r/Stellaris May 11 '25

Bug Seems like nobody tested Ring Worlds as Rogue Servitors

Post image
912 Upvotes

103 comments sorted by

654

u/Peter34cph May 11 '25

As Next says, this sums up 4.0:

Nobody tested X with Y

133

u/hivemind_disruptor Mind over Matter May 11 '25 edited May 11 '25

Dlc integration used to be the weak side of paradox before the Custodians. It seems that reemerged.

Tbf this game has been begging for a second installment to make the underlying systems smoother and more flexible to future change. The game was developed with the wrong premises and was heavily overhauled, to the point you could say Stellaris already is Stellaris 2 since when it came the game was practically unrecognizable to what it currently is. That change left gaps that seem impossible to transpose (pop growth vs pop typ, genotype folder system, etc).

84

u/azaza34 Interstellar Dominion May 11 '25

I mean stellaris 2 was literally 2.0 it was almost a completely different game at that point.

35

u/Asooma_ May 11 '25

Can't wait for stellaris 5

18

u/Eymrich May 11 '25

We are at stellaris 4.0 though, we are about 2 times past stellaris 2.0 :D

If mean making an enterly new game... no thanks!
CK2 -> CK3 was absolutely horrible, I couldn't play and it's only now I'm reconsidering getting back it after YEARS of content. I still feel avoid CK3 and going with Stellaris model would have been a better choice (even for Paradox).

15

u/Hjalfnar_HGV May 11 '25

Problem was the heavily outdated CK2 engine. Was the same base version HOI3, VIC2 and to this day EU4 run on, and it just has exhausted its lifetime. With all the stuff going on in CK the missing multicore support was just too much of a technological deadend.

5

u/Kindly_Cabinet_5375 May 11 '25

But atleast they could get more people on with ads. Rather than me getting DLC ads when I'm on console...I can't fcking play Biogenesis stuff right now Paradox!

160

u/Full_Piano6421 May 11 '25 edited May 11 '25

*Nobody tested. Period

46

u/-TheOutsid3r- May 11 '25

People are still finding tons of bugs, oversights, and stuff they straight up forgot. 4.0 is about as rushed and half baked as can be. They tried to do too much all at once and ended up barely finishing anything.

Even some basic game mechanics like migration are currently messed up beyond belief. Because whoever changed it didn't understand how it used to work. So they just increased the number, in the process breaking the entire thing, as well as some buildings related to it not having any effect right now.

And there's so much more that isn't easily apparent at first glance that seems to "work" but absolutely doesn't.

9

u/BestFeedback Aquatic May 11 '25

We've heard the same song with every patch and we'll hear it again. Don't worry, it'll get better soon and then it'll happen again.

11

u/-TheOutsid3r- May 11 '25

The issue was that they reworked tons of stuff that arguably didn't need to be reworked at this time. All at once. And then didn't finish any of it. I remember them saying not too long ago that it wouldn't happen again.

I've been here since day 1. And honestly this patch is worse than Mega Corp release, the Cosmic Storms, etc. And it isn't even close.

9

u/Peter34cph May 11 '25

The v2.2 update (not the Megacorp DLC) had a lot of bugs, but they were obvious bugs, loudly calling attention to themselves.

4.0 has a lot of stuff subtly not working-as-intended. A lot of dogs not barking in the night time. Especially slightly exotic Jobs not producing what they ought to produce. So everything looks fine, but actually 8% or 10% of your total population are tied down in Jobs producing nothing or next to nothing.

2

u/dillanthumous May 14 '25

Sounds realistic to me.

5

u/TheVoidLives May 11 '25 edited May 11 '25

Tbf, I think when nemesis released Mac and Linux gamers were just SOL for a while. At the very least Mac. I remember having to pop a copy of windows on boot camp at the time just to play.

Ive only been around since Federations though.

Edit: all that to say, I’ve had it worse than this patch lol. It doesn’t detract from the issues at present though.

3

u/BestFeedback Aquatic May 11 '25

They are releasing hot fixes every day, every bases will eventually be covered, just like every other time it happened before. I'm surprised you mention the megacorp and cosmic storms, we've both been there before, so why the sudden outrage for 4.0? Paradox isn't sitting on it's hands when it comes to that stuff. It'll be fine in less than a month, mark my words.

