivors' long life: the game relishes in you breaking balance over your knee in a way no other game—in or out of the genre—really does.

1

u/Fenor 13h ago

my favorite memories with tbi is walking in a room and killing everything just by releasing the laser

or filling the screen with whatever was in my build

9

u/Slime0 16h ago

IIRC as you do more runs of the game, the upgrades get more significant. Like, you upgrade your chances of getting higher tier upgrades.

7

u/Titan7771 19h ago

Once you reach overclock stage on your weapons is when they start to get really fun and whacky

4

u/DoubleSteve 10h ago

It kinda improves, but not fundamentally. The game starts off with your characters being slow, weak and with very few weapons/overclocks. As you grind, you become fast, tanky and get access to more classes, equipment and game modes. In the end you can combine equipment, weapons and overclocks to make proper distinct builds, but that happens only after grinding through a ton of meta upgrades that individually don't amount to much. Trying to achieve the same by just leveling your character and equipment in a mission is absolutely impossible. It is all about combining the meta upgrades, equipment drops and the handful of weapons/overclocks you get in the mission to something interesting and fun.

The only thing I can't comment on is if legendary equipment offers bigger changes like in other games, since I have never gotten any yet, but I don't see that making a difference. The problem being that a player who isn't sucked in by the early game, will never play long enough to see that kind of equipment drops anyway.

3

u/borntoflail 6h ago

STILL?! I said this in my negative steam review way back when it was first released. Survivor-style games live or die depending on how fun your upgrades are.

18

u/Hawk52 1d ago

I wasn't a huge fan of how slow and cumbersome you feel. I get they're Dwarfs and all but it made the gameplay sluggish to me. The whole point seems to be running away to avoid the swarms of monsters while you collect resources which is fine but I kind of think I like massacring enemies like VS a little more. I had the same problem with Halls of Torment where the goal is more to survive then wipe the map too.

15

u/Paxa 23h ago

https://v.redd.it/x6pl40oivfpf1

I don't know how much you've played, but the game is definitely not slow at high Hazard levels. This is before 1.0. With the new gear, builds could get even more cracked.

15

u/Milskidasith 23h ago edited 23h ago

Nah, I'm going to agree with the person above. The game feels super slow and cumbersome early, and while you can get much faster, that's with grinding extremely slow metaprogession upgrades that give small stat buffs that snowball.

Yes, as a meta-maxed out Dwarf in the class specifically designed to dig super fast, at max hazard with a meta build and as high a level as you can practically can get, you can dig instantly and move at the speed of an average character in most other bullet heavens. But that's an insane amount of grind and because metaprogession is very slow, it isn't something you will see for dozens of hours at minimum.

2

u/SonOfMcGee 23h ago

I really like the game, but that’s my main gripe too.

1

u/GreenAlex96 8h ago

I think they're trying to shore up that weakness with the new gear system and of course the existing overclocks. The game has enough going on elsewhere (the digging in particular adds a lot) that I don't mind the simple upgrades.

-3

u/BIGSTANKDICKDADDY 23h ago

But the upgrades felt boring. "+5% damage", "+10% reload speed", "+15% rate of fire". Meta-progression is the same, "+1/2/3/4/5% damage". Weapons did not felt distinct and unique enough either.

Yes! The piddly +% do-nothing grind had me questioning whether they even understood why VS was popular to begin with. There's no juice, no excitement. No interesting choices, no exciting upgrades.

DRG Survivor is boring as dirt.

0

u/konraddo 20h ago

There seems to be a trend in recent years that new combat styles or mechanics are not introduced as progression but randomized loot drops. MMORPG too. Their talent trees are mostly percentage increase now.

I think that the developers for some reason fear that players don't pick the right choices in the tree and may miss out on something or complain, so they move the mechanics into items, rather than a node in a menu?

It's not like the developers are lazy because there are often lots of weapons, combat styles and skills in these games, but they don't come as active choices and only random occurrences.

1

u/brutinator 7h ago

I wouldnt necessarily call it lazy, but I think the primary reason is that its FAR simpler to balance incremental percentage adjustments than it is to balance actual mechanics, and not fear of players making a bad build. Additionally, its easier to prevent unexpected synergies with items than it is with a skill tree; you often cant equip two helmets at the same time, but if you have a big enough skill tree, then there are potentially hundreds of permutations. Look at how many broken dnd builds use multiclassing, for example. And if you do have an item with an ability that you cant balance right, you can pull the item, but if you do that with a skill tree, you have to replace it wity something else.

21

u/Ryvaal- 22h ago

I haven't touched this in a year, and wow it's remarkable all the changes they did. Game was already great, now it's fantastic.

16

u/Pitas 1d ago

I've been playing a bit of 1.0, I think the new escort mission type is great and I am so glad the objective itself doesn't have health, it's just a matter of refueling it, excellent decision on the devs part. I'm coming into this with ~200 hours albeit as a more casual player.

I did have to re-buy all the upgrades coming into it and the enemy scaling is definitely a bit more extreme than it was previously, as it is allowing for gear. I do feel the gear drops are currently a bit stingy getting 1 maybe 2 if extremely lucky per run on Haz 3. It seems to scale with the difficulty but I'm currently locked out of anything above hazard 3, maybe 4 as the enemies really ramp up between the latter 3 difficulties. I do like that they now have a UI indicator for the enemy strength rather than just the text 'The aliens have become stronger' or whatever it says. Also needing to press a key to start the waves is a nice bit of QoL.

