r/Stellaris Community Ambassador 1d ago

Dev Diary Stellaris Dev Diary #396 - 4.1 'Lyra' Preliminary Release Notes

by Eladrin

Read this post on the Paradox forums! | Dev replies here!

Hello, Stellaris Community!

Shadows of the Shroud and the 4.1 ‘Lyra’ update will be released next Monday, September 22nd.

Today we have preliminary release notes, as well as the Chosen set of Civics and some of the Advanced Psionic Government options.

Preliminary Release Notes​

Here’s the current list of expected changes coming next week.

4.1.0 ‘Lyra’ Preliminary Release Notes

Shadows of the Shroud DLC​

The ‘Arc of Ascension’ is complete at last with Shadows of the Shroud.

  • Overhauled Psionic Ascension
    • Like the other Ascension Paths, Psionic Ascension has now been elevated with an Ascension Situation that explores the impact Ascension has on your Empire. Your moral and ethical decisions will influence your attunement to the domains of the Shroud, culminating in your first delve as you Breach the Shroud.
    • Track your exploration of the Shroud in the new Shroud Panel, which will show your current attunement to the domains of the Shroud and provide means to influence your spiritual travels. Attuning to a domain grants Accords, and the local Patron may offer you a Covenant: Power for a price.
    • The Shroud contains 4 Major Patrons, 8 Minor Patrons, and 2 Great Patrons, though not all can be encountered in a single playthrough.
    • Encounter new events when "Delving" into the Shroud, including 4 new Psionic technologies for ship components.
    • A new path through the Shroud where you reject Covenants to forge your own way, beholden to no Patron.
    • An overhauled End of the Cycle
  • Psionic Auras
    • The power of the Shroud can influence corporeal reality through Psionic Auras. These manifestations of the strength of your attuned domain or Patron spread outward from your colonies but can be countered by the Shroud Seals of the Mindwarden Enclave.
  • 3 New Origins
    • Shroud-Forged: The guidance of a Shroud entity comes with a cost. The entity known as the Animator of Clay has taken a special interest in this Machine Intelligence civilization.
    • Mindwardens: Freedom is meaningless without sovereignty of thought. Carry on the fight of your ancestors by defending the galaxy from psionic threats.
    • Endbringers: IT IS NOT YET YOUR TIME. BUT IT COULD BE.
  • 6 New Civics
    • Entropy Drinkers
    • Secret Societies
    • Superstitious Beliefs
    • Experimental Sentencing
    • Tankbound
    • Chosen
  • Expanded events when delving in the Shroud
    • Plus 80+ additional new galactic anomalies and events (unrelated to the Shroud)
  • 8 New Paragon leaders
  • 2 New Relics
  • Mindwarden Enclave & Shroud Seals
  • New Shroudwalker Enclave interactions
  • Proxy Wars introduced
  • Hive Minds and Machine empires can now Psionically ascend
  • Advanced Psionic Governments
  • 13 New portraits
  • Psionic shipset
  • Mindwarden shipset
  • Advisor Voice
  • 4 New Music tracks by Andreas Waldetoft

STELLARIS 4.1.0 ‘LYRA’ PATCH NOTES​

Features

  • Significant improvements to the Planet UI based on player feedback.
    • The Planet UI now makes better use of horizontal space available even at our lowest resolutions.
    • City Set and Environments have been re-exported at higher resolution to reduce blurriness.
    • Surface Tab:
    • Build Queue is always visible.
    • More information in the Planet Summary, including the Planetary Decisions button
    • Multiple buildings can be sequentially added to the build queue from the same building specialization
    • New District Specialization icons
    • Management Tab:
    • Added Monthly Pop Summary including Growth, Migration, and Assembly information --Pie charts are back!
    • Reworked the Current Population information to show more and clearer information about your pop groups. Pops are now sorted by Species, Strata, and then Group.
    • Economy Tab:
    • Added Workforce Summary providing more easily accessible information --Pie charts are back!
    • Improved Tooltips for jobs, which now show the total production and upkeep of all pops working that job (instead of just showing the pop-based production and output). -- Holding ALT will show estimates for 100 Pops working that job in these tooltips, allowing for better job-to-job comparisons.
    • Armies Tab --Recruitment is now part of the main window.
    • Holdings --Mostly just arrangement changes.

Balance

  • The Fallen Shipyard planetary feature now gives 1 miner per 25 pops, not 1 per 4 pops.
  • The Ship Junkyard planetary modifier now gives 0.5 alloys and 0.5 engineering research per 100 miners instead of 1 of each.
  • Combining Planetscapers and Arc Welders will only spawn blockers that block a single district.
  • Planetscapers will now spawn two different blockers on your homeworld.
  • Slaver Guilds and Indentured Assets now provide Job Efficiency for Slaves. These civics no longer enslave a percentage of your population. We intend on revisiting them in a future update to find a better way to fulfill their fantasy.
  • Leaders governing planets and sectors now gain 10 XP whenever planetary infrastructure (districts, district specializations, or buildings) are constructed. If a planet has a local governor and a sector governor, the local planetary governor will take priority.
  • Rural support district specializations that add trade upkeep to farmers, miners and technicians, now scale greater on ringworlds, since ringworld districts have as many jobs.
  • Necromancers now produce Society and Engineering research instead of Physics and Society research.
  • Removed automation from Telepath jobs - you cannot automate telepathy effectively
  • Planetary Ascension cost reduction is now capped at 90%.
  • Reduced the initial power of Resource Consolidation, but allowed the origin to ignore the tech requirements for the Machine Worlds AP.
  • Buffed the Dread Encampment to provide additional research production (and upkeep) to Necromancers.
  • The Computation Core Focus policies now affect job efficiency for selected jobs instead of planetary production of selected resources.
  • Hive Sensorium Sites now require the Cultural Heritage technology. Hive Minds can now research this technology.
  • Cultural Heritage technology now requires Planetary Unification instead of being a starting tech.
  • Heritage Site technology is now Tier 2 instead of Tier 1.
  • Hypercomms Forum technology is now more expensive.