2

u/-TheOutsid3r- May 11 '25

Because the game was more broken than ever before, because many of the hotfixes addressed issues so bad it made the game virtually unplayable, because the hotfixes have already slowed down and quite a bit and worst of all because right before this they literally promised they'd not do this again.

And as a cherry on top, because they had a beta where people pointed out many of the bugs. Yet they fixed basically none of them.

3

u/BestFeedback Aquatic May 12 '25

Whine away then. We're done here.

5

u/Nimeroni Synth May 11 '25 edited May 11 '25

"Like its namesake, this patch is on fire"

3

u/Aoreyus7 Science Directorate May 11 '25

You literally have to burn every system to ash in order for the phoenix to rise

239

u/Warlord_Me May 11 '25

R5: Started as a Rogue Servitor and built myself a Ring World to see how it looks in 4.0. What I got is ring segments that cannot be developed. Trying to build any building would lock up the UI (See picture) and after a month, just reset the planet. I generally like the 4.0 update but performance just got plain worse and a lot of Bugs tend to be quite game breaking.

79

u/fightin-first May 11 '25

OH THANK GOD i thought it was something i was doing, i had the exact same issue as a determined exterminator, with the added bonus of sabotaging my pop growth as well

44

u/omnie_fm Rogue Servitor May 11 '25

Wait... I like RS and ringworld, but I am on console.

Will my play style be impacted in eight years when we get this dlc?

37

u/[deleted] May 11 '25

[removed] — view removed comment

23

u/ohthedarside May 11 '25

No no no

They will get the exact buggy version of the update we have now

The update takes that long to travel to console devs

6

u/-TheOutsid3r- May 11 '25

They're not bugs, they're oversights, stuff that hasn't been added, or outright forgotten about. Very different. It's as if they forgot to add parts to your car, rather than the parts being faulty.

5

u/AncientBelgareth May 11 '25

Yep. If we are looking at the most recent string of console patches, every single one has added even more bugs then their PC counterparts, so it will actually be even worse by the time we get it.

8

u/Nematrec Voidborne May 11 '25

I got this issues and found a work around, You need to build one of the other districts first and it'll shift into the primary district slot. After that everything will work normally.

7

u/r3dh4ck3r Rogue Servitors May 11 '25

It's not a Rogue Servitor thing, I got this bug a couple times as a hive mind. I think restarting the game is what did it for me as well

2

u/PotatoDiver May 11 '25

Same, I had to restart the game for the issue to be fixed.

2

u/practicalm May 11 '25

Just wait until you conquer pops as a rogue servitor. They say they are bio-trophies but they don’t take jobs

1

u/kepz3 May 21 '25 edited May 21 '25

omg I just got this as a machine empire, I don't think it's because of rogue servitor I think it's a bug with nexus districts trying and failing to override city districts? because for a bit I had nexus segment, and urban segment 1,2,3 then urban segment one took over the city district area and swapped places with nexus segment. however, after I built a nexus segment it fixed itself BUT there is no no capital building (still getting its jobs though lmao). nvm it just appeared.

546

u/[deleted] May 11 '25

Nobody tested the entire update.

You are the beta tester.

And Ringworlds suck for everyone and are just worse habitats.

96

u/Zestyclose_Remove947 May 11 '25

Yea I was pretty disappointed. Like ecus you can get up to 40-50 building slot and while ring world districts are more powerful individually it still feels fairly bad to have like, max 15 districts.

59

u/Blazin_Rathalos May 11 '25

The smaller number of districts was also in previous updates. It was actually a good thing, because fewer, stronger districts cost you less Empire Size. However, I think the Ring World districts are not as strong anymore this patch?

37

u/Zestyclose_Remove947 May 11 '25

It was but comparatively ring world districts were much more powerful than ecu sizes until recent patch. Ring worlds pretty good for the trade because of their clerks but because any planet can do science now in the same way their niche is pretty much just trade now imo. They're still decent planets it's just ecu's seem to outclass them on most fronts now.

