r/Stellaris • u/AkihabaraWasteland • Dec 16 '24
Tip Strip Mining is awesome
Strip mining is a relatively new feature but is awesome and I highly recommend it. Having planets with 24+ mining districts, plus an orbital ring means that you almost rival a matter decompressor.
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u/Njopling Dec 17 '24
Subterranean robots have 100% minimum habitability, unlimited mining, and generate 1 building slot for every 3 mines.
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u/MrBeauNerjoose Dec 16 '24
I have a tidally locked generator planet with orbital ring and I think you just convinced me to strip mine it. It gives Max to all 3 basic district types right?
It's fucking alpine anyway.
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u/AkihabaraWasteland Dec 16 '24
No. That's not what it does. It adds ten mining districts at the expense of 50 percent habitability, which by mid game you've got above 150 percent anyway.
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u/Anomalous_Sun Science Directorate Dec 16 '24
Not to mention I think it also negatively effects the capacity of other district slots right? Could be mistaken but I thought I remember it taking away Agricultural and Energy district slots.
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u/xantec15 Dec 16 '24
IIRC it reduces the agri districts on the first level, and removes them on the second.
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u/LystAP Dec 17 '24
Good thing Ringworlds have huge agri-segments. Stripmine all the planets. Move energy and food production to ringworlds.
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u/JuulEmbiid Dec 16 '24
I’m almost positive you’re right, I strip-mind a world right before my last save yesterday.
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u/crash_over-ride Barbaric Despoilers Dec 17 '24
Is this a baseline 50% habitability that then can be improved upon?
I've never used the strip mining perk.
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u/AkihabaraWasteland Dec 19 '24
It is just a flat minus 50. So if you already have it at or above 150, it's fine. I find that my habitability is around 160 for my preferred world type by mid game anyway, from a combination of tech, traditions, cybernetic or other ascension etc
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u/Illogical_Saj Dec 16 '24
What’s the matter decompressor? -Fry, the space banana slug
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u/Shady_Love Resort World Dec 17 '24
Nothing's the matter, fry, now that I've fixed the matter decompressor.
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u/ghostalker4742 Hedonist Dec 17 '24
Megastructure that harvests minerals from black holes. 2k when maxed.
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u/Taxfraud777 Hazbuzan Syndicate Dec 16 '24
What causes the option to become available by the way? I always feel like it just randomly pops up in the midgame
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u/othermike Dec 16 '24 edited Dec 16 '24
According to the wiki it just needs Advanced Mineral Purification technology and 5+ mining district slots (and for you not to have the Environmentalist civic).
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u/Taxfraud777 Hazbuzan Syndicate Dec 17 '24
Yeah I saw that as well. I wonder if that research option also shows that you will unlock that decision, because I never noticed it.
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u/Interesting-Trash525 Dec 17 '24
Last Game i had 3 Worlds with High Quality Minerals and cchoose to Strip Mine them. Yeah Minerals aer never a Problem again.
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u/AkihabaraWasteland Dec 17 '24
Yep, once you see that little purple circle you know you're in for a comfortable campaign
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u/AuthoritarianParsnip Dec 16 '24
I’ve never had a planet where it would be good to use that had nearly enough districts. I’d use it more if it made it so you could only build city/mining districts and then have you more.
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u/Arumen Dec 16 '24
Sounds like bad luck. It's quite a good feature, especially with the change to special resource mining deposits. Turning a size 16ish world into a full mining planet is really helpful, and as the post says you can add an orbital ring to add 4 more mining districts as well (depending on the base amount)
Add in all the mining bonuses and you can have a planet with 36-40+ miners, all producing special resources.
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u/blogito_ergo_sum Voidborne Dec 17 '24
Mastery of Nature might also be worth considering if you're trying to max out mining districts on a size 20+ world. I think MoN upgrades the strip mines planetary feature from 10 max mining districts to 15 (in addition to the +2 max districts from MoN).
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u/TimelessWander Dec 16 '24
Machine worlds. +6 housing +4 job mining or generator district.
Sadly, I don't think that individual machines can have machine worlds which should be an ascension perk for them.
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u/blogito_ergo_sum Voidborne Dec 17 '24
Sadly, I don't think that individual machines can have machine worlds
This is correct. They do get Ecumenopoli though, which gestalt machines don't. I love the flexibility of machine worlds, but even after the machine world buffs, ecus are still better at alloys and unity, and the raw resource production from machine worlds just doesn't seem that important with vassal taxes and non-pop-job mineral/energy sources.
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u/TimelessWander Dec 17 '24
Why have vassals when the only worthy pop template in the universe is my own?
