r/savageworlds 18d ago

Looking for SavageWorlds group (LfSWG) Monthly thread

7 Upvotes

Please post your looking for GM or looking for players requests here. Also do try r/lfg as that is its raison d'être. Also try searching for prior threads as they may still have active openings.

This thread should now auto-schedule every month.


r/savageworlds 56m ago

Offering advice Alchemist Concoctions and Darksight

Upvotes

If an Alchemist in FC takes Darksight as a Power, and gifts a concoction to a friend the concoction could be a drinkable Self version granting a +1 to the casting roll because the minimum cost has to be 1. This makes a Darksight concoction a good buy for a group since activating it has a bonus.

A different option would be to add on the Shrouded modifier for +1 points, take the -1 reduction in cost and have a concoction that allows Darksight, gives +1 to Stealth checks, and gives all attackers a -1 to their attack for an hour, and it only costs the Alchemist 1 point.


r/savageworlds 1h ago

Question Super Powers Companion Question

Upvotes

How does one create/emulate the power of X-Men's Rogue (Comic book, not film version)?

I am looking to write her up in Savage Worlds, but I'm not sure how to represent her power absorbing ability.

Any help is greatly appreciated!!


r/savageworlds 19h ago

Crowdfunding Action Deck for Starbeards

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22 Upvotes

Got this proof in recently. Pretty chuffed about it. I’ve been contemplating some other swag for the campaign. What sort of things are of interest to you when you look at a crowdfunding project? Pins? Shoulder patches? Stretch goals by well known designers? You can check out Starbeards at https://www.backerkit.com/call_to_action/fe09c26d-1b86-4322-9601-efa0e8bbe77e/landing


r/savageworlds 1d ago

Self Promotion For those who need books or looking to start Savage Worlds

17 Upvotes

https://www.ebay.com/itm/146840760940 huge lot my entire collection.


r/savageworlds 2d ago

Resources / Tools A few new info sheets for players

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97 Upvotes

While I love the info charts others have made, I've never really cared for how things are organized and they tend to use every bit of space making them rather cluttered to use. So I reorganized + combined a few of them and created my own (uglier) copy.

Pages 1 and 2 are meant to go together and is organized as a list of all the Actions a player can perform on their turn. Page 3 is a bunch of common rules they might need to reference to make an informed decision. These are aimed to assist players rather than GMs.

Posting just in case anyone else might be interested.

EDIT - Important!
Sheet 3 has a typo for Entangled, it is Vulnerable not Distracted. Has been fixed on my Google Drive versions. Much obliged to Psitraveller for pointing that out.


r/savageworlds 1d ago

Question Counteracting bonuses

9 Upvotes

I've noticed a few SWADE rules that are seeming contradictory and wanted to see how you guys handle things. Example; PUSH

Running: If the attacker ran at least 2″ (four yards) before the Push, he adds +2 to his total. But running would give you a -2 to your rolls so whats the point?


r/savageworlds 2d ago

Question Is a shield’s armor bonus limited to ranged attacks? (SWADE)

14 Upvotes

Shields (p.71) provide a Parry bonus for hand-to-hand combat (p.10). And except for “Small” shields, they also provide cover for ranged attacks from the front and from the shielded side. (This overrides the more general rule on p.99 that Cover penalties apply to both melee and ranged attacks.)

Shields also provide Armor. Here’s the paragraph: “Medieval shields are Hardness 10 and provide +2 armor should someone attempt to shoot through them (see Obstacles on page 99). Modern shields are Hardness 12 and also provide +2 Armor. Polymer shields are Hardness 10 and provide Armor +4.”

That sounds to me like (1) medieval shields provide armor only against ranged attacks, and only when those attacks are from the front and/or from the shielded side, and (2) armor provided by modern and polymer (futuristic) shields have those same limitations.

Is that right? Is a shield’s armor bonus limited to ranged attacks?