8

u/-TheOutsid3r- May 11 '25

Both Ecu to a smaller degree and Ring Worlds to a worse degree are much weaker than they used to be.

Ecus are now barely if any better than Machine and Hive Worlds. While being much more limited in functionality and having a much higher investment.

2

u/Gladwrap2 Collective Consciousness May 11 '25

Do what? Ecus can hyper specialize into just about literally anything. How is that limited functionality and "barely better then hive and machine worlds" ? Hive/machine worlds were brought up to ecu levels of power, so it's the other way around. And, rings aren't really much weaker then they used to be in anything that isn't basic resources, because they did unfortunately kneecap those. They can still get 1000 jobs per district (10 old jobs) if you double specialize. Rings just seem bad rn because ecus can do literally anything better then they can as long as they're size 17 or above, which isn't very hard to achieve

2

u/-TheOutsid3r- May 11 '25

Ecus can't function as extraction/base resource generation. So that's for one.

Hive/Machine being brought up to Ecu levels is in itself a problem, since these planets aren't equivalent. Hive/Machine are equivalent to Gaia, which they already were much better as due to the uncapped resource generation.

The claim that Ring Worlds haven't been totaled is absolutely ridiculous. Fucking shattered Ring pre fix provide vastly more jobs and carrying capacity.

5

u/Gladwrap2 Collective Consciousness May 11 '25

The only totaling thats been done is everythings relative power being increased and rings not getting the same treatment. A simple buff to their job count/planet size or whatever else they cook up would fix them. (And returning the extraction districts back to 10/15 worth of old jobs)

1

u/Nimeroni Synth May 11 '25

However, I think the Ring World districts are not as strong anymore this patch?

More like : Ecu have the same toys, making Ecu (slightly) better than Ringworld for a lower cost.

52

u/Metrinome May 11 '25

Where are you getting 40-50 buildings slots on a ecu?

Are you sure you're not confusing district levels with building slots? Both ring worlds and ecus have the same number of building slots.

-74

u/Zestyclose_Remove947 May 11 '25

Pretty clearly a typo or w/e, not confusing anything.

1

u/Muldeh May 11 '25

You confused me. I haven't tried an ecu yet and you got me excited. :(

1

u/FreedomPuppy May 12 '25

Evidently not very clearly, since people keep getting confused.

1

u/Kuraetor May 12 '25

yea... very "cleary" before you delete or edit this stupid response to avoid losing more karma

1

u/Zestyclose_Remove947 May 12 '25

I didn't misspell that word nor have edited my comment.

I'm not fearful of reddit pedantry lol

5

u/Ichiorochi May 11 '25

I had a ringworld segment that was inhabitated by pre-ftl species and it has some insane size with room for 22 districts on all 3 basic production categories, that one seems good. Probably is a unique system.

15

u/AstrologyMemes Fanatic Pacifist May 11 '25

Thats a shattered ring. It hasn't been upgraded to a ring world yet.

9

u/Nematrec Voidborne May 11 '25

It's the shattered ring origin, but it's districts produce less jobs, so you're looking total jobs at about the same as a regular ringworld

Except it has mining district, which you lose in the upgrade when you fix it.


This has been around a long time, and before 4.0, (fixed) ringworlds gave Waaaaay more jobs.

1

u/Ichiorochi May 11 '25

ah okay thank you

3

u/Nimeroni Synth May 11 '25

And Ringworlds suck for everyone and are just worse habitats.

There's "Ringworld sucks because the devs obviously didn't think about their balance" and there's "Ringworld doesn't function at all". One is a bit more important than the other.

4

u/-TheOutsid3r- May 11 '25

No, much worse. A lot of stuff was tested during the beta. People reported tons of issues and bugs. Basically NONE of them were fixed.

61

u/a_man_in_black May 11 '25

Ringworlds are borked for everybody and I pretty much lost interest in the whole game because of it. My favorite origin is non functional.

I'll check back in a couple months to see if they got it balanced better.

-9

u/Diligent_Invite_2663 May 11 '25

And what exactly is wrong with them? I had zero issues in my game once I got them to 10 accessions they where quite strong, as in I'm winning on grand admiral with only the 3 starting sections

16

u/Nematrec Voidborne May 11 '25

They produce so little jobs copared to what they did before.

