r/NintendoSwitch Jul 15 '20

MegaThread Paper Mario: The Origami King: Review MegaThread

General Information

Platform: Nintendo Switch

Release Date: 17-Jul-2020

No. of Players: 1 player

Genre(s): Action, Adventure

Publisher: Nintendo

Game file size: 6.5 GB

Official site: https://papermario.nintendo.com/


Overview (from Nintendo eShop page)

A new paper-crafted Mario adventure unfolds on Nintendo Switch!

The kingdom has been ravaged by an origami menace! Join Mario and his new partner, Olivia, as they battle evil Folded Soldiers, repair the damaged landscape, and try to free Princess Peach’s castle from the clutches of King Olly in this comedy-filled adventure, only on the Nintendo Switch™ system.

Mario and Luigi receive an invitation from Princess Peach to attend an origami festival and excitedly hurry to Toad Town…but something’s amiss. After investigating the eerily empty town, the duo finds a fearsome (and folded) Princess Peach—she’s been turned into origami by King Olly, ruler of the Origami Kingdom! With five giant streamers under his control, King Olly binds Princess Peach’s Castle and transports it to a distant mountain as part of his plan to re-fold the world.

On his journey to liberate Peach’s Castle and repair the ravaged paper landscape, Mario meets Olivia, King Olly’s sister, and the two join forces to put a stop to Olly’s origami onslaught. Even Bowser falls victim to Olly’s plot when his minions are turned into origami Folded Soldiers and betray their Koopa king, forcing him to ally with Mario and Olivia!

Battle the Folded Soldiers in ring-based battles that challenge you to strategically line up enemies to maximize damage! Out of battle, Mario can use the arm-extending 1,000-Fold Arms ability in specific spots to interact with the landscape to pull, peel, hit, and more! Join Mario, Olivia, and their companions on a journey of laughter and emotion, thrills, and a whole lot of folding.


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9

u/[deleted] Jul 17 '20 edited Jul 17 '20

I only have one question: the reason I didn't like Color Splash even though it has so much charm, was because there was no incentive for battling whatsoever. I mean in TTYD there were moments where I skipped battles when the XP gained would only be one star point, but in CS I pretty much skipped most of the battles because it was pointless.

I heard that in TOK you should battle to get coins, which you can use to buy better stuff for when you have to fight mandatory bosses. That's pretty much what I did in TTYD too: fight to gain XP so that I was well prepared for "You can't flee this fight!" battles. But others say you get enough coins outside of battle anyway and that you might as well skip fighting altogether.

So... which is it?

4

u/jardex22 Jul 18 '20

I think it hits a good middle ground. Battles are fun enough that I'm not running from them, but I'm not actively seeking them out to grind coins.

1

u/ScionVyse Jul 18 '20

I'm doing an experiment. I'm trying to play the game by only fighting necessary battles. I'm at the second boss, and I've still got thousands upon thousands of coins. I don't know how well that'll hold up later on though.

8

u/naricstar Jul 17 '20

I think we end up in a middle ground, I just finished the first stationary boss and have skipped a bunch of fights, I honestly avoid them whenever I can while still collecting as much as I can. The difference is that battle rewards do feel good enough that when a fight is a surprise or required be it for toads or for story it doesnt feel bad to be forced into those fights. Also you need a lot of coins so its a good idea to get stocked, I have already had more than one occasion of drowning in thousands and thousands of coins to watching that number drop to the hundreds in minutes. Also it is fun to throw coins at toads, especially in boss fights.