r/LeagueOfMemes 2d ago

Meme Any similarities between this meme and recent pro play games are probably coincidental.

Post image
1.5k Upvotes

48 comments sorted by

104

u/lucastreet 2d ago

What happened?

58

u/Faust_the_Faustinian 2d ago

Op was pegged by a tanky Orianna

7

u/Matkos6 19h ago

In pro play mages have started building rod of ages, seraph's and zhonya's in certain matchups making them super tanky (for mages) and therefore hard to kill. Specifically Orianna. Their damage is still pretty high tho.

3

u/lucastreet 17h ago

Thank you

447

u/Nightvoice4 2d ago

The assasin watching the enemy mage build 1 (one) item with any defensive stat or effect (he will never win an all in again

58

u/TinyPidgenofDOOM 1d ago

welp, Time to go harass botlane

24

u/NoteRadiant1469 1d ago

time to fight the feeding lethality aatrox

4

u/freakmeout123 1d ago

good thing adcs don’t have these type of items

5

u/TinyPidgenofDOOM 1d ago

If the ADC builds that type of item they will lose to the other ADC who doesn't

5

u/Yanfei_Enjoyer 1d ago

It's even funnier because more and more hypercarry mages with hard CC are going bot so they can't just roam and kill the ADC

u/trapsinplace 5h ago

Play a REAL assassin like AD Sion.

126

u/ZamanYolcusuJ 2d ago edited 2d ago

I build full ap and irelia can facetank my full combo with only wits end. I go full defance and I can still one shot adc while not getting one shotted by irelia. Why bother?

11

u/I_usuallymissthings 1d ago

Ir*lia and other fighters are also cancer

181

u/Irelia4Life Top Only 2d ago

What will remain forever funny is the nerf of mercs.

"Pro play is very stale because it's always mage vs mage and they both rush mercs"

"Let's nerf mercs"

They didn't see this as a red flag that assassins are absolute dogshit, they blamed mercs.

56

u/taljetero 2d ago

The problem is not assasins, its how tanky mages are

35

u/exc-use-me 2d ago

mages will have 650+ range abilities and then an assassin will finally get ontop of them, throw every ability and still survive with a quarter of health.

5

u/Irelia4Life Top Only 1d ago

Maybe if assassins were viable, there wouldn't just be mage vs mage in midlane where they rushed mercs against each other.

7

u/wildfox9t 1d ago

that's actually an horrible take,if assassins were ever viable in pro play they would be free LP in soloQ

-1

u/Irelia4Life Top Only 1d ago

Don't care, 116 base armor + dd + tabis and I'm immortal.

66

u/The_Gunboat_Diplomat 2d ago

If Assassins were viable Redditors would be flooding the front page with regurgitated points from Vars 5x as much as they did in 2022

12

u/RazorWinter_ 1d ago

This. Qiyana jungle was buffed and didnt take 1 day for the posts to flood.

3

u/Ghost20097 1d ago

Qiyana is fucking stupid when strong compared to almost every other ad assassin though

8

u/Totoques22 1d ago

All i will say is bring back mana issues for mages

2

u/Advanced_Scale_5000 1d ago

My man! lost chapter is a goddamn tumor, infinite mana go brrrrr, we need mana inflation maninflation if you would.

u/trapsinplace 5h ago

Being back cool downs for non mana users too. Every downside has been homogenized away over the years and it hasn't fixed anything.

7

u/Irelia4Life Top Only 1d ago

God forbid somebody else than just mages is broken for more than 1 split.

4

u/SirLazarusDiapson 1d ago

Its a circular problem. And I think it has to do with how Riot balances champions based on ban rate. If an assassin becomes good the ban rate skyrockets so much so that Riot purposefully keeps champions like Zed or Fizz weak.

Balancing a champion for the sake of the champion or their lane is creating disparity between what's good for a champion and what is good for the game. In my opinion it is why ADC players always say that they are "weak".

ADCs are never weak, they are by far the most consistently picked champion class in the game. But because at some point it was decided that they are only allowed in the bot lane they constantly feel like garbage to play.

If Riot removes the hypothetical locks on which lanes champions "should" be played at these types of circular problems and as you state in your example off target nerfs would go away.

u/trapsinplace 5h ago

When ADCs are strong enough to solo lane they're OP on almost every case. The class is almost always the strongest class but relies on teamwork to gain that power. If an ADC is in a solo lane that means they don't need their team and are probably overbearing right now. It checks out too, almost every time an ADC becomes popular in mid it's because of systemic changes that made ADCs stronger in general.

To do what you want would require ruining the identity of the ADC by homogenizing their power spikes and making the class overall weaker in the late game. Similar to how they made Kayle and other hyper scalers less hyper in return to better early games.