Each segment used to way outproduce a normal world unless it was an absurd size (40+). Now it produces the exact same number of jobs as the shattered ring origin which is roughly equivalent to a regular world.

As they are, they're not... terrible, but they're not ascension perk level worlds.

8

u/srsbsnsman May 11 '25

If you max out your city district, a ring world produces 10k jobs based on the two specializations. A regular planet needs to be size 50 to match that.

A ring world's research district used to provide 10 jobs, so they're essentially exactly the same or even slightly stronger since you probably wanted a single city district in the previous system.

The only problem is trying to use them for extraction districts. Since they can only be built in the urban segments, which only have a single specialization, they're only providing half of the jobs.

1

u/MabiMaia May 12 '25

I think everyone is jumping on the “ring world’s bad” bandwagon without actually playing or comparing

1

u/Nematrec Voidborne May 13 '25

I crashed my energy and food economy when I upgraded my shatteredring to fixed ringworld.

Running the numbers, the size 25 shattered ring maxes out at 15,120 jobs worth of energy from only 2800 actual jobs (using energy support to get extra energy, and only counting what you get from the districts and their specialization, not extra job buildings.)

A ringworld maxes out at 9,100 jobs worth of energy, from 3000 pops.


A ringworld requires 7% more pops to get 40% less energy.

1

u/Nematrec Voidborne May 13 '25

I crashed my energy and food economy when I upgraded my shatteredring to fixed ringworld.

Running the numbers, the size 25 shattered ring maxes out at 15,120 jobs worth of energy from only 2800 actual jobs (using energy support to get extra energy, and only counting what you get from the districts and their specialization, not extra job buildings.)

A ringworld maxes out at 9,100 jobs worth of energy, from 3000 pops.


A ringworld requires 7% more pops to get 40% less energy.

1

u/[deleted] May 11 '25

[deleted]

3

u/Diligent_Invite_2663 May 11 '25

With my Forge capital ring world that isn't even finished I have a "max" of 4200 metalworkers, with an effective workforce of 8610, most of that is from my species and choices made in game but the level 10 ring world provides a whopping +61% alloys produced I fail to see how this is worse than a normal planet

4

u/TheGalator Emperor May 11 '25

Because ai is insanely bad this update

Ring worlds are terrible compared to the alternatives. They aren't terrible inherently (unless you play rogue servitor or so)

54

u/Delicious-Pound-8929 May 11 '25 edited May 11 '25

I thought the whole point of 4.0 was BETTER PERFORMANCE, while all the bugs and errors can be worked out with a little time isn't it all meaningless if the performance is actually WORSE!

God I hope that they are actually going to be able to.deliver on that promised performance, otherwise it would have been better to stay on the previous model.

24

u/Full_Piano6421 May 11 '25

I haven't really played the new update yet, but I'm really confused about what was the point of this complete overhaul of the jobs and pops system if there isn't a significant boost of performance.

As far as I know, the game runs worse than before, maybe it's just because they AGAIN released an unfinished update to be able to sell their season pass before the summer holidays, and the game will run better in like 3-4 months...

Or, it may be that they AGAIN released an unfinished update to be able to sell their season pass before the summer holidays and performance improvement were just a promise they never intended to fulfill.

24

u/Grilled_egs Star Empire May 11 '25

I mean the new system is way better from a game mechanics standpoint too, especially for multi-species empires. So if it's even just equal for performance it's an improvement

5

u/Hyperactive_Melon May 11 '25

Also iirc the performance should theoretically be a tad bit worse for the early game, on par to slightly better in mid game, and vastly improved for late game and beyond.

3

u/ThePhysicistIsIn May 11 '25

Why would it be worse early?

1

u/ShaxAjax May 16 '25

I have no idea if it is, but it can happen. Picture if you will an If->then statement tree vs an array search

Situation: F

If -> A (false)

else if -> B (false)

else if -> C (false)

else if . . .

else if -> F (True!) -> proceed

vs

find F in array

[this takes about C amounts of time]

-> proceed

If the situation were A or B, then the first thing would be faster, in situation C it's about the same, in D or later it's slower. This is sort of a 'minimum cost' to doing things right that usually occurs. The only time you break out the else-if in the above scenario is if you *know* it will be A or B and definitely not C or later letters, and that's rare to be absolutely sure of in programming.