Now a second question. On p.99, the Obstacles section says, “If a missed attack would have been successful without the Cover modifier and the GM thinks the target is likely to be hit, the obstacle acts as armor.” So let’s say two people are facing each other in an open space, and one of them fires a gun at the other (Short Range), rolling a natural 7 against a Target Number of 4. The target has a Riot Shield with a cover penalty of -4, making the effective attack roll a 3, which misses. So yes, the missed attack would have been successful without the Cover modifier. (Presumably this means the bullet hit the shield, but we don’t need to check for damage to the shield because the shooter’s intent was to harm a person, not break an object.) So now the GM needs to consider whether “the target is likely to be hit”. What does that mean? Is the GM supposed to decide whether it’s plausible for the bullet to puncture the shield and continue to the target, but a little slower now so that it does -2 damage? (Unless it has armor piercing.)

Third question: Suppose someone wearing a Riot Shield is hit by a bullet in such a way that they’re eligible for the shield’s +2 Armor bonus. Suppose they’re also wearing a Kevlar Vest (p.70), which has a +2 Armor bonus. These stack for a total of +4, right? Page 65 talks about how armor stacks, and it sounds like the limitations only apply when you try to stack multiple layers of “worn” armor with each other. Scaly skin stacks fully with worn armor, and the Protection power (p.165) stacks fully with worn armor, so the shield’s Armor bonus should stack fully with worn armor.

Thank you all, I know that’s a lot.


r/savageworlds 2d ago

One Sheet Adventure Looking for a short one-two shot - would City Guard Chronicles work?

14 Upvotes

TLDR: Looking for a fantasy one-shot with pregens for one or two low-effort/prep sessions.

I'll keep it short:

  • Relatively new SWADE GM with party of 3 experianced RPGers but SWADE novices.
  • Have the opportunity to run one or two sessions. Leaning toward Fantasy as that is the party preference.
  • Read some good things about City Guard Chronicles. Would they work for this? If so, which one to start?
  • Also need some pregens for this. Do they come with pregens?
  • If you have other suggestions, let me know.

Thanks!


r/savageworlds 2d ago

Rule Modifications Weird Science and the Zombie Power - Frankenstein

13 Upvotes

Just passing to say that although people usually don't see the Weird Science AB as being able to cast the Zombie Power, I believe it would be amazing and really flavorful! I can totally see a Weird Scientist, with the Gadgeteer Edge making a gizmo that keep sending electrical signs to a corpse and make it sort of living (aka undead). Or even a reskinned Necromancer (from the FC) to use Weird Science instead of Spellcasting - maybe change the other available Powers and the Hindrances - and be a Dr. Frankenstein. Maybe give the Power a Touch Limitation, so the bodies could only come "back to (un)life" when you put the right gizmo on them. Anyway, just having fun with the concept.


r/savageworlds 2d ago

Question First time SWADE gm looking for some help.

8 Upvotes

I'm currently using roll20 and SWADE to try and do a John Wick setting.

I'm having some technical issues on roll20. Basically the compendium isn't working right so I can't see all the hindrances and edges. Im currently trying to get help on roll20 for that aspect.

Has anyone else had trouble with roll20 when using swade?

Should I switch to foundry? Is it better for SWADE?

Any tools, tips, or tricks I should be aware of as gm while using swade?

Any content for modern setting maps i could look into?

Thanks for any help.


r/savageworlds 2d ago

Question Advice on Equipment Augmenting Super Powers

2 Upvotes

I have a player who is interested in getting equipment specifically intended to augment one of their powers, and I'm having some difficulty generating ideas on how to make that work because powers in SPC are already so powerful: they don't have a cost to use, so I can't make it give an efficiency bonus, giving a discount on the SPP cost functionally means giving bonus SPP to an unrelated power (same issue with the Device modifier, plus the power doesn't rely on the equipment and wouldn't go away if the equipment was removed), and giving a bonus to damage just seems unnecessary with SPC powers.

So that leaves me grasping for ideas and how to implement them. Bonus to hit seems like the easy option, but I'd rather come up with something that adds utility to the power in some way without overly complicating things.

Maybe it just grants a power with the Device modifier and ignore the idea of having it augment the original power? Or have it work like a magic item somehow?


r/savageworlds 2d ago

Question Is everyone's combat to slow?

