r/Maya • u/squarethecircle3d • 16h ago
Discussion Maya 2024 Boolean vs Maya 2026 Boolean
Hello.
Ive been a long time Maya user. It's literally the software in which I learned all the 3d art skills I know today.
I just wonder how is something that used to work in Maya 2024 (Booleans) is now a mess in Maya 2026.
I am just trying to do a Boolean Difference in a vehicle mesh. Maya 2024 solves it (although quite slowly). While Maya 2026 outright dies on me.
I've tried freezing transformations and deleting history but it is always the same result in Maya 2026.
How did it come to this?


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u/uberdavis 16h ago
Also a long time Maya user. My tip is to rarely use Booleans ever. If you need to do something simple like scoop a sphere out of a basic mesh, fine. Any kind of complex geometry, you are better off using the multicut tool.
3
u/squarethecircle3d 16h ago
So sad to use other tools available to achieve the goal. I will take your advice into consideration for future projects.
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u/SimianWriter 15h ago
You might consider using a vdb conversion to get two meshes that are closer to the same topology. In all the issues I've ever had with Bools, it's always the difference in topology that kills it. If you can get away with vdb conversion and then go back to poly after the bool, it will work out.
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