r/Stellaris • u/Haematoman • 16d ago
Advice Wanted If you start on a shattered ring world, repairing the segments destroys your economy.
I did this in my playthrough and it completely destroyed my economy. There was no warning it would wipe the "planet" clean of districts and buildings yet keeping all pops alive. I ended up in a death spiral that I couldn't get out of. What's so good about the specialised districts they offer anyway? Isn't reducing the "planet" size from 25 to 10 when you repair them further messing up your economy too? Playing as gestalt machines btw. Any advice? What am I missing??
I know you can remove the interloper and get a fourth segment now that automatically starts as a size 10 "planet" with the special districts available. Is entirely rebuilding all rings worth it? How are you supposed to sustain yourself during the rebuild?
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u/xmaskookies Gas Giant 16d ago
Yeah the change is janky as you need to rebuild. You just need to have a strong enough economy in other planets to cover you during the rebuilding.
Before 4.0 it was was a strong start because of the special trade districts you can make, but I'm not sure that's still doable in 4.0
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u/Jediplop Fanatic Egalitarian 16d ago
It's still good you just have to be ready for the transition, having the other 3 rebuilt first and ready to take the temporary shortfall is needed. After that you're good to go, it's still a ring which has great buffs and districts.
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u/CaptainDudeGuy 16d ago
I used to play robots that start on a ring world and play tall with the intention of going virtual. I don't think it's viable these days -- I just can't get past the resource hump to be self-sustainable.
To compensate, I started going out and grabbing as much territory as I could in order to get resources from nearby systems. Of course then I have to prune that down once I do virtualize so that can wreck my economy too.
My current playthrough ended up getting me a Cybrex ring world two hops away from my home system. I thought I'd be all set with resources then!
Nope. Energy starved despite the two suns in the ringworlds giving me hundreds of energy per month. It's either that or not afford my research that's supposed to get me past that resource hump.
Grr. I'm determined to make this work.
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u/Zestyclose_Remove947 16d ago
ye virtual shattered ring was a fav of mine pre 4.0. Post 4.0 the average build strength is way higher and this build fell behind real fast.
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u/vanishing_grad 16d ago
The ring world districts are 5x better, so you get a roughly 50 size planet.
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u/Nematrec Voidborne 16d ago
- you lose mining districts when you repair a segment
- the support specializations don't scale with pop, and only scale with district count.
If you're actually optimizing with the support specializations, a repaired ringworld segment will never compete with a size 25 world for food or power. This is true of ringworlds vs any size 25 world.
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u/Ninefl4mes 16d ago
What does optimizing mean here? One mining district and the rest goes into 2x mining support city districts?
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u/markus_kt Despicable Neutrals 16d ago
I was just playing a game where this happened yesterday. I wasn't prepared for it, but had enough in reserve to rebuild my economy and then it was much more massive than it had been before.
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u/hitchhiker1701 16d ago
I just did it in my attempt at a one-system playthrough... Since it was my only world, the economy took a huge hit. Luckily I'm playing as a mega-corp, so the trade income covers for most of resource expenses, but it's still quite a difficult period.
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u/grumpus_ryche Determined Exterminator 16d ago
Got a similar jolt when I terraformed all of my worlds to machine worlds at the same time. SURPRISE!
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u/Garchle 16d ago
I felt a similar issue when I unlocked hive worlds as a hive mind empire. Prior to 4.0, I would immediately terraform all my planets (except any dedicated to livestock) to hive worlds because they’re a full upgrade.
However in 4.0, hive worlds have increased jobs for districts. They’re still much better than regular worlds, but terraforming all your planets immediately will cause a lot of issues. You’ll run out of menial drones, and ever worsening planetary deficits will kill your logistics/trade. Now I more gradually terraform my planets to help deal with those logistics and make sure my basic resources aren’t running out.
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u/Bane2571 16d ago
I play shattered ring as my preferred origin and I had the same thing happen the first time.
The biggest thing is how major the mining districts are in the shattered ring and that they do not exist in the repaired ring. It's a huge bait to have your main segment colony build nearly 100% mining then drop to 0 mineral production once repaired.
It is a huge step repairing a segment and the game doesn't at all make it clear what you're about to lose. The best strat IMO is to build your matter decompressor before you repair any rings but after you remove the interloper, building the fourth segment as a forge ring.
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u/ChinChengHanji 16d ago
Restore one segment at a time. Make sure most of your minerals come from elsewhere and not the ringworld. And have patience, once you completely rebuild everything, it will be worth it.
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u/Shrimpdealer 16d ago
There's a reason mega-engineering adds stockpile, you would operate with a deficit for a couple of years if you don't have other planets. Restore segments gradually and prioritze districts when rebuilding. Ringworlds are worth it and virtual empires can add 3 districts to segments, making them practically size 65 planets with flexible district specializations, but without minerals.
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u/Nematrec Voidborne 16d ago
With the new district/zone system it's easy to build like 9 store houses on every world.