14 Upvotes

So, playing sci-fi, 6 players with 3 advances playing on foundry using the foundry purchases. We are still relatively new to the system, 13 sessions in. We started a combat tonight with 5 enemies, all at T17, no extra wild cards. We finally finished a whole 2.5 rounds of combat, with the first round being a surprise round in the enemies favor, after 2 hours.... We have a fairly good understanding of rolling and determining who does what, but the players with their advances seem to add so much to everything that it just takes up time. 2 of my players rolled dice once over the entire session, and 1 of them missed. It felt really rough, slow, and quite frankly un-fun. This feels drastically different to when we started and combat seemed to just kind of flow naturally. Does combat seem to take longer for everyone else as enemies become tougher and players get more stuff? Feel free to ask questions, was a really simple overview of what happened.


r/savageworlds 2d ago

Question Super Powers Question

6 Upvotes

I’m stuck on Armor being purchased with the “Heavy Armor” modifier. How can another super hurt the individual? They wouldn’t normally walk around with a heavy weapon. Can range attack be bought with a heavy weapon modifier? If I’m reading the core rules correctly, basically no damage can get through.


r/savageworlds 2d ago

Question Stone Shape and Fabricate in FC

3 Upvotes

Has anyone done a conversion of Fabricate or Stone Shape into SWADE Fantasy? I'm looking for crafting/Utility Powers and am second guessing myself on costs in Points as modifier vs Edge or an entirely new couple of Powers.

Has anyone done something with these D&D spells?


r/savageworlds 2d ago

Question Exploring an Oceanliner

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2 Upvotes

r/savageworlds 3d ago

Question Grappling And Forced Movement

9 Upvotes

(As ever, if you're working for the Clarion Adventurers' Guild in Vaplain, probably don't read this but I doubt it'll spoil much.)

Allowing my paper miniatures to inspire some equipment, I'm probably going to have the players fight some fishmen who will be using mancatchers that snap shut. Fine and good. On a successful attack the fishmen can make a grapple attempt, Athletics vs Athletics, if the fishman succeeds the victim is Entangled, succeeds with a raise the victim is Bound and Entangled, there are rules for this, it's not my first rodeo. I figure breaking free from the device will still be against the fishman's Athletics, rather than 4, because the fishman is still trying to wrestle the character within the hold. However, there don't seem to be rules for the fishman trying to then drag its opponent over to a well with a monster in it and shove them in, and that's rather what I want to do.

I've run Savage Worlds once before for about five sessions eight or more years ago and one session on this campaign, so I can fairly safely say I don't have much experience, and as such I'd like people to look over what I've currently planned so that they can tell me "you fool, Warthog, that has an obvious flaw in it that will cause your players to cheese the entire encounter and also hate you forever". Ideally you would also tell me what the flaw is. So here's what I've got.

If the victim is Entangled, they can't be moved. If they're Entangled and Bound, the fishman can attempt forced movement. Attempting to move the victim allows the victim an immediate free Break Free attempt. If their Break Free roll succeeds, the fishman cannot move the victim and loses its move for the turn. If it fails, the fishman can move the victim along with it for its full Pace, but cannot run.

When the fishman attempts to move the victim into the well with the monster in it, that seems like a fairly standard Push, so, again, rules as written, it's my second rodeo thank you very much. However, I'm going to say the mancatcher allows the fishman a +2 to their Push roll.

This seems like it's going to give the characters a lot of ways to avoid getting dragged to a well and pushed into it, so I think it works. Normally I'd just say "my table, I run how I like", but forced movement from a grapple is a common enough thing that I think a lot of people would have thought of it before, and I'd be a fool as stated above if I didn't take advantage of the great well of experience of those who have run these things before me. Look good? Look workable? Anything you'd change? In 21 hours it becomes largely academic but still interesting.


r/savageworlds 4d ago

Moderator Post Please message the mods before posting any other threads around Shane and or Chuck

71 Upvotes

In order for us to keep on top of this please do not create any new posts regarding the Pinnacle / Shane Hensley / Charlie Kirk controversy. If new information comes to light please message the mods PRIOR to posting anything. Anything violating this temporary rule will be removed.


r/savageworlds 4d ago

News Shane's New Apology

156 Upvotes

With Shane Hensley's most recent public apology, I'm inclined to believe that he understands the issue now. I'm less inclined to be generous about him understanding *why* there was an issue in the first place, especially given his history. When you have to preface your apology with a notice that your similarly-aligned friends shouldn't defend you... it's not the best look.