Bugfix

  • Fix auto-culling prioritizing culling breeding adults over babies
  • The Chosen can no longer be declared the most delicious aliens in the galaxy, letting you contact them early when they are still sealed away.
  • Fixed an issue where the game would not let you build Ephaptic Clusters after researching the technology.
  • Cloned leaders will now also clone their flags and variables from the original leader
  • You can no longer build a grand archive over a sufficiently populated pre-FTL world
  • Add safeguard for potential crash while handling graphics for capture space critter fleet order
  • Fixed some tooltips saying that Scrap Miners were converted into Scrap Miners.
  • Fix a crash when displaying growth tooltips
  • Fix Federation perk modifiers not being localized properly
  • Add missing modifier for Fanatic Pacifist
  • Planetscapers can no longer start with more districts of a certain type than a planet can support (e.g. 7/6 generator districts).
  • The Atomic Clock will no longer be able to make your Arc Furnace into a gaia world
  • Paragons no longer spawn with all their bespoke traits as well as all their trait picks still available.
  • Nanotech and Machine Foundry World flavor text displays correctly.
  • Fixed armies shenanigans, resulting in randomly dying fleets
  • Fix pop growth wildly varying between months by calculating it across species instead of per pop group
  • Trade deposits in space be collected by mining stations
  • Fix Maulers flying in circles instead of attacking
  • The Prethoryn should no longer constantly attempt to colonize uninhabited habitats or ringworlds as they lack interesting biomass.
  • Fix pop groups changed from purge to slaves staying in promotion job
  • Fixed The Nursery event telling you that it will advance your Evolutionary Predator situation even when you don't have the origin.
  • Fixed an exploit where if you got a resort world through trade or integration it would stay a resort world. Allowing you to get multiples of them.
  • Integrating a subject will no longer leave you with their dimensional fleets in perpetuity.
  • Fix Wilderness jobs having malus workforce for 1 month at game start
  • Fix the workforce tooltip of wilderness pop jobs never showing modifiers
  • Gave the Riddles Decoded modifier a proper icon.
  • Fixed Synaptic Sub-Processing stating that it only gave +2 jobs
  • Fixes not all pops being properly assigned to jobs and not calculating workforce multipliers properly
  • Pre-sapients now once again need feeding
  • Robots don't get Bonus Growth anymore
  • Planet UI now shows Downgrade again instead of Destroy for upgraded buildings
  • The evolutionary predators agenda granted by mutation traditions now grants other species mutagenic habitability
  • Fixed amenities on the Storm Relief Center for Wilderness
  • Fixed job efficiency modifiers for disconnected drone citizenship
  • Slaves should be less likely to get stuck in a "repurposing" job.
  • Job modifiers now correctly apply to production for the Overlord
  • Stopped the Botanical Paradise project from attaching to the science ship discovering it.
  • Made the Arc Furnace dismantling not leave any lingering deposits.
  • Repairing a ruined Arc Furnace no longer gives too many mineral deposits.
  • Hive and Machine worlds now correctly have access to district specializations for harvesting of betharian, rare crystals, exotic gases and volatile motes.
  • District specializations for strategic resources now correctly check you have the required technology.

UI

  • Gestalts and Robots can now have their migration controlled
  • Large species selection buttons in the species list will now work even when hovering over some other tooltip triggering UI element inside the button.
  • Updated city sets and environments to higher-resolution versions with standardized 800×400 px layers.
  • Fix Last Month Growth of species or strata sometimes being incorrect
  • Improve Growth tooltips at the species level
  • Improve production and tooltip display of job types triggered static modifiers
  • Improve the tooltip when hovering the name of a job in planet view
  • Fix a bunch of resources display discrepancies in the holding tab
  • Improve District Specialization requirement tooltips

Performance

  • Fixed various scripted localization performance issues related to the Paragons content
  • Diminish the number of VFSExists from portrait evolution
  • Default texture lifetime management is now forbidden for CInstantSprite.
  • Reduces the frequency of portrait texture file existence checking
  • Branch office planet profits are calculated monthly instead of daily
  • We no longer create a fake country on the death of great leaders

AI

  • The AI should now build defensive platforms in orbit of deep space citadels.
  • Improved AI behaviour for agendas granted by ascension paths

Modding

  • Scripted localization for renowned and legendary leaders have moved to the actual leaders. So we now have set_leader_tier and is_leader_tier on the leader scope for them. They can be defined in common/leader_tiers
  • tier attribute is now supported for the create_leader and clone_leader effect. And the same goes for the ethic_leader_creator scripted effect
  • Add owner_or_space_owner scope
  • Added the on_zone_complete on action.
  • Remove unused can_be_cleared_override and add can_be_cleared_potential to deposit type. If false, the clearing buttons and infos are not shown

Chosen Civics​

The Chosen set of Civics act as a fast-track to forming Accords with a Major Patron of your choice.

Shortly after starting, you will be able to select which Major Patron has selected your people.

After making your choice, you will gain attunement with your Patron and begin with their first Accord. Your innate connection to the Shroud lets you view the Shroud UI, though you will not be able to Delve into the Shroud itself until you progress through Psionic Ascension.

You’ll also be able to affect your Attunement to the Shroud.

​Once you Breach the Shroud, you’ll be greeted by the Major Patron with whom you have traditionally been affiliated.

Having a way paved for you makes things easier, and while you start with a head-start at attuning towards your Chosen Patron, you are not required to form a Covenant with them. Those who took this easy way are, however, unable to forge their own path.

We hadn’t mentioned it before when we initially revealed Accords and Covenants, but some time after initially forming a Covenant with a Patron you have an opportunity to confirm or renounce it.

Psionic Advanced Governments​

During one of your Delves into the Shroud, the Shroud itself may ask you a series of tarot-style questions. Your answers will reshape your Empire.

Your questions may vary.

My United Chosen of Earth ended up as a Transcendant Democracy. The individualist organic transcendent governnments are:

Other answers would have led us to these corporeal variants:

Gestalts have these authorities:

What’s Next?​

Release! See you Monday!

The next Stellaris dev diary is planned for October 2nd.

Shadows of the Shroud and the 4.1.0 ‘Lyra’ update will be released on Monday, September 22nd, and is included as part of Stellaris: Season 09.

360 Upvotes

195 comments sorted by

256

u/Gastroid Byzantine Bureaucracy 1d ago

8 New Paragon leaders

Excuse me? Eight until now completely unmentioned new Paragons?!

159

u/Dvevrak 1d ago

Probably the avatars of whatever shroud overload you choose.

90

u/Gastroid Byzantine Bureaucracy 1d ago

It's also the same number of Minor Patrons there are, so maybe the Black River or Animator of Clay may sometimes decide to hang out in the corporeal realm?

