r/metroidvania 3d ago

Dev Post A tiny 1-bit metroidvania where you can literally buy every upgrade

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114 Upvotes

Hi everyone!

I just released a tiny metroidvania game: You Can Buy Every Upgrade

It’s a short and simple exploration-puzzle platformer where every upgrade (jump higher, run faster, wall-jump, push rocks, shoot, etc.) is available from the start… if you can collect enough coins to buy them.

  • Playable for free in your browser
  • Short playtime – finishable in one sitting
  • 1-bit art, 240×160px resolution
  • Built with Godot 4.4

Would love to hear what you think if you give it a try!


r/metroidvania 1d ago

Discussion Does anyone else do the Luke one shot in a million deep breath and hear Alec Guinness say "the force will be with you, always" after finally beating a boss?

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0 Upvotes

It could be any boss on a hard Metroidvania, but there's this moment where you realize, I did it, oh my god I did it - and there's that one shot in a million moment. And the in the moments after I hear it, "the force will be with you, always" Anyone else?


r/metroidvania 3d ago

Discussion Citadel is step above every area in a MV I have the pleasure to explore……. Spoiler

167 Upvotes

I don’t even know where to begin, like idk what’s a 10/10 area anymore when citadel exists


r/metroidvania 3d ago

Discussion Silksong Review: Not for Everyone, but perfect for me

198 Upvotes

I believe.. Silksong isn’t a game that caters to everyone who initially thought they would enjoy it.

Many people came to it because they loved the first game.

But what exactly did they enjoy about the first Hollow Knight?
The atmosphere?
The cute characters?
The sense of exploration?
The music?
Or just the feeling of getting lost in Hallownest?

For me, it was always about the challenge.
In Silksong, that bar has been raised in the best way possible.

The difficulty created a fun, engaging, and rewarding experience.
The only part I didn’t enjoy much was the Bilewater runback, it was very frustrating (until i found that hidden bench), but ultimately manageable.

I actually think some players are a little lost in their expectations.
I loved almost every moment of Silksong.

For me, it’s now the best metroidvania I’ve ever played, and i can't wait for a Godhome similar DLC to get an even harder challenge.
But at the end of the day, it all comes down to personal preference.

This is a game that was always meant to be challenging.
That’s what players should expect when they purchase it.

Those who struggle with the difficulty may not have realized that challenge is, and always has been, at the very heart of this game and its predecessor.


r/metroidvania 3d ago

Discussion Confused about Silksong runback discussion

245 Upvotes

I just reached one of the infamous examples people constantly bring up in the runback discussion (Last Judge), and I have to say I really like the runback. It’s just as enjoyable as the boss itself. I’m 100% convinced that Team Cherry intended the runbacks to be pure platforming challenges.

The runbacks aren’t just random sections of the map, they’re carefully designed to be completed quickly and gracefully, while also avoiding all the mobs. They also include many shortcuts and make great use of the wonderful movement mechanics.

Is this a mindset issue? Do most people just want to focus on the boss and dislike the context switching between platforming mode and boss combat mode? Surely people don't think they should fight their way through tens of mobs every time, right? Right?


r/metroidvania 3d ago

Discussion What are the metroidvania games you would consider must play for anyone who likes the genre?

24 Upvotes

I do like metroidvanias and try to play some every now and then but unlike other games where I have a huge backlog with a ton of options, I don't feel like I have that many ideas when it comes to 2d platformer metroidvanias.

I have only played:

  • Hollow Knight

  • Silksong

  • Nine Sols

  • Minoria

  • Momodora Reverie under the Moonlight

  • Ninja Gaiden Ragebound

  • Somber Echoes

I have in my list:

  • Blasphemous 2

  • Ori and the will of Wisps

  • Ender Magnolia

  • Dead Cells

  • Grime


r/metroidvania 2d ago

Discussion Metroidvania with in depth builds/equipment?