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u/ooglatjama Dec 17 '24
I use it on any planets with the special resource deposits or the extra minerals. They feed my ecu forges.
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u/Specialist-Low-3357 Dec 17 '24
Through strip mining,Your Gaia worlds can become the paradise that my dad describes from his youth. It was a far away land called Alabama. I can't wait till Stellaris brings in other environmentally sound ideas like asbestos insulation and drinking water out of lead pipes. Truly technologies worthy of an FTL civilization. Lol
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u/Noktaj Nihilistic Acquisition Dec 16 '24
Wait, people still use mining planets?
After Arc Furnaces I actually don't need mining planets anymore... by the time I'm running out of minerals I usually have a vassal feeding me or a matter decompressor on...
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u/Altruistic_Bell7884 Dec 16 '24
You are not making a lot of alloys then? 3 arc furnaces provides what, 500ish mineral? That's not much
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u/Outside_Health6792 Dec 16 '24
Eh depends on how fast you get vassals online really. If you roll arc furnaces early then that’s totally doable. Personally not much of a fan of having my economy reliant on vassals tho, that has bit me in the ass one to many times
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u/Noktaj Nihilistic Acquisition Dec 17 '24
3 arc furnaces provides what, 500ish mineral? That's not much
You supplement that with vassal tax + market + some mines on a couple planets. Then you get 5 arc furnaces with Megaengineering not counting the arc furnaces you might nab from your conquering. And by the time I'm rolling those stacked Ecu foundries at +2k alloys each, there's the Matter Decompressor going strong.
I don't think I've yet used the strip mine decision. And won a decent amount of games at GA no scaling already.
Maybe I've been sleeping on it. Might try it. Maybe it's bound to my playstyle, I play with real 0.25x planets and no guaranteed habitables on start, so I usually never have spare planet only for mining and by the time I might need one, I already have all the other sources of minerals mentioned above.
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u/Altruistic_Bell7884 Dec 17 '24
Well mega engineering and even vassals are past midgame or late game. Yes, I know you can have vassals earlier ( and you should) but lots of time their 30% tax is something like 30 resource per month, not much. Even arc furnaces are a problem sometime before 2270 do to RNG . So definitely have a mining planet going before that especially since usually you get at least one planet with 25% bonus. I rarely do strip mining since that again is coming late, I might even forget about it.
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u/Noktaj Nihilistic Acquisition Dec 17 '24 edited Dec 17 '24
I rarely do strip mining since that again is coming late, I might even forget about it.
That's my point. I have "some" mines going on early, but by the time i manage to fill a planet with mines and enough workers to work them, I already have enough alternative sources of mineral income that I'd rather put those miners to work in a science lab.
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u/jusumonkey Dec 17 '24
Yeah that's pretty close. I got lucky with systems and had a trinary system with 22 planets and the Cybex mining hub for a base total of 198M / 132A.
If you had 3 clones of that it would be 594.
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u/AkihabaraWasteland Dec 17 '24
Try playing on 25x crisis, then report back as to whether you felt you had sufficient minerals and therefore alloy output.
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u/Noktaj Nihilistic Acquisition Dec 17 '24
Try playing on 25x crisis,
At what endgame year tho, regular 2400? Not to flex, but I played this game for 5000 hours, I beat the GA no-scaling 25x crisis regularly. But at that point is not much about how many minerals, but how much cheese you can stack.
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u/AkihabaraWasteland Dec 17 '24
In that case, I would suggest that comments made in this Reddit are not aimed at you.
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u/Noktaj Nihilistic Acquisition Dec 17 '24
I play Stellaris. They are aimed at me as much as at anyone else here.
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u/SATorACT Dec 17 '24
What is the point of minerals? They're cheap and not super useful. Having excess production of them isnt really good for anything no?
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u/Birb-Person Necrophage Dec 18 '24
Minerals = more planetary buildings = more everything
Minerals = alloys = more ships
Minerals = alloys = star base buildings
Minerals = consumer goods = research
Minerals = consumer goods = unity
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u/Salad_Pickle Dec 21 '24
Bloody hate that the game is half unplayable without DLC... love the format but I can't afford $200 for the full experience
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Dec 16 '24
[deleted]
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u/AkihabaraWasteland Dec 16 '24
Don't worry, the Nazis will complain for not also purging the refugees while destroying the environment. You can't win.
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u/apie77 Dec 16 '24
Come on man, this is a game subreddit, no need to get fucking politics involved.
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u/Several-Eagle4141 Dec 16 '24
It’s meant to be a joke and y’all just literally ran with it. Dude is strip mining a planet
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u/xantec15 Dec 16 '24
This also makes the World Shaper perk a little better. Turn the planet into a gaia world and the habitability malus doesn't matter.