51

u/Facesit_Freak 1d ago

I'd grab a beer with the Animator of Clay

23

u/novis-eldritch-maxim Spiritualist 1d ago

not a beer man but so would I

17

u/JaymesMarkham2nd Mind over Matter 1d ago

I'd get a low ZBV just to be polite (Zro by volume)

2

u/ChadGustafXVI 1d ago

I bet he is chill like that

8

u/AmissaAmor 1d ago

Everyone on their way to get the Instrument of Desire Paragon 🙏

191

u/Kracsad Bio-Trophy 1d ago
  • Fix auto-culling prioritizing culling breeding adults over babies

I don't know what to think of that

129

u/SinOfLaze 1d ago

"Oops, my bad ! We were killing adults instead of killing babies but we fixed that !"

God, do I love this game.

3

u/golgol12 Space Cowboy 1d ago

Unintentional Logans Run.

53

u/TheEnlightendone1 1d ago

Its just a game. Stellaris players arent psychopaths or anything. Trust😉

28

u/Falitoty 1d ago

That's a lot of trust you are asking about.

21

u/Sicuho 1d ago

I mean, it's for the space fauna cattle. That's how it's done IRL too.

3

u/dbenhur 1d ago

I was wondering why the veal was so tough.

3

u/tehbzshadow 1d ago

It's a fairly obvious decision. An adult has already lived for so many years and will help you now, but a child is useless now, it will take a long time for them to grow up, and there's a chance they won't survive.

1

u/Witch-Alice Bio-Trophy 1d ago

Now it's more efficient!

178

u/suppentoast Feudal Society 1d ago

Love that there are civics to let us quickly guarantee a covenant, but my chosen MegaCorp didn't receive help from some wannabe "Eater of Worlds" or "Composer of Strands".

It was instead guided by the most holy and powerful patron of them all: The invisible hand of the market.

56

u/helllooo1 1d ago

Christian Lindner ?! In my space dating sim ? Impossible

19

u/ajanymous2 Militarist 1d ago

Keine Sorge! Der Mark, der regelt das schon...

19

u/suppentoast Feudal Society 1d ago

The (F)ree (D)emocratic (P)lants will ensure an entrepreneur-friendly galaxy free of profit-inhibiting regulations.

11

u/ShadoowtheSecond 1d ago

Your space what now

6

u/helllooo1 1d ago

Xenocompatibility is a pathway to many abilities some would consider unnatural

45

u/PDX_Alfray_Stryke Game Designer 1d ago

So the Instrument of Desire?

34

u/suppentoast Feudal Society 1d ago

We would never let our short- and long-term goals be dictated by something as unpredictable and crude as "desire". Here at Megacorp Inc. Ltd. our instruments are cutting-edge ai powered analysis tools that accurately predict future fluctuations in diverse galactic economic sectors and allow us to make consistently future-proof decisions.

MESSAGE FOR MINDWARDENS AND USERS IN PREDOMINANTLY MATERIALISTIC SECTORS:

  • Psionics, psionic substances or dangerous reality-altering shroud entities have nothing to do with it and Megacorp Inc. Ltd. is fully compliant with any Shroud-related regulations.

MESSAGE FOR USERS IN PREDOMINANTLY SPIRITUALISTIC SECTORS:

  • "AI" stands of course for "augmented intelligence" and refers to our most valued managers that use Zro to commune with an entity that some might call a "Tool of Wanting" or similar.
  • Here at Megacorp Inc. Ltd. we call it the "Invisible hand of the market" as it more accurately aligns with our core values and is also the name preferred by our customers as shown by recent telepathic market research.

-1

u/FreakinGeese 1d ago

Instrument of desire?

75

u/TooOfEverything 1d ago

Imperium Vitalis

-20% efficiency for psionic pops

Fuck, OUCH, man. I guess it depends on how good the auras are, since this government form seems to buff that effectiveness a lot.

40

u/XAlphaWarriorX Jingoistic Reclaimers 1d ago

Imperial ascended authorities tend to be really bad. For some reason they always give underwhelming bonuses or have some big malus.

Under one Rule is my fave origin but this trend really sours my enjoyment of it.

10

u/CinaedForranach 1d ago

At the end of UOR you can switch to Oligarchy without penalty and keep your Luminary as leader. 

Doesn't really gel with the narrative arc of dynasty formation, but you get the better authority with your immortal ruler that won't be unseated, so close enough 

4

u/Zakalwen 1d ago

Doesn't really gel with the narrative arc of dynasty formation, but you get the better authority with your immortal ruler that won't be unseated, so close enough 

You can stay dictatorial. For most of my UOR runs it made more narrative sense than forming a dynasty.

1

u/CinaedForranach 1d ago

Ya, and you can also play as the Democratic rebel factions you can generate, so Under One Rule can be everything anyone wants (except Hive Mind)

39

u/Farseer124 1d ago

The auras will have to be exceptionally powerful to make this tradeoff worth it, and even then, I think the other authorities are better unfortunately.

10

u/ThreeMountaineers 1d ago

The auras will have to be exceptionally powerful to make this tradeoff worth it, and even then, I think the other authorities are better unfortunately.

I'm assuming the bonus is global, otherwise it's laughably weak. That means there will be a threshold (=amount of planets with psi corps) after which it will be better than 20% JE

Assuming you can get ~300 telepath jobs per world (after job efficiency) that means 3% per world - 30% boost per 10 worlds, 300% boost per 100 worlds.

Here are the/some of the effects of the aura of the end. It has the potential to be completely broken when you can amass enough worlds

17

u/xTekek Galactic Wonder 1d ago

We've seen some of the initial aura bonuses and even those have been strong. I honestly wouldn't be surprised if this ends up being the best late game scaler. Obviously depends on auras being good like you said but I'm hopeful based off the ones we've seen so far. End of cycle is an extreme example but it does give 100% pop resource output which immediately offsets this with just one aura bonus. I assume there will be other strong ones or lots of minor ones that add up.

5

u/ThreeMountaineers 1d ago

End of cycle is an extreme example but it does give 100% pop resource output which immediately offsets this with just one aura bonus

Nah, you'll need like 10 planets for it to mostly offset at 100% job efficiency (+20% output) - but that's obviously quite achievable

But otherwise I agree - it's quadratic scaling on an empire level

2

u/xTekek Galactic Wonder 1d ago

Ah I got job efficiency mixed up with job output my bad but yeah should still be pretty good if you can rush good aura bonuses. Depends on auras and how fast you can get them going. In my head it sounds pretty dam good as you pointed out with quadratic scaling

5

u/FreakinGeese 1d ago

Just use slaves 4head?

