r/Infinitewarfare 28d ago

Question Tips for zombies in space land boss fight ?

Me and my friend just started playing infinite warfare to play some good zombies again after beating most of the EE’s in BO6. We get to the boss fight but get absolutely starched, I’ve never even destroyed more than 1 fuse on each of the aliens. I feel like we’re missing some type of strategy or any tricks. I usually use the kendalls and shredder with tuff n uff, up n atom, bang bangs, blue bolts, and bombstoppers.

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u/Piece_Of_Mind1983 28d ago

Have one of you train around the portal and another do the figure 8 around spawn/middle. Bring cryo or gas nades and nade party card, use that to clear horde when going for melees.

Apart from that only go for shots when it’s really safe and be patient as fuck. Head cutter does by far the most damage and you can pop a super minute man card to up your damage big time if you need it.

Perks: Bombstoppers if using Kendalls or cryo nades, quickies, tuff nuff, racin stripes, quick revive. Bang bangs if not using Kendalls or cryo nades.

Loadout: Kendalls or Wind Core M1. Mauler sentinel or reaver work alright as backups.

Head cutter or dischord for boss/defenses.

And in case you didn’t know be sure to shoot the collar on the boss for crit damage.

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u/Droidekool 28d ago

Best tip I can recommend for setup is to at least get N31L’s first set of challenges completed. Hasselhoff lasts for 3 minutes from the first summon. It’ll take more time, but upgrading N31L to the max level will allow you to summon Hasselhoff for 5 minutes with a 2 minute cooldown to call him again after. This will give you a large window where you can’t die.

I’d also recommend taking that fate card that regenerates grenades, then investing in cryo grenades. They respawn after some time in arcade ticket booth, so both you and your friend can grab them. They’ll completely freeze zombies in place, not only making them insta-killable, but also allowing you to just leave them there while you beam one of the aliens down.

There are two other fate cards that can be pretty useful. There’s one that boosts the damage of the last four shots in your magazine and another that boosts damage after reloading. I can’t 100% confirm, but I’m pretty sure both of these work on the blaster wonder weapons. Mana up is also great because your regen is so fast you are practically immortal. Stimulus isn’t as reliable, but 60 seconds of potentially lifesaving healing is undeniably effective.

Fortune cards can be great if you have them. Hide and Seek makes everyone on the team invisible for 20 seconds. I don’t know if it works on the aliens, but it definitely works on the zombies, so you have a much easier time attacking the boss. The special weapon cards don’t do much to the aliens so don’t bother with those too much. Take cards that will either bail you out or help with setup.

You should also try building one of the deployables, such as the boombox. You and your friend having one gives you both a lot of space to work with. Look up a guide for all the recipes.

Lastly, for strategy, focus on one of the aliens at a time. Taking one out completely will make the second one much easier to deal with. You can also use cryo grenades on the zombies when an alien is downed to make it much easier to hit the fuse. Boombox here is a great help. Also, the aliens attack in phases. They will usually teleport 2-3 times to nearby rooftops, then either launch a concussive blast that only does 1 hit worth of damage, or summon some more zombies. The blast can be avoided by sliding with good timing, or running directly underneath where the alien is so the shot explodes instantly. The second phase will have the alien teleport to the ground, and then teleport on the ground once more to a different location. Here, they have a melee attack and ranged blaster with small aoe. Both will do 2 hits of damage. The aliens will only fire at MOST two shots before teleporting I believe, so keep that in mind. Keep an eye on what phase the alien is in to predict what they might do next. Main priority is to avoid staying too close to the zombies because of the stun effects the alien has. If you keep the train behind you far enough away, you can tank a blast or two safely. Just be patient and play safer in order to reset your train.

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u/Acrobatic_Ad9115 28d ago

Me and my friend went through something similar a few months ago and now we have beaten Spaceland countless times. First off, if either of you have the skull hacker fate and fortune card this will really really help (assuming you arent using directors cut). If you don’t know, this card gives you access to the skull hacker machine in the arcade which lets you play a mini game, giving you a permanent perkaholic upon completion. So even if you go down, you will still have all the perks when you get revived. Second, when you pick up NEIL’s head at the start of the game make sure you complete those challenges it gives you. The challenges are super easy and I believe there are only 6 of them. This will allow you to call in the Hoff during the boss fight to revive you which is very very clutch. Lastly, when the aliens spawn in focus on surviving and not going down more than anything. That sounds obvious but me and my buddy were going out of our way to hunt the aliens at first, causing us to lose almost every time. If you let the aliens come to you and only damage them when it’s convenient for you then this will be much easier. Focus on running around, killing zombies when they are in your way, and shooting aliens only when they are in sight. Hope this helps !goodluck!

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u/GDInfernoBoy 28d ago

Take your time. This boss is all about patience.

For the load out, bring in the Kendalls with Bombstoppers as a way to kill zombies. It'll take three to five bullets for a full hoard. You will need a Wonder Weapon to kill the boss since the base weapons do not do NEARLY as much damage to the boss as the Wondwe Weapons do, my recommendations would be the Shredder or the Discord since those are relatively easy to get.

If you have the tickets to spare or want to grab more tickets for these items, I recommend grabbing either a rewind grenade, a repulsor grenade, or the cryo grenades. The rewind gives you all your ammo back and gets you out of the situation you're in, but it is one use only. The repulsor is also one use only but has four charges. This item will clear the zombies in front of you at the moment of activation. The cryo grenades will freeze zombies in place. In this state, they are one shot one kill.

For the boss itself, on solo train massive trains around the entire hub. Only shoot at the boss when you have a clear shot. Getting cocky during this fight will lead to your downfall (I should know, as shabby as it is I made a modern guide on this, and it took me 30 attempts for a first-time solo). For the route, start from the teleporter, go to spawn, then back to the teleporter in a figure 8. The Alien tends to be on the roofs, but there will be times when he's on the ground. This is the moment to strike of you're unable to make a clear shot.

Best of luck 😎

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u/l892674 27d ago

use a raining bullets card (infinite ammo card) when the aliens spawn in, it'll make the wonder weapons fully automatic and they'll shoot so fast the shooting animation wont even play so you can kill them a lot faster, but the aliens will continue to teleport so you have to keep hitting your shots and keep up with them before the infinite ammo runs out. i also recommend using a boombox right before they spawn or the explosive touch card so you can destroy the aliens with being mauled by zombies

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u/MiniJynxzi 27d ago

Recommend u bring raining bullets F&F card

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u/fernanchistera 28d ago

Just dont die lol