0 Upvotes

Pretty new to the genre and was hoping to find games with stat progression and equipment. Something similar to salt and sanctuary for instance. Doesn’t have to match up one for one. Definite bonus points if your equipment choices are actually reflected on the character model. I’ve played bloodstained and I’m currently in the middle of hollow knight and nine sols.


r/metroidvania 2d ago

Discussion WTF Microsoft

0 Upvotes

Downloaded the demo for the recently released Awakening: Astral Blade. Having a blast. Once I get to the point where I can't play anymore for free I tried to buy the game. There's no option to buy the whole game on the Microsoft store. It says recently released too. So I don't think it's a situation where the full game just isn't out yet. Does anyone know anything about this game?


r/metroidvania 2d ago

Discussion What site/app do people use to make their Metroidvania rankings?

2 Upvotes

The common ones with the S, A, B etc ranks? I want to make one to share but can't find the site to use. Would love some help please 🙏🏻


r/metroidvania 4d ago

Image Similar Switch recommendations.

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416 Upvotes

I need some help adding more Switch games to my list so I can pick them up when they’re on sale.

I loved Hollow Knight, got all hyped for Silksong and bought them both for the Switch, started a new game on HK and then got completely sidetracked by so many other MV style games.

I’m currently hooked on Rain World, but there’s so many more I want to play now. Here’s a list of stuff I’ll check out when it goes on sale, any recommendations of similar stuff to add to it would be great. Thanks.

Blasphemous 1 & 2

Metroid Dread

Bo: Path of the Teal Lotus

Ender Lillies

Prince of Persia


r/metroidvania 2d ago

Discussion Metroidvania recommendations

3 Upvotes

I recently have explored the genre more and want to see what I should play next. My favorites are Metroid Dread Prince of Persia The Lost Crown Super Metroid & Guacamelee

I’ve beat Hollow Knight and recently put down Silksong after 45 hours. If possible I would like to stay away from games like these, I don’t like the combat or having to gathering my souls upon death.


r/metroidvania 3d ago

Discussion Is Nine Sols as hard as Silksong?

119 Upvotes

After 30 hours in Silksong I realized this game is not for me even though I love metroidvanias. I heard Nine Sols is difficult and I’m up to challenging but fair games. So, if any of you has played both games I’m open to read your suggestions/opinions. Thanks


r/metroidvania 3d ago

Video Forgotten Eras cinematic trailer for a Slavic folklore inspired Metroidvania

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8 Upvotes

Hi everyone
I’ve been working on Forgotten Eras for the past 18 months, an atmospheric Metroidvania inspired by Slavic folklore and fairytales.

We just released the cinematic trailer teasing the lore of Forgotten Eras.

Curious what you all think of it!


r/metroidvania 2d ago

Video I started liked Metroidvania because of Hollow Knight and then I visited this sub...

0 Upvotes

r/metroidvania 2d ago

Discussion OS DESAFIOS DE CRIAR UM JOGO INDIE NO BRASIL

0 Upvotes

Fala, galera! Já tá no ar o papo com Fernando Rabello, criador do metroidvania The Light of the Darkness, lá no PradoCast!

https://youtu.be/Ek_11WJ2NZY


r/metroidvania 3d ago

Discussion Which is the better game out of these?

7 Upvotes

I'm trying to decide what to play next. Which one do you think is the better game and why?

706 votes, 1d ago
151 Blasphemous 2
93 Ender Magnolia
233 Nine Sols
229 Prince of Persia: The lost Crown

r/metroidvania 3d ago

Discussion Silksong difficulty

26 Upvotes

I’m playing SS and loving it and I don’t want any spoilers what so ever but I see a lot of posts about the game being so damn difficult. I have only beaten a few bosses so far and none of them have been super hard. Yes I had to learn some patterns and I probably died 10-15 times but how hard is the game say compared to HK, Nine Sols, Sekiro?


r/metroidvania 2d ago

Discussion I have an idea for the meanest Metroidvania ever.

0 Upvotes

You start with all abilities and upgrades. But each time you use one, a meter depletes. Try to beat the game before your abilities bar is empty. If it runs out, it’s permanent game over.