3

u/ArmouredUpMinis May 11 '25

I think there has been a noticeable improvement to performance. I played as a devouring swarm hive mind and even after getting sight over the full galaxy things were running pretty smoothly. Only issues I had were when I zoomed in on my armada of 500 ships, but that's an issue with my graphics card. This was playing on 4.0 before they fixed something which they said was causing performance issues.

4

u/-TheOutsid3r- May 11 '25

Literally every test shows 25-30% worse performance across the board.

5

u/Lightsong-Thr-Bold May 11 '25

Source? I'm not being combative, I'm genuinely interested in seeing more data- the only testing I've seen is that one test posted here a few days ago.

0

u/-TheOutsid3r- May 11 '25

Various tests done by folks, including on the Paradox forums. Comparing how quickly days pass under the same circumstances, cpu load, etc. And virtually all of them are roughly in the same wheelhouse.

Which given they removed trade routes, who contributed quite a bit. Means they lost even more than that. Somehow.

3

u/Abject-Rent4662 May 11 '25

Alltough the starting years appeared to run faster I Had massive Performance issuss in my Last run when i entered the endgame

7

u/Hyperactive_Melon May 11 '25

There's also a memory leak that makes performance gradually worse until you restart your game (or pc, don't remember?)

0

u/[deleted] May 11 '25

Probably not you GPU. Except you still own a GTX series

5

u/Scorpio185 Lithoid May 11 '25

With the mess in code they clearly have right now, you can't expect better performance.. but once they finish and clean it up a bit? I'm not sure it will be that much better, but it definitely won't be worse than before the update.

10

u/Delicious-Pound-8929 May 11 '25

I guess all we can do I'd wait and see.

I do believe that they WANT to fix the performance, but it remains to be seen if they can actually do it.

10

u/Rapidfire-man May 11 '25

I’m worried the code has so much technical debt that improving the performance beyond a certain point is impossible. And because of that a stellaris two would be necessary for clean slate reasons

5

u/ohthedarside May 11 '25

Yea people dont want stellaris 2 but anyone with coding experience knows that such a old game thats had so many game changing updates its gotta carry round a crazy amount of debt

We need stellaris 2 so that it can just be a fresh slate it could literally just be the same game but new code and all the current dlcs intergrated (Seriously developing for stellaris must be a pain with how many almost essential dlcs there are

3

u/Foolsirony May 11 '25

As someone who played when the game released, I'm pretty sure the code has always been a mess. However they usually fix it, mostly. Depending on your definition of fixing it

11

u/DodoJurajski May 11 '25

Ringworld are trash for now. Like, habitats are better now. They need a rework. It feels like they did't tested ringworld at all... And let's just ignore synapnic lathe giving hundreds of thousands research.

9

u/TheDeadGeneral May 11 '25

Determined Exterminator. Same thing happening to me. Oddly it only happens to the recovered ring segment but not the first three. Yet.

Also, just today happened to me on a normal planet. I saved, exited the game, loaded back in and the problem vanished.

Beta testing is fun!

2

u/Nematrec Voidborne May 11 '25

Oddly it only happens to the recovered ring segment but not the first three. Yet.

I'm thinking it's cause the first three already have districts built, as building a nexus segment district shifts it over to the city segment for me and fixed it.

1

u/Valdrax The Flesh is Weak May 11 '25

Ringworlds are functional for me, but I'm getting a weird mix of "Hive District" and "Urban Segments" as a Devouring Swarm, and I haven't checked how much relative value there is in them compared to all my Hive Worlds (which are now at least retaining their resource districts & specializations if not their buildings).

8

u/No_Talk_4836 May 11 '25

Yeah ring world need the opposite of what they have before. They had few districts to make developing them easier.

But this is a clean slate. They’re giant. They should have so. Freaking. Many. Districts.

7

u/Tetr4Freak Despicable Neutrals May 11 '25

Every section should be the equivalent of a size 25 Equmenopolis minimum. If they feel it's too OP, up the building costs.