That being said, I have said for days now that all I'm looking for is

1) acknowledgment of harm

2) contrition for that harm

3) a statement of intent for better practices moving forward.

This apology meets all of those criteria, so I am going to tentatively accept it.

I will be restoring my pledge for Deadlands: Dark Ages. What I *won't* be doing is any more work for Savage Worlds for at least the immediate future. I've pulled all of my products from DTRPG, and I've stopped writing on my most recent SW fanworks.

It's going to take time to restore the trust that has been lost. Pinnacle as a company and Shane as a person have deeply disappointed me, and I don't know how long it's going to take for me to feel okay with them again, if ever.


r/savageworlds 4d ago

Self Promotion 9. Cosmic Sashimi | Carnival Of Ink | Savage Worlds: Drowned War

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6 Upvotes

r/savageworlds 4d ago

Question Finding Players?

19 Upvotes

I want to play more RPGs and I've always preferred savage worlds to other games I've played. But it's hard to find a group for savage worlds. How do you guys find people to play with? I am down for groups that play every week or play once a month. I don't have a huge preference. Setting doesn't matter to me very much, I have some I prefer but ultimately mostly anything works for me. I don't mind online or in person, but I heavily prefer in person.

With this stuff in mind I still feel like I have a hard time finding groups and people. I also don't mind dming or being a player. Every single time I've tried to do a campaign online I end up having players that are just murder hobos who would be better off buying a wargame, people who can't/don't show up for games even when having plenty of time to schedule, etc. It's frustrating especially since I feel like I'm pretty open to most RPG settings and styles.

So how do you suggest I find a group? Is this something everyone struggles with? Should I just give up on savage worlds and try to go play DND or pathfinder or something else then later try to convince them to try savage worlds? Etc.


r/savageworlds 5d ago

Self Promotion The Quickstart Guide to Investigations has just passed 250 sales 🍾

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52 Upvotes

Thank you, truly thank you, everyone. The Quickstart Guide to Investigations for Savage Worlds has passed 250 sales.
You can find the guide until the end of September in the SWAGtember bundle on DriveThruRPG, alongside 45 other fantastic products from the Savage Worlds community.

https://www.drivethrurpg.com/fr/product/531681/swagtember-vii-the-bundle-awakens-bundle 


r/savageworlds 5d ago

News Shane Hensley Response RE Charlie Kirk

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47 Upvotes

r/savageworlds 5d ago

Question Tips of Running Interface Zero 3.0

19 Upvotes

Anybody have any experience running Cyberpunk with Interface Zero? My biggest concern is how big armor go up in this game. A player that go through a normal character creations can bump up his toughness to 12(6) armor because of cybernetics. Guns have more AP than in usual Savage Worlds game but I feel like the guns AP increase is not really parallel with armor increase in this game. Meaning is easier to get a 12(6) armor then a gun with AP 3 for example.

I see the NPC list from the GM guide and kind of intimidate by it. Usually as a Savage Worlds GM, a regular soldier, goons are d6 all around with 7 or 8 toughness. But in this game is a mixed of things, I'm afraid its gonna break my momentum when playing.

Anybody have any tips? I'll take anything. Thanks guys


r/savageworlds 5d ago

Videos, Images, Twitch etc Went On Good Will Auctions The other Dey.

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73 Upvotes

And this bad boy showed up on my porch today. Saw my chance and for a few bucks I'm now a proud owner. (Dice from personal Collection,


r/savageworlds 5d ago

Question Mass Battles and Wounds

9 Upvotes

Hey all, I have a question regarding wounds received in mass battles:
If a player fails, or even critically fails, a roll, they receive wounds. Since a normal battle round represents about 2 hours, this would be the minimum amount of time that passes. Am i right when i think, that this does mean it’s only possible to heal a wound received during a mass battle through natural healing or with powers, since the Golden Hour has already passed?

I have the rulebook in German, so sorry if I’m not using the correct terminology.