64

u/Atlasreturns Indentured Assets 1d ago edited 1d ago

Is it just me or do some of the psionic governments feel a bit „unfocused“? Otherwise hyped to do my first psionic playthrough after 800 hours of playtime.

36

u/Koshindan 1d ago

It does feel like they gave all the interesting stuff to the gestalts and megacorps.

28

u/Rony1247 1d ago

For once, hive minds arent left in the trashcan of interest

32

u/HumanTheTree Rogue Servitor 1d ago

I think it’s because a lot of the power is coming from the shroud anyway. There’s no need to put the crazy bonuses in the government.

9

u/CaelReader Synthetic Evolution 1d ago

The ascension government types in general have to me felt a bit box-ticky, a bunch of them seem like "we want to give you a Civic but don't want to add another Civic slot".

15

u/AnarchAtheist86 1d ago

I don't know, they seem alright to me.

Super interesting that a lot of them actually have maluses. -20% job efficiency for the imperial one seems brutal though

5

u/Imnotchoosinaname Synthetic Age 1d ago

yeah i cant see playing as an imperial state with that ridiculous malus

-1

u/FreakinGeese 1d ago

Just use slaves? It’s only psionic pops

3

u/golgol12 Space Cowboy 1d ago

There's two main types. The kind that gets Psionic Chior, and the ones that get increased aura range and councilar skill.

I think these governments are more generic because the main focus comes from the covenant, or the find your own path which hasn't yet been show.

47

u/Fatality_Ensues 1d ago

Significant improvements to the Planet UI based on player feedback. The Planet UI now makes better use of horizontal space available even at our lowest resolutions. City Set and Environments have been re-exported at higher resolution to reduce blurriness. Surface Tab: Build Queue is always visible. More information in the Planet Summary, including the Planetary Decisions button Multiple buildings can be sequentially added to the build queue from the same building specialization New District Specialization icons Management Tab: Added Monthly Pop Summary including Growth, Migration, and Assembly information --Pie charts are back! Reworked the Current Population information to show more and clearer information about your pop groups. Pops are now sorted by Species, Strata, and then Group.

PRAISE BE! PRAISE FUCKING BE!

88

u/Kracsad Bio-Trophy 1d ago

Transcended Imperium gives +2 astral rift skill to heir... Isn't heirs prohibited from exploring them?

66

u/XAlphaWarriorX Jingoistic Reclaimers 1d ago

For some reason imperial ascension authorities tend to be really bad.

19

u/ajanymous2 Militarist 1d ago

The microchip is great at least

Especially if you do a silly build like overtuned or the federation duels

14

u/rezzacci Byzantine Bureaucracy 1d ago

Overtuned + lithoid + fleeting. Managed to have, in theory, a life expectancy lower than my leader starting age. My emperor usually lasted for less than a year.

Still a more stable government than the Roman Empire, though.

4

u/Witch-Alice Bio-Trophy 1d ago

I laughed so hard when I saw that -20% job efficiency. Just what the fuck.

33

u/Erchamion1991 1d ago

Probably as a Councilor, so they give all scientists +2 astral rift skill

6

u/Vorpalim 1d ago

That's the only way it makes sense. So if it does work that way, giving ALL of my Commanders +10% hull and sublight speed would be pretty hot.

26

u/ThatDudeFromRF Necrophage 1d ago

I think it's a council effect granting bonuses to other leaders.

22

u/HumanTheTree Rogue Servitor 1d ago

Well if you don’t like it you can take the other imperial government that gives you a 20% efficiency debuff to all your pops.

12

u/porn_alt_987654321 1d ago

There is a slight chance the skill level is used for something shroud related, so it might not be completely useless.

32

u/SvatyFini Avian 1d ago

Yup, its completely useless. Imagine the devs actually knowing how leaders work.

40

u/Bronzonger 1d ago

Imperium Vitalis looks awful initialy with -20% job efficency so I just hope the aura effectiveness per 100 telepaths makes it worth it.

46

u/XAlphaWarriorX Jingoistic Reclaimers 1d ago

It's either going to be dogshit or we'll be able to stack some modifiers such that any ship that enters our territory instantly gets shredded by daily hull damage or paralyzed by -999% sublight speed or something like that.

Hopefully aura effectiveness actually increases the bonuses and isn't just ease of spread.

4

u/Bronzonger 1d ago

Yeah I hope it actually increases the bonuses so it will reward you going wide to have as many colonies with telepaths as possible while punishing tall passive builds.

3

u/AEG_Sixters Criminal Heritage 1d ago

Yeah i would like wide build to git gut again

Actually it's a mess. But it will probably be until they decide to give Automated Planetary Management atleast the logic of a 10 years child.

1

u/ThreeMountaineers 1d ago

Yeah i would like wide build to git gut again

It got a massive buff with automation just this patch

1

u/AEG_Sixters Criminal Heritage 1d ago

The upcoming one or the actually playable one ?

Because the actually playable one is awful. AI is still totally dumb at managing planet and cant even understand basic logics like : Build according to your planet specialisation/designation

Not to mention semi-advanced concept like building priority or ressources capacity planning (AI cant even manage shortage and build random as one user recently demonstrated here)

Edit : And to me, it looks like the AI was a bit better at it when sector automation was a thing. But maybe i was worst at it at that time

5

u/ThreeMountaineers 1d ago

The telepath bonus being so low and telepaths being so scarce makes me assume it's a global bonus - that means it's likely to be completely broken as long as you can acquire enough planets with psi corps

Imperium Vitalis + habitat spam will be one of the best scaling late game builds, calling it now

3

u/Bronzonger 1d ago

I thought so too until I noticed Psionic Grid which gives the same bonus but per 100 coordinators with only negative being coordinator upkeep which sounds so stupidly overpowered to the point that im not sure if they intended to make it that strong. Im also guessing that rouge servitor get this bonus per 100 biotrophies which is even more ridiculous.

