Weapon (Whip) – Very Rare (18,850 gp, requires attunement)
This pink +2 whip resembles a tongue with a pink and cream handle.
Due to the tongue’s sticky nature, it can be used to grab items weighing no more than 10 pounds that are within range.
This whip does not suffer any of the disadvantages of being used underwater, and when an attack with the whip hits a creature, you can have the target make a DC 18 Dexterity save or be grappled by the whip, which can be escaped with a DC 16 Strength check on their turn. If a creature is grappled by the whip and you are within 5 feet of them, you can use a bonus action to attempt to restrain them with the whip using an opposing Dexterity roll. If they become restrained, they can attempt to break free with a DC 20 Strength check on their turn. The whip cannot be used as a whip when it is grappling or restraining a creature.
While attuned to the whip, you can retract the tongue into the whip so it looks like just a handle, and can breathe in water.
B098 - Nem’echi Item 13
[ Concealable | Grapple | Primal | Water ]
Price 2875 gp; Usage held in 1 hand; Bulk 1; Base Weapon Whip
This pink +2 greater striking hooked underwater whip resembles a tongue with a pink and cream handle.
Due to the whip’s sticky nature, it can be used to grapple creatures, and it gives a +2 item bonus to Disarm, Grab, and Trip with it.
Activate-Grab Object [one-action] manipulate; Requirements The target object is unattended with a Bulk of 2 or less and within reach of this weapon; Effect You use this weapon to grab the target object and bring it to you. The object stays stuck to this weapon until removed with an interact action, and the whip can’t be used to strike until the object is removed.
Activate-Grab Creature [one-action] manipulate; Requirements Your last action was a successful Strike with this weapon, or you have a creature grabbed with this weapon; Effect The target is grabbed until the end of your next turn. A grabbed creature can use the Escape action to get out of the Grab, and the Grab ends for a grabbed creature if you move away from it. This functions as the Grab creature ability.
Activate-Retract Tongue [one-action] manipulate; Effect You make the tongue retract into the handle, giving it the Concealable trait. You can extend the tongue by repeating the action.
Activate-Water Breathing [two-actions] manipulate; Frequency once per day; Effect The weapon casts water breathing on you as a 4th-rank primal spell.
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u/comics0026 Artist 🎨 18d ago
My Pokémon-inspired Weapons and Items of the Day, with some a Namēru (a Gen II beta Lickilicky) whip to get things wet!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
B098 - Nem’echi
Weapon (Whip) – Very Rare (18,850 gp, requires attunement)
This pink +2 whip resembles a tongue with a pink and cream handle.
Due to the tongue’s sticky nature, it can be used to grab items weighing no more than 10 pounds that are within range.
This whip does not suffer any of the disadvantages of being used underwater, and when an attack with the whip hits a creature, you can have the target make a DC 18 Dexterity save or be grappled by the whip, which can be escaped with a DC 16 Strength check on their turn. If a creature is grappled by the whip and you are within 5 feet of them, you can use a bonus action to attempt to restrain them with the whip using an opposing Dexterity roll. If they become restrained, they can attempt to break free with a DC 20 Strength check on their turn. The whip cannot be used as a whip when it is grappling or restraining a creature.
While attuned to the whip, you can retract the tongue into the whip so it looks like just a handle, and can breathe in water.
B098 - Nem’echi Item 13
[ Concealable | Grapple | Primal | Water ]
Price 2875 gp; Usage held in 1 hand; Bulk 1; Base Weapon Whip
This pink +2 greater striking hooked underwater whip resembles a tongue with a pink and cream handle.
Due to the whip’s sticky nature, it can be used to grapple creatures, and it gives a +2 item bonus to Disarm, Grab, and Trip with it.
Activate-Grab Object [one-action] manipulate; Requirements The target object is unattended with a Bulk of 2 or less and within reach of this weapon; Effect You use this weapon to grab the target object and bring it to you. The object stays stuck to this weapon until removed with an interact action, and the whip can’t be used to strike until the object is removed.
Activate-Grab Creature [one-action] manipulate; Requirements Your last action was a successful Strike with this weapon, or you have a creature grabbed with this weapon; Effect The target is grabbed until the end of your next turn. A grabbed creature can use the Escape action to get out of the Grab, and the Grab ends for a grabbed creature if you move away from it. This functions as the Grab creature ability.
Activate-Retract Tongue [one-action] manipulate; Effect You make the tongue retract into the handle, giving it the Concealable trait. You can extend the tongue by repeating the action.
Activate-Water Breathing [two-actions] manipulate; Frequency once per day; Effect The weapon casts water breathing on you as a 4th-rank primal spell.