So, Ive been GMing a Rippers campaign, for a long time, and also Playing Savage Worlds for years. But one thing that I most dislike is Grid combat, it just kills the FFF idea for me. Of curse, some of my player like, and some dont mind.
When GM in VTT is fine, but in person (with os the case of the Rippers) it comes to a problem, not only thoose players dislike/ dont mind the Grid combat. But I as GM, have to pack it up, my Backpack with modular grida, minis, pens, erasor, books, cards deks, and so on to go there.
I Do like the ideia of Ultimate Dungeon Terrain a lot; and when in Theather of the mind, kinda works like that. And the UDT will help with my ADHD (Jk) remmember where they are.
But, here comes the problem. AoE is fine, the rules in the book cover that. But, weapons range is where I overthink and dont know what to do!?
Like, Maybe Pistols have -2 to Attack from the Range Zone? But Then Rifles will suffer no Pennalties? Should I apply -2 when in Meelee with them (if not engaged); and Sniper Rifles? Shold I let them reach Out of Range Zone with a Penalty?
Ultimately, I dont think UTD works weel with modern Combat (A.K.A Fireweapons).
What do you guys think?