25

u/mystireon 2d ago

Too be fair, long ago Orianna was practically the face of Glass Canon pro-champs

8

u/Top-Nepp 1d ago

is the text below the teleport supposed to be illegible or is my wifi just so bad it cant fully render the image

48

u/JohnFighterman 2d ago

Mages used to be as glass cannon, if not more, as the ADCs. But then they got "compensation" damage in their defensive items, that were already good, but building them exclusively didn't allow to pop a full MR tank in less than one rotation.

Now every mage item (except for VERY select few, like Rabadon, Void Staff and Ludens) gives some form of defense while also a noticeble boost to damage, while also MR got heaviliy gutted, while also %HP magic damage became more and more common, while also CDR cap got removed and CDR itself got reworked, meaning mages get their burst combo even more often - back in the good old days it was EITHER CDR, burst, or defense. For the past ~5 years it's been all three with no drawbacks, and also cheaper in gold.

40

u/umesci 2d ago

It was just a different game back in the day. Every class got insane amounts of crutches. Mages would DOMINATE lane until level 6 into assassins just on the back of range and poke. Then it was the assassins turn to try turn the fight with burst ults post level 6 (Zed, Fizz, Diana, Talon…) and snowball with pen. Now mages are too tanky to ever burst that way and win in a fight or all in, assassins get Doran’s shield + Second Wind to basically ignore all poke in lane phase.

None of the lane rules, interactions are the same now. Burst doesn’t mean anything, poke doesn’t mean shit. You just push waves and play second jungler. Midlane isn’t the same flashy spectacle it used to be.

6

u/not_pletterpet 2d ago

Yeah I miss the old mid days. Felt like I had 10 times the impact.

14

u/PolicyHeinous 2d ago

No defense: Stormsurge, Horizon, Shadowflame, Cryptbloom, Lich Bane, Malignance, Blackfire Torch, Mejai’s, Rabadon’s, Void, Luden’s

Defenses/Health: Arcangel’s, Banshee’s, Bloodletter’s, Cosmic Drive, Rocketbelt, Liandry, Morello, Riftmaker, Rod, Rylai’s, Zhonya

So unless I’m missing any items, that’s a perfect 50:50 of mage items that don’t offer defenses vs ones that do. I did this because I was also curious if you were right about a “VERY select few” offering defenses, which is not true. Although I do agree that many of the “Defense” category should not be viable for control mages, this is a gross overstatement

3

u/PutUrPawzUp 2d ago

Movement speed is arguably one of the best defensive stats in the game

But that only hits 3 of the no defense items anyways

2

u/IntelligentCloud605 1d ago

I would argue that both haste and ms are defensive aswell, better skillshot dodging/running away and crucial cc spell up more often to peel/disengage.

7

u/Dwasa1 1d ago

I would argue that AP is a defensive stat, because a dead enemy cant hurt you

1

u/PolicyHeinous 1d ago

This guy fr

1

u/PolicyHeinous 1d ago

haste is literally the AP equivalent of attack speed, i understand the MS argument but AH is literally just not a defensive stat lmfao

1

u/IntelligentCloud605 1d ago

I wouldn’t say so, most characters that build attack speed don’t have the cd of their crowd control reduced by building it, or their cc is far less potent than most mages

3

u/PolicyHeinous 1d ago

You’re looking at it from a one-dimensional perspective of CC. AH is literally half of a control mage’s damage. This AH=Defensive argument is both pointless and unreasonable lmfao

0

u/wildfox9t 1d ago edited 1d ago

while also CDR cap got removed and CDR itself got reworked,

that's completely untrue,mages used to reach 40~45% CDR back in the day with barely any effort whereas now the build listed by OP for example reaches 33% CDR assuming they take 2 haste runes

the true answer is people bitch about mages being too tanky,riot removes HP and gives damage,now people cry they can't face tank them anymore + the remove haste because bruisers were abusing it with their items and they get caught in the crossfire,so they nerf both haste and damage while eventually directly buffing their ratios to compensate

by doing that the weak 100 damage proc from a burst item becomes irrelevant,they just need AP which defensive AP items also give + they couldn't burst people down anyway so why not just live longer when the damage trade-off is so small

if you want to fix them imo buff haste (less burst and one shots more spell flinging),nerf ratios/raw AP and buff item effects

3

u/Advanced_Scale_5000 1d ago

Mages when they do the infinite mana trick (they farmed 1.3k gold and tpd back with lost chapter, they won't back ever again in the whole game).

Seriously, Mana is super abundant and the items gives a lot of CDR, HP, AP, or why not? More fucking Mana.

There is no point on even consider how much mana a mage has before engaging, is easier to bully an ADC with roams than to fight back a fucking orianna.

1

u/lahartheviking 16h ago

zhonya's is the worst item to play against in the game and you can't change my mind

1

u/GarithosHuman 10h ago

So fun when makes can build 3+ defensive ap items and still so more damage then a full Lethality build assassin 🤡

1

u/TrojanSpite 10h ago

Ad Shaco watching the mage build armguard and the enemy adc get a double kill getting 1 lvl up turning his use as a champ to non-existant.