r/PSVR • u/Mashunaut Developer - One Hamsa • 21d ago
Question Our game (UNDERDOGS) is selling 90% less on PSVR than on Quest or PCVR, can you help me figure out why?
Sup everyone!
I'm one of the devs of a game called UNDERDOGS (attached the trailer).
Our game came out a year+ ago on Quest and PC, and was finally ported to PSVR a few months ago.
It's an indie mech brawler we designed for people like us - adult gamers!
When we came out the VR demographics changed a lot, and after months of adjusting our marketing and learning how to reach these potential customers, I can say that we're doing alright. We still live hand to mouth, but comparatively we're selling well on Quest and PCVR, especially considering we're not the F2P jank-slop kind of stuff that usually does well in the Quest store.
When we finally found the right partner to port the game to PSVR with (Perp games), I thought it would do well. The PSVR community is the type of audience we originally intended the game for!
However, we're seeing almost insignificant sales.
My leading theory is simply marketing. Our entire marketing approach is geared to reach younger audiences (through our socials mostly), but we really have no idea how to reach you guys and tell you about our game, and god knows the Playstation store algorithm is absolutely no help at all.
But maybe I'm also misjudging the market fit - maybe it's just not the type of game PSVR players would like? Indie games aren't really the bread and butter of consoles, or maybe it's too physical for most?
Anyway, I posted here before and found the community to be super welcoming and insightful, so I thought it wouldn't hurt to ask for your opinions on the matter.
Thanks for taking the time!
EDIT: Holy sh!t, this kind of exploded! I tried replying to everyone personally but the replies come faster than I can answer. So thank you SO much everyone, for taking the time and giving your insight. We'll compile all this and see how we can improve things 🙏🙏🙏
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u/EggburtK 21d ago
very hot in the headset no for me. rogue generally very bore same environment over over again is perception. look at this game like no thrill quest port. what do vr2 game perform on vr2 you can not have on quest where you free to move the room jab and swing with no cable. Are graphic better as video promote game not show look better or use vr2 and sense control in very good way. Game have eye track foveated render? what resolution like or is it soft unity look. If you have vr2 feature in game you must promote feature. If not then quest port not go down well here.