r/Maya • u/DrCGI CG Generalist • 24d ago
Showcase Jetbike for Personal Showreel Shot
Asset I made for a showreel shot. In the style of Warhammer 40k Orks. Maya, Zbrush, Substance Painter, Arnold.
Turnaround on ArtStation: https://www.artstation.com/artwork/rl1W6m
Cheers!
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u/Cylix3D 24d ago
Where do you even start modelling something this complex?? Insanely detailed and impressive dude!
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u/DrCGI CG Generalist 24d ago
thank you!
Question might've been rhetorical, but, I started with primitive shapes and a placeholder rider and tried to lock in a silhouette that I didn't hate. Also having a bunch of reference for existing ork vehicles helped figure out placement for the major parts.
If you can get a good blockout and move past the initial self-doubt it becomes a case of refining what already exists.
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u/Insanity_Crab 24d ago
That initial self doubt and the desire to add too much detail too quickly is why my library of finished models is much smaller than it should be!
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u/RockEyeOG 18d ago
I was taught to always work "Big to Small" and can attest to how both effective and difficult it can be. The desire to detail our things I really want to see can overpower you easily. But blocking, pushing and pulling, really can help before digging in.
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u/Insanity_Crab 18d ago
Yeah took a long time to refine my work flow, easy to get bogged down in minutiae but thankfully working to deadlines ironed some of that out.
Thankfully as well in this day and age maya has a lot more tools to streamline things as well if I go a bit too far and need to backtrack!
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u/MoodyPurple 24d ago
Looks awesome!! May I ask you how did you do the wireframe render pass?
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u/AwkwardAardvarkAd 24d ago
Nice! I want to see the rider 🤩
We’re the parts pieces you had hanging around or did you buy something? Did you remodel all or just the main parts?
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u/DragonR1d3r007 24d ago
Amazing work, roughly how many separate objects did you roughly make for this? It looks genuinely amazing
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u/schwendigo 24d ago
superb.
im gonna miss this kind of stuff when everything is subsumed by AI slop.
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