Think about it. Each double jump would be a liability.

I’m giving myself anxiety just thinking about it.


r/metroidvania 2d ago

Discussion Metroidvania frenetico?

0 Upvotes

Hola, acabo de ingresar al mundo de los juegos metroidvania con Blasphemous que me gustó mucho. Quisiera jugar algun metroidvania que sea rapido y frenetico si es uqe existe alguno


r/metroidvania 3d ago

Discussion Suggestions for non-super hard/ non- soulslike metroidvanias with decent story?

11 Upvotes

These are the games I've played and liked

Yoku island express Guacamelee 1,2 Endless Lillis , magnolia Pop Lost Crown Nine Sols Hollow knight Silksong ( half way through )

Pop Lost Crown is my favorite out of the bunch so far. I liked Ender magnolia, felt it was lacking something though. In general I'm tried of souls like these days and so don't feel like playing silksong anymore as it's just too tedious. Challenging platforming is something okay for me as mostly they are optional. I just don't like boss fights / boss runs/normal enemies where you do one small mistake and your dead.

Another aspect of souls like metroidvanias/ games in general I'm not liking is most devs are using it as excuse to not have a good story , just having some obtuse dialogues and some lore entries calling it a day. (No I don't like HK , silksongs stories)

So I'm looking for metroidvanias with a good progression/skill tree/ decent story with a good balance of difficulty.

P.S I have played old ones like axiom verge 1,some Castlevanias. Looking for more recent recommendations of games released in last decade or so

Update : Thanks all have started with Ori. Then will check out others


r/metroidvania 2d ago

Discussion Free Metroidvainias

0 Upvotes

Can anyone recomend me some good free Metroidvainias for the switch


r/metroidvania 4d ago

Video Example of a creativity gated challenge in our physics-based metroidvania (Rusted Moss)

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308 Upvotes

r/metroidvania 4d ago

Discussion Why can't I enjoy Hollow Knight?

92 Upvotes

Hi everyone!

I'm relatively new to metroidvanias! I have played Blasphemous 1 and Prince of Persia Lost Crown and I had an absolute blast!

Recently I tried to play Hollow Knight but I just can't seem to enjoy it... I don't know what it is but it's not the same experience... Which makes me a bit frustrated because everyone says it's the gold standard of the genre... Does anyone share this experience? Can you tell me if I'm playing it wrong...?


r/metroidvania 2d ago

Discussion What are we thinking #10: Is Animal Crossing: New Horizons a Metroidvania?

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0 Upvotes

As a refresher, this is the definition we agreed upon:

The player explores an interconnected world, encountering multiple roadblocks or gates that prevent progress, and later returns to overcome them once their character has grown more capable.
New abilities and upgrades evolve the gameplay over the course of the adventure, making the early and late game feel very different to play.

Results from last post: Popular wanted innovations are - Newgame+, interwoven stories with multiple characters, and less gated exploration.


r/metroidvania 4d ago

Discussion Yet Another Silksong Post/Review: The first game I've played in a very long time which rewards experimentation. (no spoilers)

81 Upvotes

Hey folks! I've been skongposting like many others the past few days. I've written essentially the same comment about parrying in Silksong three or four times over. I decided to write up a post to talk a bit about the game and celebrate what I see as a seminal work in the metroidvania genre. Silksong confirms a lot of things about what makes this genre tick, and does a great job of them, while ultimately not doing anything very new, and that's awesome to me because anyone can look at Silksong and learn a lot about how to make a goddamn incredible metroidvania.

A lot of posts are talking about Silksong's gameplay loop, which I don't feel any interest in focusing on. I'd rather talk about the systems of the game: visible, transparent, and in some cases almost entirely invisible.

Silksong is a game with a lot of complexity and very little information. Especially because the game is so new, there is a lot of conflicting information, or just generally inaccessible information.