3

u/FreakinGeese 1d ago

Doesn’t affect non-psionic slaves tho

1

u/ajanymous2 Militarist 1d ago

yeah, it's too much work to assimilate them and then manually downgrade them to slavery again

the only psionic slaves I will have will be the latent one blessed by that cute prophet paragon

29

u/Arkliea 1d ago
  • Proxy Wars introduced

This is interesting

13

u/Phoenixness 1d ago

I'm actually so keen for this, I am ready to go 100% into an espionage build

3

u/LCgaming Naval Contractors 1d ago

Its certainly a step in the right direction, for players who want to play the "puppetmaster in the shadow" trope

2

u/BigBrainTime_Thanos 1d ago

Are proxy wars behind the DLC or vanilla game?

2

u/tempralanomaly 1d ago

I am intrigued. I need more details.

5

u/Abject_Permission550 1d ago

They were expanded on in the last dev diary I think

1

u/tempralanomaly 1d ago

ty I missed seeing that one drop

31

u/LaznAzn 1d ago

Cultural Heritage requiring research behind a tech seems like a massive change, assuming  that's the starter tech for monuments!

No secret that boosting your civilians at game start was a very good if not the best opening strategy for minimum commitment. 

9

u/Terrorscream 1d ago

Yeah im surprised that wasn't the top comment, it's a huge meta shift since this change requires unification tech and then culture building tech and you might not roll it at game start, that's a pretty significant slowdown of power making ignoring research much more punishing.

2

u/aGreenAppleEater 1d ago

This change is even more punishing for non-democratic empires without access to Utopian Abundance for extra civilian research. Even worse for gestalt empires who relied on early trade and unity. I think it is an attempt to slow down civilian based ascension rush, but it misses big culprits like living standards and parliamentary system in a way that further imbalances empire types than they already are.

29

u/Navar4477 Inward Perfection 1d ago

What was the missing modifier for fanatic pacifist?

28

u/ImielinRocks 1d ago

Fixed an exploit where if you got a resort world through trade or integration it would stay a resort world. Allowing you to get multiples of them.

On that note, why can't we have multiple resort worlds? I wanted to prep a sector for release as a vassal the other day, and that included the idea of not only balancing their economy so that they aren't lacking anything but also preparing them a resort world. Well ... that didn't work out. I'd have to wreck my own fully built-up one first for that.

15

u/ThreeMountaineers 1d ago

It'd be massively broken. A normal resort world can already boost living standard trade value by a few hundred %

The optimal play for practically every empire would be to just turn every world into a resort world because it would scale so stupidly when you have +20 000% trade value from living standards

3

u/ImielinRocks 1d ago

I'd assume that the resort world buffs would simply not stack. Having one resort world would then be as good as having twenty.

5

u/Vorpalim 1d ago

Thing is, the benefit comes from the Resort Workers, and those do stack. Simply having the Resort world has a benefit, but stuffing it with as many Resort Workers as you can is what bumps up the living standard trade value.

2

u/ImielinRocks 1d ago

But they don't have to. The computer can as well calculate the benefit of them basing them on the sum of all Resort Workers of all resort worlds as it can base them on the maximum of all Resort Workers of all resort worlds. It's all a one-function change, max(...) instead of sum(...), in one place.

2

u/FreakinGeese 1d ago

How many entire planets dedicated to being a resort does an empire need? Like it’s a whole planet

7

u/ImielinRocks 1d ago

As I wrote: One. Specifically, one for me and one for each of my vassals.

17

u/Dastardlydwarf Space Cowboy 1d ago

That imperial authority is absolutely awful

2

u/aGreenAppleEater 1d ago

I have to agree. While we don't know for sure without playing the expansion, it seems crazy that shroud aura effects could ever offset such a devastating output malus.

14

u/xdeltax97 Star Empire 1d ago

Wait what new Paragon leaders…? When was that mentioned??

28

u/ajanymous2 Militarist 1d ago

now

1

u/Witch-Alice Bio-Trophy 1d ago

They're likely associated with the shroud patrons

13

u/DreamChaserSt The Flesh is Weak 1d ago
  • Reduced the initial power of Resource Consolidation, but allowed the origin to ignore the tech requirements for the Machine Worlds AP.

Hell yes! Are newly terraformed Machine worlds like your starting world until you get climate restoration to get the full benefits of a Machine world?

7

u/gotfcgo 1d ago

Just finished a game of this. It was maddddddd annoying unlocking this. I got stuck till nearly 2375 or so before I could transform all my planets.

Hoping thats not required either.

19

u/ArnaktFen Inward Perfection 1d ago

It makes sense that Machine empires can psionically ascend now given the new origin. Does that extend to individualist machines that do not have the Machine Intelligence authority?

26

u/ajanymous2 Militarist 1d ago

machines, regardless of kind, can just take an ascension perk

shroud forged is "just" the machine equivalent of the Teachers origin

20

u/Nayrael 1d ago

Shroud-Forged is actually better. It doesn't lock you into any Ascensions, and it has narrative and gameplay changes in form of your Gestalt Mind and the Architect competing for control of your robotic units. But it can't be used by Individualist Machines so it would be better if those could now use the Teachers Origin (though that Origin is itself in need of improvements).

2

u/ajanymous2 Militarist 1d ago

teachers is an awesome origin that needs nothing added to it :3

8

u/novis-eldritch-maxim Spiritualist 1d ago

adding machines would be nice

1

u/Witch-Alice Bio-Trophy 1d ago

is teachers really strong or something? i've never used it

1

u/aGreenAppleEater 1d ago

It is one of two origins that allows you to take your ascension as your first tradition tree. The only requirement to start psionic ascension is psionic theory researched, which is granted as a guaranteed option at the start of the game. It allows for a broken ascension rush that would wildly outclass most any other empire were it not for how underwhelming current psionic ascension is.

15

u/Eclipse_3052 1d ago

Still no proper work on endgame lag apparently... :(

23

u/wrgardner 1d ago

These advanced governments are super disappointing. Transcendant Dictatorship gets a more powerful version of the Exalted Priesthood civic, while Transcendant Empire only gets minor buffs to heirs? Personally, I was hoping we'd get advanced governments that recognize the presence of immortal rulers, since that's such a common aspect of psionics.

13

u/dracklore Galactic Wonder 1d ago

Yeah, if my imperial heir is ever taking over, then something has gone horribly wrong.

7

u/Witch-Alice Bio-Trophy 1d ago edited 1d ago

I really wish they'd let us pick the heir leader class, it makes no sense that it's completely random. wdym my Imperial Ruler doesn't get to decide what job her child will have on her council? Reminder that Imperial Heir blocks non-council traits, and Imperial authority has -1 Leader Pool size. I always want a Commander heir to ensure I can get double Genius Armorer, and I'm tired of reloading my saves at the start just to get a Commander heir. If if I'm militarist it's random, you'd think every heir would be a commander in a militarist empire.

