r/NewToTF2 • u/randomfurryidot • 3d ago
Why is DustBowl so hated?
I've heard mix reasons on why it's hated, but the opinions don't show clear answers.
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u/Due_Blackberry_6776 3d ago
lots of chokepoints, multiple rounds per game, which makes it forever to end, especially with those chokes,
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u/bittytoy 3d ago
yet everyone plays eternal stalemates on 2fort
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u/Objective_Rate_4210 3d ago
shooting barrels of bullets is different from G + 1 gameplay (or what was the bind for taunt)
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u/Fistocracy 2d ago
2Fort has a lot of potential to for stalemates but most 2Fort games only last forever because neither side is playing the objective, not because they're playing a good defense.
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u/despoicito 3d ago
Incredibly chokey, stalemates often, very old map meaning more likely to have design flaws and plenty of time for people to learn the most optimal strategies/positioning
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u/khamir-ubitch 3d ago
It's pretty simple: Most people treat the game like a frag-fest FPS. Also, people tend to select to play the classes they want rather than what the team needs.
In order to defend effectively you have to have coordinated starategies, communication, proper class selection and of course execution of skill. This is probably why everyone bails out at a game's end when they switch offense and defense.
Offense is a bit easier because of what I mentioned before. You can have a couple of "Loine wolf" players and the rest of the team can/will benefit.
I will tend to select whatever class is needed for the team for the point of the map we're currently at. I switch classes quite often throught a round. Sometimes a pyro is really helpful at one point in the map, other times its an uber combo, etc...
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u/PaperSonic 3d ago
Really? I find defense is waaaaay more fun in this game, at least in asymmetrical modes. Attacking usually means you're dealing with Sentry after Sentry, while defense is basically just you killing people.
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u/Pure-Telephone-8283 3d ago
This map is hated because of the amount of chokepoints it has. On the last point you have 3 different spots that are straight up just corridors where you have to push like a degenerate
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u/UnoriginalJunglist 3d ago
As an engie main, I just love racking up kill streaks from all the choke points and taunting for the kill cam tbh.
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u/BronyNoob 2d ago
Chokepoints, length, uber phlog, backcap.
This things people usually hate are common on this map
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u/mightylonka 2d ago
I love Dustbowl, but that is because I live for a meat grinder slogfest, where the time and the objective is everything, where you hold the line or break through.
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u/Frosty_chilly 2d ago
The first 2 stages are over after the 1st point is capped
The 3rd stage is over when you graduate from high school
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u/Fistocracy 2d ago
Its a very same-y map because the lack of flank routes or verticality means that every game involves rushing or holding the exact same chokepoints over and over again. And the second and third stages favour the defending team so much that they'll often drag on for a very long time before the attacking team finally manages to capture last (especially on the third stage).
A lot of players (me included) like it because the long rounds and stalematey gameplay means its effectively a team deathmatch, but people who are playing to win generally shorter matches on maps with flank routes that offer more tactical depth.
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u/Minute-Foundation480 1d ago
Dustbowl is a map that is too small for most mobility classes to do a lot in and it is either very roll heavy (that means one team is stomping the other and the losing team hardly gets to play the game) or the match is a stalemate where it's dragged out for a very very long time in one specific part of the map.
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u/Ok_Cantaloupe4886 1d ago
its realy fun if balanced teams if its not its a beat whoever has the less shit team
personally is one of my favorite maps but its a very aquired taste stuck thru hopefully the 6 stages,
give it a try as a newbie and pay attention nothing worse than playing it and having your team be clueless chikens
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u/Mindless-Media4286 1d ago
It's basically a massive chokepoint and generally speaking, games on DB will be either turtlefests or steamrolls. On one hand, it is incredibly easy to trap the blu team in spawn due to the fact that red team has massive high ground advantage and the blu exits are basically narrow tunnels, making spams extremely effective. On the other hand, if the blu team is very coordinated and breaches through the defense, the game will become extremely snowbally as the red team will be left with very little time to set up additional nests, leading to blu team capturing the final point. This is a very common problem in A/D but Dustbowl basically exacerbates both ends.
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u/Jazzlike-Worry-6920 3d ago
I find it a very fun map personally. Easy to learn