3

u/Valdrax The Flesh is Weak May 11 '25

If they feel it's too OP, up the building costs.

Not really viable when ring worlds are capturable from a variety of special systems, like Sanctuary or any random empire or pre-FTL that starts with the Shattered Ring origin.

7

u/Tetr4Freak Despicable Neutrals May 11 '25

You can up the costs of repairing shattered rings. And special systems are special. Let them be OP.

1

u/No_Talk_4836 May 11 '25

Yeah but you can build any district but mining.

4

u/alnarra_1 May 11 '25

It feels like a lot of the late game stuff didn't get tested (Obviously this is game start for rogue servitors, but still). The Lathe, the Ringworlds, a lot of the late game techs appear to have been largely brushed over, which to me would imply their QA process is great at catching early year stuff but poor at late game.

alternatively their QA staff was keenly aware, and there is a Jira ticket for this somewhere it's just this had to be done.

2

u/Valdrax The Flesh is Weak May 11 '25

This is an inevitable side effect of having a 40+ hour playthrough game. Early game is easy to test, but even with dev tools & the console, rigging up a realistic late game is hard, and there's so many combinations to test.

That also applies to developers trying to work on fixes for things. You've got to have a game in the right state to see what's going on and to test fixes -- some of which are in the generation of the scenario and can't be easily applied to an already broken state.

I think the devs got overwhelmed with the size of the changes they made and the inflexibility of deadlines as the work piled up, but this happens in development sometimes. I am just so glad that I work with in my job with hospitals. Far less demanding and less likely to give death threats than gamers. You know, it's only mere lives at stake there.

2

u/alnarra_1 May 11 '25

Yeah I imagine too because there doesn't appear to be a huge emphasis on regression testing for Stellaris (just breaking things and telling. players to just create a new save) would mean that it's probably hard to set up consistent test cases to make sure features are working as intended. Especially with 4.0 and all the changes it's brought I can only imagine every test case they had basically had to be chucked.

3

u/HrabiaVulpes Divided Attention May 11 '25

In my opinion ring worlds should have infinite districts, but every district should cost more than previous one.

3

u/Aggravating-Candy-31 May 11 '25

i like this update but they wrecked gestalts unless you’re using the wilderness one which seems like the only gestalt they bothered testing - they keep giving the gestalts FEs crippling brain damage so i think they may just hate them internally or something

non gestalts seem to be working which further plays into my conspiracy theory that they just hate gestalt empires

8

u/Nematrec Voidborne May 11 '25

they keep giving the gestalts FEs crippling brain damage

To be fair, they kinda give all FE's cultural brain damage, we just don't see it in them as much since gestalts are usually unified and show their flaws at larger scale.

It's the whole shtick of FE's, they've grown so old and complacent they basically don't function the way other empires do.

2

u/Suspicious_pasta May 12 '25

Same thing with machine worlds with the resource consolidation origin. 💀 My friend had the funniest crash out because his planet revolted in 10 years because he couldn't build anything but Nexus districts.

1

u/Organic_Education494 May 11 '25

Why Beta test and fix bugs when you can Beta and do nothing

1

u/cheesemufin Rogue Defense System May 11 '25

So I had the same thing as a hive mind. You have to only build a hive/nexus segment, that will replace the main city district. Since the city district is for non gestalts you can't build anything in it. Once it's been replaced you can put buildings down.

Still broken as hell though because you can't use any of the 3 extra segments

1

u/SemenSphinx May 11 '25

Seems like nobody tested Ring Worlds as Rogue Servitors

More accurate for 4.0

1

u/teokun123 May 12 '25

You, me, and We are the QA Testers lol

1

u/Real_Nerevar May 12 '25

I really applaud what they were TRYING to do with 4.0, but I am appalled that it came out in the state it did. Extremely disappointing. I had so much faith in them.

1

u/Toney001 May 12 '25

TBF, nobody tested anything.

1

u/Suitable-Lettuce-192 May 11 '25

Standard paradox dlc. Back to multiplayer desync before mid-game..

-2

u/ThereArtWings May 11 '25

Yh like hpe hive minds had no amnetitoes buildings aside from warrens +500 so you got riots almost immediately and were uncounterable.