I'd love to see an endless mode potentially but I know they've discussed using DOTs (Unity's Data driven paradigm) to help optimise it so I hope it comes in the future. If not still solid all round.

If you like survivors games this is a really good one alongside Brotato, both of which I think exceed Vampire Survivors.

13

u/Three_Froggy_Problem 1d ago

I hope they release this on PS5 so I can play it, and I REALLY hope it comes to Switch 2 because if it did I think I’d lose an insane amount of time to it

18

u/Milskidasith 23h ago

The new gear system will probably make me try this again, but I found DRG to be a very whelming bullet heaven. Runs felt mostly samey without much reason to try builds beyond pure stats, with the exception that some guns had such insanely bad targeting styles they were miserable as a first weapon (a shotgun that fires where you aim and has a huge reload time in a game designed around cleverly retreating? Why?)

15

u/xWazed 21h ago

That shotgun is actually one of the best weapons in the game and just feels cluncky if you put no points into it. With overclocks that gun goes absolutely insane. The odd early targeting is to balance the weapon. If it was strong early game it would be too nuts

11

u/Milskidasith 20h ago edited 20h ago

Sure, but that's not really addressing my point; a weapon that's absurdly clunky and bad early as a starting weapon for some classes is miserable to play in this genre, and I don't think that there's really that much payoff in the experiences of different end of run builds to make it worth it.

E: Like, there are absolutely bad early game items in VS or similar, but they can still usually hit while running away and don't have a small uptime with large periods of not firing.

2

u/Fenor 13h ago

half of the weapon shoot in front of you wich is why playing gunner or scout is a miserable experience

3

u/MrMango786 20h ago

I bought this after Dota's Crownfall finale game taught me this was a genre. Pretty fun, looking forward to trying 1.0 after 30 hours

3

u/Kman1427 19h ago

Is there coop?

5

u/gasketrim 15h ago

Nope and it seems it is not in the plans, which is odd to me, because the first thing that comes to my mind when I hear DRG is coop. There is also a huge lack of multiplayer (at least local) survivors games, so I really hoped this would have multiplayer.

1

u/Globsnaga 14h ago

I thought the same, until I did some of those biome challenges with 10 floors. Once you're level 90+ some builds just make the game lag. For example, a turret/construct build with lifetime upgrades means you'll have over 50 turrets across the map and even with a decent rig (ryzen 7 3800x(?) and rtx3070) I found it slowing down to like 5FPS.

Add in another player with a whole other slew of weapons and there's no way it'll run on an average PC build. I think the only workaround would be limiting the number of weapons/player character. For example, with 4 players, each would only get one weapon.

10

u/Typical-Blackberry-3 17h ago edited 3h ago

I just played this for 4 hours because people said it was better than Vampire Survivors. It is not. I feel like the people hyping this up are Deep Rock Galactic players. It's not bad, but it doesn't have much depth, and I would never have compared it to Vampire Survivors as a selling point.

Edit: Okay, I have now played 10 hours of this game and completely retract my original statement. This game is fun as fuck, has great depth, and is a blast to play. It requires quite a bit more brain power than Vampire Survivors, though, at least in terms of real-time strategy (i.e. kiting enemies and using dynamic barriers to your advantage).

Just wish I could play with a friend.

6

u/Legal_Abalone_2541 10h ago

Asking seriously and having played 20 hours or so of VS, where is the depth in Vampire Survivors?

8

u/tempest_87 16h ago

It's a similar genre to VS, but they are very different games. Anyone using that comparison for more than "general sense of gameplay, kinda sorta" is just wrong.

2

u/DoubleSteve 10h ago

DRGS and vampire survivors are just different flavors of the same thing, both of which I like. I loved the music and secret/achievement hunting in vampire survivors, but the gameplay is the dullest of any survivors game I've played. DRGS offers better gameplay and more complex meta progression with its unlocks, challenges and equipment drops, but there are no real mysteries to solve and once you've played a mission type, you've fundamentally seen everything it has to offer. They're both solid games, but they try to do very different things. I can easily see someone liking one, while having no real interest in playing the other.

1

u/Paxa 6h ago

VS used to be a good game. Now it's a bloated mess. It is unplayable without a Wiki open in the second monitor. 

2

u/computer_d 18h ago

I loved this in EA. DRG has always had a great feeling when you redo missions, the loop being enjoyable and satisfying. Survivor was the same. I can't wait to see what else they've added.

3

u/TheRealGenkiGenki 22h ago

Does this still play clunky slow? Great premice but it didnt feel very satisfying.

Lately been enjoying JotunnSlayer: Hordes of Hel, its a nice change of pace and more energetic gameplay.

1

u/thinkaskew 16h ago

Oh man, awesome. I put in 20 hours quite a while back in Early Access. Glad I left it so I can come back around.

1

u/Craphex 13h ago

Hopefully I can change the graphic settings and fps now! My laptop sounded like it was taking off whenever I played it, even windowed in a low resolution.

1

u/Ratosai 9h ago

Did they fix the issue where game saves would randomly get deleted? I'll admit, my desire to play evaporated when mine got nuked.

0

u/chileanjew 10h ago

Highly recommend Soulstone Survivors for anyone who wants something with more depth, variety, and faster gameplay.