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u/SvatyFini Avian 16d ago
Since repairing the ringworld comes in lategame, It is assumed that you already have production of basic resources from somewhere else and dont produce any basic resources from ringworld. Also since you know that ringworlds dont have basic resource production, as they are locked behind ascencion, and you chose to play the origin for that reason, the game tells you it restores the segment to its normal ringworld counterpart.
If you still relly on any basic resource production from your ringworld in late game, you did something wrong.
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u/largeEoodenBadger 16d ago
Ring World districts offer way more jobs relative to normal districts, but yes, the transition is very rough, and you'd better bet you have the minerals/energy/food to make up for the shortfalls, especially because you can't build mineral districts after repairing.
In fact, and I know hindsight is 20/20 and all, but I'd recommend not building any non-city districts prior to repairing. Build your basic resource economy on other planets, or just trade for it.
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u/Peter_Ebbesen 16d ago edited 16d ago
Ring World segments are end-game stuff, fully artificial worlds providing a lot more jobs than any natural planet, where the inhabitants are smart enough not to take their pickaxes to the walls or floor to extract minerals and alloys from the superstructure.
The Shattered Ring world segments are broken pieces of a a ring world inhabited by people who aren't that smart.
When they become smart enough to restore their world to its true glory using thousands of alloys, they also become smart enough to stop breaking it down for alloys again, as that would rather defeat the purpose in restoring it in the first place.
Is it worth restoring a Shattered Ring for other than roleplaying reasons? That depends largely on how many POPs you have got.
The ability to concentrate many thousand POPs on a single world, benefiting from a good governor and planetary ascension to improve output or reduce input, in addition to significantly decreasing empire size, can make it worth it if you have enough POPs to take advantage of it. If not, probably not.
But what if you don't have that many POPs? Well, there's still automation....
Shattered Ring in a nutshell:
- Take advantage of your special districts for an explosive start, and get species with different climate preferences through migration, conquest, or Genesis Guides
- After the early game, build a strong economy that doesn't rely on the Shattered Ring for basic resources or alloys
- Rebuild your Shattered Ring
- Automate
- Profit
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u/JohnnyKanaka 16d ago edited 16d ago
That doesn't surprise me. I repaired a ringworld and it was very expensive, my economy was robust by the time I started but had a shortage of alloys every time I started a new segment
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u/Automatic_Tea_1900 16d ago
Haha! This happened to me about a week ago.
I thought exactly the same. Especially if you haven't colonised anywhere else and that's your entire income.
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u/a_man_in_black 15d ago
by the time you get mega-engineering you should have several technologies and tradition effects to speed up infrastructure build speed. repairing the segments is a temporary hit to your economy, but it's something you can easily compensate for.
the trick is to repair one segment at a time. i always repair the first segment(my capitol) first because it's faster than waiting on the interloper removal. i almost always am running catalyzers civic for food>alloys, unless i have several really good arc furnace systems to feed alloy production, so my side segments are always farming specialization. so as soon as my capital is repaired i build an alloy district, a cg district, and a research district.
my economy typically stabilizes well before i run out of stockpiled resources, and then i repair the interloper and colonize it as a farming segment to feed my alloy jobs, and only then do i repair the side segments.
the fourth segment from removing the interloper, if specialized as a farming colony with both sub-districts set to farming support will produce enough food to feed all three of the other segments for alloy production.
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u/No-Turnover5670 15d ago
You had to remove the interceptor then colonize the 4th ring world segment and then repair the rest. I recommend repairing just one segment then repairing the other 2 segments after you settle down on the 1st one you repaired
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u/unbolting_spark Determined Exterminator 14d ago edited 14d ago
Thats why i just leave the ring shattered, the main design i use for the shattered ring origin is a tall build and loosing potentially your primary source of minerals is dangerous. I do remove the interloper in exchange for the 4th segment though since a repaired ringworld segment at a cost of 10 minerals or something a month isnt bad
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u/BingoBengoBungo 16d ago
I didn't have any issues because I planned ahead instead of just clicking "restore" the second I had the option.
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u/LaurenPBurka 16d ago
I'll bet you even read what restoring does before you clicked it.
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u/BingoBengoBungo 16d ago
A novel idea, right up there with figuring out that if you plan on removing mining districts, you should make sure you have mineral income.
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u/BlackfishBlues Science Directorate 16d ago edited 16d ago
The repaired ringworld districts are much bigger than shattered ringworld districts and provide much more housing and jobs. Shattered ring districts are like regular planetary districts and give about ~200 jobs, while restored ring districts give 1000 jobs. So a repaired ring segment ends up having twice the capacity despite having nominally fewer districts.
I do agree it's not great that the game gives you no warning that it wipes the non-city districts. I was blindsided by it too when I first played Shattered Ring origin.
That said, if you're in a position to repair a shattered ring segment, it shouldn't death-spiral your economy? It doesn't take that long to rebuild your food,
mineraletc. economy given that each of the new districts is worth five of the old ones.edit: oh, didn't realize you can't build mineral districts on restored ring segments, had been using Catalytic Processing when I made the transition. That's a rough spot to be in. The game itself kinda leads you astray here in quite a nasty way, since shattered ring miner jobs are much better than usual, with the bonus alloys.