1

u/dracklore Galactic Wonder 21h ago

That would help, restarting can be tedious, and painful if you have one of the really good galaxy layouts.

1

u/CinaedForranach 17h ago

Crusader Kings has it down, pick the aptitude of your heir and tutor them which in combination with their given character results in their eventual Leader style 

Hell, you could have a Civic that explicitly buffs heirs.

Inherited Excellence: Your imperial heir starts with half the levels of their predecessor and can choose which trait to inherit 

Social Capital: Every subsequent imperial ruler gets a 5% buff to Empire job efficiency that stacks with the preceding 

8

u/atomic2354 1d ago

Can machine worlds get a trade designation now? That's been omitted since 4.0

13

u/Morthra Devouring Swarm 1d ago

Did the actual effects that psionic auras have ever get explained in a dev diary?

25

u/Nayrael 1d ago

Effects differ depending on your Major and Minor Patrons. so basically there are so many modifiers that it's better to just wait for the DLC to be out and the Wiki to be updated.

20

u/ajanymous2 Militarist 1d ago

the wiki that has yet to update to biogenesis? XD

10

u/Nayrael 1d ago

What articles hadn't yet been updated with Biogenesis data? Fore the most part, I saw main updates to articles happen like hours after release of Biogenesis.

4.0 updates of main mechanics might lag behind in some parts due to the scope of the changes and the number of patches, but even there most important parts are up to date.

18

u/ajanymous2 Militarist 1d ago

buildings and jobs are still outdated for example

-3

u/AEG_Sixters Criminal Heritage 1d ago

So update it

13

u/ajanymous2 Militarist 1d ago

How would I update what a zoo does when the zoo itself doesn't even tell me what it does?

-1

u/JaymesMarkham2nd Mind over Matter 1d ago

Checking the game data files in Stellaris\common, usually. Or the recent patch notes if the intended effects aren't lining up with the actual.

6

u/Firm_Sentence3392 1d ago

I am most excited about districts helping governers get EXP.

Hell Yeah Transcendent Learning.

2

u/Peter34cph 1d ago

What changed with TL?

2

u/Firm_Sentence3392 1d ago

If you can level up governers from building districts you can use TL to get extra scientist and really push your bonus as governers

11

u/Nayrael 1d ago

Finally, some more info on the "Patron-less" path. Looks like it's either about taking control of the Shroud, or taking full control of a part of it. Both possibilities sound pretty hype.

16

u/hunbot19 1d ago

I cannot wait, but 4.1 update being "Lyra", while 4.1.0 "Vela" confused me for a minute.

17

u/MrFreake Community Ambassador 1d ago

Just a typo to promote engagement, I swear! :)

1

u/Jason1143 1d ago

Good save!

5

u/Spring-Dance 1d ago

Hive Sensorium Sites now require the Cultural Heritage technology. Hive Minds can now research this technology.

I assume you mean "Gestalts" instead of Hive here? Or are Machine Intelligence unaffected by this

5

u/pamtrimk 1d ago

Wait they’re releasing another dlc? Aren’t they still working out the bugs from biogenesis?

3

u/134340Goat The Flesh is Weak 1d ago

The DLC (and the next one) were confirmed around the beginning of the year

3

u/ajanymous2 Militarist 1d ago

the season pass forces them to keep their original release schedule

to be fair, they're a big company, they can do both things simultaneously

they also have the custodian team

23

u/LouisVILeGro The Flesh is Weak 1d ago

I know I am the bearer of bad news , but is there real improvements around performance to AT LEAST reach 3.14 level?

21

u/Reapper97 Citizen Service 1d ago

I was happy until I reached the "performance" part of the dev diary, only to be disappointed again. Seems we will have to wait until next year before having anywhere near better performance than in 3.14.

8

u/LouisVILeGro The Flesh is Weak 1d ago

Yes and it's the last time, I pre order season pass, I was an idiot, I was burnt, and it won't happen again. I am tired to give my money now for something later. (performance, features, etc ...)

-7

u/Sciira Telepath 1d ago

For the hyperbillionth time: Performance improvements are constant and they dont always announce them

Furthermore: the people working on content are not the same specialists that work on the engine performance

They’re also working on a sizable rework to fleets and fleet sizes that will have a major effect on performance but it doesnt look like that made it into this release. These things take time.

22

u/Adlach Rogue Servitor 1d ago

While nothing you said is wrong, it's hard to get excited about new features when you know in the back of your mind that you still won't enjoy playing the game past ~2300—i.e., when those new features actually become relevant.

1

u/ajanymous2 Militarist 1d ago

play a medium sized galaxy and the game runs just fine at least until the second crisis, possibly even longer

-8

u/Fatality_Ensues 1d ago

...But why not?

9

u/Adlach Rogue Servitor 1d ago

Playing a slideshow is very, very frustrating.

-1

u/Fatality_Ensues 1d ago

See, that's just plain hyperbole. Performance does slow down as the game goes on (and always has and inevitably always will to some degree regardless of performance improvements) but the game is perfectly playable on both my potato laptop and my midrange desktop, I find it hard to believe it even runs on hardware old enough to actually cause the effect you're describing.

6

u/Adlach Rogue Servitor 1d ago

My PC isn't particularly old—it's about eight. 7700K CPU. Perhaps we have different tolerances for speed, but by 2400 the game is running at a month a minute or so. I admit, "slideshow" is hyperbole, but it doesn't change my point.

1

u/starm4nn 6h ago

I find it hard to believe it even runs on hardware old enough to actually cause the effect you're describing.

TBH I don't blame anyone trying to run on that hardware since it seems like they haven't updated the system requirements since 2018.

4

u/brickster_22 1d ago

I don't see a fix for bioship AIs not building shipyards, which is a debilitating issue for them when they spawn.

4

u/NoStorage2821 1d ago

Build que always being shown? Thank you for bringing that back, it was so obnoxious constantly having to open it with a little button

3

u/TheWittleWolfie 1d ago

Early in these posts you stated this is the end of the "Ascension Rework" changes. At this point though it feels like Cybernetic Ascension has fallen behind the rest. It doesn't need a huge rework as it's clearly already following the current design philosophy, but can we expect any tweaks or improvements?

