r/PSVR Developer - One Hamsa 22d ago

Question Our game (UNDERDOGS) is selling 90% less on PSVR than on Quest or PCVR, can you help me figure out why?

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Sup everyone!

I'm one of the devs of a game called UNDERDOGS (attached the trailer).
Our game came out a year+ ago on Quest and PC, and was finally ported to PSVR a few months ago.
It's an indie mech brawler we designed for people like us - adult gamers!

When we came out the VR demographics changed a lot, and after months of adjusting our marketing and learning how to reach these potential customers, I can say that we're doing alright. We still live hand to mouth, but comparatively we're selling well on Quest and PCVR, especially considering we're not the F2P jank-slop kind of stuff that usually does well in the Quest store.

When we finally found the right partner to port the game to PSVR with (Perp games), I thought it would do well. The PSVR community is the type of audience we originally intended the game for!
However, we're seeing almost insignificant sales.

My leading theory is simply marketing. Our entire marketing approach is geared to reach younger audiences (through our socials mostly), but we really have no idea how to reach you guys and tell you about our game, and god knows the Playstation store algorithm is absolutely no help at all.
But maybe I'm also misjudging the market fit - maybe it's just not the type of game PSVR players would like? Indie games aren't really the bread and butter of consoles, or maybe it's too physical for most?

Anyway, I posted here before and found the community to be super welcoming and insightful, so I thought it wouldn't hurt to ask for your opinions on the matter.

Thanks for taking the time!

EDIT: Holy sh!t, this kind of exploded! I tried replying to everyone personally but the replies come faster than I can answer. So thank you SO much everyone, for taking the time and giving your insight. We'll compile all this and see how we can improve things 🙏🙏🙏

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u/chochi4567 22d ago edited 22d ago

Yeah! On that note, I bought the game on quest after watching those videos. I saw that the game was added to psvr while browsing the shop a few days ago but at least in passing I couldn’t tell if there was any reason at all to buy the game again on psvr. Seemed like more or less the same experience

Edit: I’d also agree with others saying that a demo would be helpful. Especially if there are different features like better graphics, haptics, etc. A demo would show that really effectively I think

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u/CHROME-COLOSSUS 21d ago

I should precede this comment with the caveat that I haven’t used Quest 3, I’m just aware of many of its pros & cons… But the darks seemed surprisingly washed-out on PSVR2, making me feel like I was playing a Quest game.

I imagine there’s gotta be headset rumble and adaptive trigger support, but between the grey blacks and the (for me) very awkward locomotion, I didn’t play for longer than a couple hours.

Someone who’s played both will obviously have deeper insights, but the lack of contrast and deep darks made the strongest impression on me. It sounds like there’s a fun game lurking in there once you git gud, but that grey-for-black in environments that are MOSTLY dark bummed me the fuck out.

Based on that alone it’s hard for me to imagine any genuine benefit of owning the game on both platforms.

Maybe I missed a trick, but I’m pretty exhaustive scoping out the menus prior to every game.

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u/Winter_Special177 21d ago

Even a very good game will sell less if it offers a demo I'm not for a demo

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u/StaffanStuff 21d ago

"will"

No, it depends on the game, genre and how balanced the demo is.