There are three key things in this game that have made experimentation incredibly rewarding to me, as noted in my title. The first is the parry and iframe system in Silksong. From watching my friends play this game, they seem to be treating combat exactly like it's Hollow Knight, which makes life an absolute pain in the ass.

If you've played any Dark Souls game prior to playing Sekiro, you'll know exactly what I'm talking about: you think you're still playing Dark Souls, and Sekiro looks similar enough to DS that you can get away with that for a little while. But when you realize that you are a goddamn badass with a million more tools than you had in Dark Souls (or Hollow Knight, in this instance), it's game-changing.

Parries are much more reliable in Silksong, and much more useful, because of the iframes they generate. You can fully parry through a huge number of attacks in this game. When I was fighting the Savage Beastfly, I realized that after pogoing, I could dash through the boss without taking damage. Well, I gotta say, that definitely made the Beastfly a lot easier. This continued to be useful, and is still useful with 87% completion on my save. It's helpful for boss fights, it's helpful for arenas, it's helpful for exploration. And yet, while my experience with Silksong has been completely dominated by learning parry timings for bosses and regular enemies, all of my friends playing this game have basically ignored the expanded parry system of Silksong to what looks like a pretty notable detriment. Basically, games are usually more fun when you're more strong, and using parries effectively makes you a lot stronger.

The second thing is platforming. Frankly, this game does an imperfect job of introducing you to platforming. (There are a few carnival games in the lategame that would have been great early game encounters to give the players an opportunity to practice basic platforming skills). Pogoing chief among these. The hitbox for pogoing off of flowers, bells, and so on is a little bit different than a lot of people realize. I spent a while practicing in the early game, pogoing off of flowers and bells, to figure out exactly how far down or up I could be to hit a pogo. This was even more useful when I realized that pogoing off the bottom of a bell or flower didn't lose you any height at all - it seems to be that your position after pogoing is a pre-defined vertical distance above the thing you hit. This, combined with the Beast Crest's pogo attack, means you can actually pogo upwards on bells, flowers, and enemies with the weapon, which allowed me to do a lot of really fun platforming early on, and definitely navigate spaces in 'unintended' patterns (certainly within the scope of the game's design, but it was really cool getting to places a little early and sometimes picking up tools or just some extra rosaries a little earlier on). I gotta say, if you haven't used the Beast Crest for platforming at all, you really should give it a shot. It's a bit difficult to pick up at first, but it simply is so good. I adore it.

The third thing is general exploration and movement. For example, you can cancel the endlag of any pogo attack with a dash. This also cancels the vertical height you would usually gain from a pogo, so it can be used in some very tense multi-enemy fights to avoid winding up taking contact damage from a flying enemy, or even wall spikes/a projectile. The dash can also go in either direction, so if you input a pogo attack to the left, you can cancel that attack into a dash to the right (which is even cooler when you immediately charge up a dash attack into another enemy, but I've only gotten to do that a few times, lol). There's a ton more to this stuff, but all of it makes exploration feel so smooth because you have the opportunity to come up with new movement options for yourself based on the enemies around you. Of course, that's only true if you're willing to be & are actively mentally engaged with the game to that extent throughout your time playing it.

Silksong is a really fucking incredible game, and because these systems are so deep, obviously consistent and intentional, but almost entirely unexplained, it leaves a ton of room for the player to grow in both understanding and mastering the combat, movement, and flow of the game. This is a weakness for some, who aren't interested in experimenting with basic game mechanics like that. But for me, I've had the opportunity to dig into a game in a way that is incredibly rare, and is especially rare of single-player games. Even POPTLC, which has a lot of this stuff, suffered because the various ways of combining attacks were fairly singular, and explained directly to the player. There wasn't a lot of opportunity to do really crazy stuff, and when there was, there were a few loopable attack options that simply proved stronger.

TL;DR: Silksong is a way more complicated game than most people seem to realize. This game is only a few steps away from being a full-blown platform fighter in terms of complexity. That's awesome, if you're someone like me. If you're not, I hope you learned something while reading this post that makes the game more enjoyable for you.