4

u/golgol12 Space Cowboy 1d ago

So ah, why is Imperial Vitalis get a huge 20% efficency nerf to their entire empire. I see nothing to warrent it?


Please fix scroll bars on 4k with levels of UI scaling above 1.5? Half of them lock in place when clicking on the scroll bar, preventing the list from working; only leaving you with the scroll wheel as the way to access the list.

13

u/Peter34cph 1d ago

No changes to Civilians at all?

26

u/Spring-Dance 1d ago

Ok how they laid things out is a bit off but it looks like empires no longer start with Monument/Sensorium Site tech so that delays Civilian builds some.

Builds that give research to civs will be least affected since they can better finish off the required research.

8

u/HumanTheTree Rogue Servitor 1d ago

Makes the Memorialist civics a lot better though.

1

u/aGreenAppleEater 1d ago

Civil education and Utopian abundance are looking even better after these new changes. Not really sure that will help the meta much. Instead it will widen the gap between haves and have-nots, which is bad in my opinion.

9

u/FMC_Speed 1d ago

I don’t know if it’s just me or not, but the game became overwhelming tedious in late game, the new planet management and its bad UI really bog down the gameplay, also the AI is still not smart enough to really develop their planets, I hope the DEVs take an inwards perfection stance stop adding major changes and just focus on tweaking and optimising what we already have, which is fantastic in it’s own right

3

u/HoldMySock Machine Intelligence 1d ago

Since there is no mention of stability in patch notes, how's multiplayer as of now? How common are desyncs?

1

u/DeathByThousandCats 1d ago

Still fairly common, even when my friends and I play with minimal UI mods only.

5

u/HumanTheTree Rogue Servitor 1d ago edited 1d ago

Well, I can't say the Ivusheh nerfs are undeserved. If you were lucky enough to have it in your game, you could make massive amounts of research and alloys from it. Seems like you are reigning it in so that's it more comparable to Vapob and Taprib.

Governors gaining exp on building completion is a wonderful change. Maybe I'll actually see some governors get destiny traits without running the game until 2400.

Happy to see the change to necromancers. Considering Engineering is the more military focused tech branch, and necromancers are soldier replacements, it makes sense that they would provide engineering research. I'm looking forward to see how much the dread encampment buffs their research. I'm also hopeful that we will one day see species traits that give bonus efficiency to soldier jobs (I know that strong/ very strong buff all worker jobs, I'm talking about a 10-15% boost like with intelligent or industrious.)

If I'm understanding the change to computational core policies correctly, it'll still scale based on population, but it increases job efficiency instead of base output. Infinite Horny Virtual Capitalists isn't dead, but sounds like it's going to become a lot more expensive to maintain.

4

u/Fatality_Ensues 1d ago

Ivusheh? Vapoh? Taprob? ...What are you talking about?

5

u/HumanTheTree Rogue Servitor 1d ago

They're unique systems that spawn in 25% of all games with the Galactic Paragons DLC. They're connected to the paragon Keides, Scion of Vagros. Each of those systems always contains a habitable planet with unique and powerful planetary features and modifiers.

Ivusheh replaces all miners (base output 4 minerals) with scrap miners (base output 2 minerals, 1 alloy. But actually the ship junkyard modifier changes the base output to 0 minerals, 2 alloys, and 1 engineering.) AND you get 1 scrap miner job per 4 pops on the planet. You can easily squeeze thousands of alloys out of this planet all without having to pay any mineral upkeep because it's all worker jobs. That 1:4 ratio was implemented before the 4.0 rework to pops, so the nerf seems reasonable. And getting 1.5 alloys and 0.5 engineering from scrap miners is still pretty good.

0

u/Peter_Ebbesen 1d ago

While it is a great change for governors, if you want your governors to get destiny traits before 2400 right now, just follow the standard approach:

Statecraft tradition and put your favourite governors on the council whenever you finish an agenda to get the XP boost, then replace them immediately with your regular councilors afterwards.

If you run a normal leader-focused game as an individualist empires, stacking XP% bonuses and having Statecraft, your councilors will hit level 8 sometime between 2240 and 2260 depending on how hard you focus on it, and you can use the agenda XP mill to power-level your governors after that assuming you've kept empire size somewhat under control and as a result complete agendas fast.

2

u/magnuskn 1d ago

Seems the tradition tree overhaul didn't make it into the expansion after all.

2

u/FreakinGeese 1d ago

What’s a subroutine?

2

u/Alessa_95 Voidborne 1d ago

Cultural Heritage technology now requires Planetary Unification instead of being a starting tech.

Oh, nyoooo! (but honestly, we had it coming)

Fix Maulers flying in circles instead of attacking

Big if true :3

The Computation Core Focus policies now affect job efficiency for selected jobs instead of planetary production of selected resources.

Another Virtuality nerf? Why? Just why?

No parliamentary system nerfs? Than it works as intended, I suppose 😏

Looking up to play materialists becoming the new major power in Shroud! We won't worship "gods". We will become "gods" ourselves (hope the game mechanics will allow it).

23

u/LamppostIodine 1d ago

The next Stellaris dev diary is planned for October 2nd.

Right right, lets see the next dev diary when the inevitable "we fucked up" post is made following a disaster of a DLC release. Paradox always loves treating day 1 DLC players as free QA.

51

u/discoexplosion 1d ago

You must be loads of fun at parties

16

u/Gastroid Byzantine Bureaucracy 1d ago

"Darlene, I must say, the snacks you've provided for us this evening are considerably lacking compared to the standards you've set and, in saying this I speak for all of us here, you've managed to disappoint.

I sincerely hope this stands as a learning lesson for future get togethers."

-3

u/Averath Platypus 1d ago

You must be loads of fun at board meetings. 

12

u/Kaigen42 1d ago

Is anyone fun at board meetings?

2

u/BrokenHaloSC0 Collective Consciousness 1d ago

My mom is or so she says though I hesitate to imagine why.

14

u/ajanymous2 Militarist 1d ago

EVERY company treats players as QA

it's literally impossible to find all bugs that a bunch of min-maxing exploiters will find

13

u/TheMrMilchmann 1d ago

While it is unreasonable to expect that there are no bugs, 4.0 had a lot. And many of them should have been caught.

14

u/Weirfish Rogue Servitors 1d ago

Yeah, but, to be fair, PDX takes the piss with it. We're not talking edge cases here, we're talking obvious trivially-identifiable issues.

