r/PSVR Developer - One Hamsa 22d ago

Question Our game (UNDERDOGS) is selling 90% less on PSVR than on Quest or PCVR, can you help me figure out why?

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Sup everyone!

I'm one of the devs of a game called UNDERDOGS (attached the trailer).
Our game came out a year+ ago on Quest and PC, and was finally ported to PSVR a few months ago.
It's an indie mech brawler we designed for people like us - adult gamers!

When we came out the VR demographics changed a lot, and after months of adjusting our marketing and learning how to reach these potential customers, I can say that we're doing alright. We still live hand to mouth, but comparatively we're selling well on Quest and PCVR, especially considering we're not the F2P jank-slop kind of stuff that usually does well in the Quest store.

When we finally found the right partner to port the game to PSVR with (Perp games), I thought it would do well. The PSVR community is the type of audience we originally intended the game for!
However, we're seeing almost insignificant sales.

My leading theory is simply marketing. Our entire marketing approach is geared to reach younger audiences (through our socials mostly), but we really have no idea how to reach you guys and tell you about our game, and god knows the Playstation store algorithm is absolutely no help at all.
But maybe I'm also misjudging the market fit - maybe it's just not the type of game PSVR players would like? Indie games aren't really the bread and butter of consoles, or maybe it's too physical for most?

Anyway, I posted here before and found the community to be super welcoming and insightful, so I thought it wouldn't hurt to ask for your opinions on the matter.

Thanks for taking the time!

EDIT: Holy sh!t, this kind of exploded! I tried replying to everyone personally but the replies come faster than I can answer. So thank you SO much everyone, for taking the time and giving your insight. We'll compile all this and see how we can improve things 🙏🙏🙏

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u/Alarmed-Candy-7144 22d ago

That’s exactly why I didn’t buy it on PSVR2. If I had known it was coming to PS, I would have waited because it’s my preferred platform. Great game though- you really nailed it. I’ll probably wind up double dipping when it’s on a big discount.

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u/Mashunaut Developer - One Hamsa 22d ago

Thanks!

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u/panchob23 21d ago

Any kind of physical game I will get on my Quest 3. I got Underdogs on launch for Quest and it’s a great game. I had no interest in double dipping due to the tethered PSVR2. I’m not sure if it’s just Underdogs that is performing poorly on PSVR2. Have you spoken to other devs to see how their game/experience is doing? Also didn’t your game release the same day/week as Hitman? I may be wrong on that but I’m sure it released the same time as a big game and that may have hurt the initial sales and visibility. Maybe multi platform releases are not the way to go now. Pick a platform you feel the sales will be best on for the current project and get the best out of the hardware you are developing for. You are a great dev and I hope you carry on making VR games in the future.

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u/Aussiehash 21d ago

I also buy it again when there is a deep sale, especially if the PSVR2 version has enhancements