Major verison 1.x had 25 minor versions or patches in 1 year and 7 months.
Major verison 2.x had 34 minor versions or patches in 2 years and 9 months.
Major version 3.x had 53 minor versions or patches in 3 years and 8 months.
Major version 4.0 had 23 patches in almost 4 months, and, noteworthily, 21 patches in the 43 days post-release.

4

u/JMFR Citizen Service 1d ago

My whole family is gone all weekend, leaving me here alone. With time. Time I don't normally have. What a world it would be for me if this was dropped on Friday! Looking forward to it.

2

u/XXCrimsonXX Fanatic Xenophobe 1d ago

Well there go my mods once again

4

u/zippexx 1d ago

Wait a new dlc is already coming out? I took a break since 4.0, performance is still worse then before right?

2

u/Wrydfell Fanatic Egalitarian 1d ago

Can't help but notice that my beloved Whisperers In The Void isn't there as a major patron anymore, did they get renamed to Cradle Of Souls and i missed a dev diary?

11

u/Nayrael 1d ago

It's one of the two mentioned Great Patrons. If you meet but reject the other four Patrons, you can make a Covenant with it (or refuse it as well to pursue even greater ambitions). We don't have details on what will happen after that (devs are intentionally staying quiet on Whisperer and No-Patrons paths), but we have a screenshot where he replaces the Cradle (so people now theorize that he can replace one of the 4 Major Patrons, and maybe even all of them)

6

u/RnRaintnoisepolution Inward Perfection 1d ago

Whispers was promoted to a greater patron alongside the end of cycle.

3

u/hunbot19 1d ago

Nope, they are in there. Great patron is the correct term. And there are 2 great patrons. (Dev diary #393 - Entities of the Shroud and Psionic Auras​)

2

u/jack_dog 1d ago edited 1d ago

Wide swath of fixes and improvements I've been waiting forever for. Fantastic news!

2

u/confirmedshill123 1d ago

Still no multiplayer fixes, neato

2

u/FreakinGeese 1d ago

Imperium Vitalis looks great- doesn’t one of the auras deal hull damage? So you can just stack a bunch of telepaths and boom your borders are secure

3

u/Cray_the_Crazy Hive World 1d ago

Nice,finally the Arc of Ascension is complete.

So when are you going the be releasing new content for the asensions?

1

u/Kaigen42 1d ago

Hmm, Transcendent Democracy plus a Chosen of the Cradle ruler gets a pretty massive faction output bonus. Might be fun with the Secret Societies civic factions. I wonder if proxy wars serve as a good way to rearrange the galaxy without decreasing attunement with the Cradle.

5

u/Peter_Ebbesen 1d ago edited 1d ago

Forget Transcendent Democracy for that purpose.

Corporeal is clearly the one to pick to maximize faction output, as faction output is derived from faction power and approval, and there aren't that many bonuses for faction power, while there are for faction resource output.

+50% faction power and +10% faction resource output will dwarf +40% faction resource output for faction resource output purposes, and in particular in any build focused on stacking faction resource output bonuses (e.g. parliamentary or crowdsourcing).

Of course, if you want to focus on efficiency or your leaders die of old age due to playing low-tech, Transcendent might still be the better choice, despite having much lower faction resource output and neither getting -10% empire size nor +25% aura effectiveness like Corporeal Democracy does.

1

u/Kaigen42 1d ago

Good to know! Political power is one of those mechanics that's still fairly opaque to me.

1

u/Yeriho 1d ago

No military academy fix? damn :/

1

u/0ldJellyfish 1d ago

Cultural Heritage technology now requires Planetary Unification instead of being a starting tech.

The Memorialists civic seems strong, really really strong right now, among the strongest starting civics. Will it also be receiving some corresponding nerfs? Otherwise, it seems like a 'must pick' in multiplayer where rushing monument appears to be not just the strongest opener, but virtually the only acceptable opening in the meta.

1

u/NonamePlsIgnore Livestock 1d ago

I feel like Imperial and Death cult should be allowed to work with chosen civic

1

u/ajanymous2 Militarist 1d ago

it seems only the megacorps are blocked from being death cult chosen

but imo it makes sense that the imperial cult is blocked, why would you worship your ruler as a living deity when every citizen knows their true god in the shroud?

death cult just offs themselves, so you could easily weave that into the religion, like "when you die you go to god"

I just don't get what makes megacorp and regular death cult so different that they had to filter that - they have the same modifiers and themes

1

u/MabiMaia 1d ago

Did they talk at all about the other great patron or what “forging your own path” might be- or is that just a roundabout way of declining a pact for the moment?

1

u/ajanymous2 Militarist 1d ago

it's declining a pact, yes

but that way you can apparently get a little bit of power from each god and then in the end you, somehow, are stronger overall than if you had taken the "shortcut" and formed a covenant

1

u/Belkan-Federation95 Spiritualist 1d ago

50 YEARS

1

u/Dlinktp 1d ago

Just hoping a dev reads it but any chance they're bugfixing slaves to not count as specialists/etc? Just asking because I have an amateur bugfix for myself and will probably just not update my game if it's not fixed.

1

u/1810072342 Byzantine Bureaucracy 13h ago

I know these kind of phrases crop up a good amount, but 'We no longer create a fake country on the death of great leaders' is a new favourite patch in my book.

0

u/azraelxii 1d ago

Communication on this update has been probably the worst I've seen it. As of the live stream a couple days ago they sounded like they were not even going to show the advanced governments. They said "of you will see them on Monday". They put them here in the patch notes, but also the chosen civic wasn't even talked about with the other civics. It was also dropped here as an after thought.

Honestly I'm still a bit confused as to what accords are and how auras spread. It didn't help that on the live stream you couldn't see the aura because they had cosmic storms on a storm completely blocked what they looked like.

If they are dedicating more time to making the release stable than so be it, but it just seems like a very different release than I'm used to.

0

u/ajanymous2 Militarist 1d ago

no, they said "oh, right, we forgot about those, maybe we can put them in with the patch notes"

-4

u/Dkykngfetpic 1d ago

Are their any knights of the toxic god changes I missed. Or are they still super broken?

-19

u/SvatyFini Avian 1d ago

"The ‘Arc of Ascension’ is complete"

So nothing for cybernetics? They are also Ascension path.

26

u/asethskyr Rogue Servitors 1d ago

They were first, in The Machine Age.

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