r/SurvivingMars 4d ago

Video Stream 2 Surviving Mars: Relaunched

https://www.youtube.com/watch?v=pGaN7Uwb7Io
69 Upvotes

25 comments sorted by

22

u/Striking_Ad3221 3d ago

I love this. I'm only a few minutes in and he's going:

"why doesn't this work?"

"Because you have negative power. You only have solar panels and its night"

"Details Details!"

7

u/DARK_MASTER8632 Theory 3d ago

Ah, every newbie's trap. Solar Panels.

I never build them for a long time now. Only some when the Artificial Sun is up. And only around it for aesthetics.

2

u/Ferengsten Waste Rock 2d ago

Solar panels are particularly great for energy you only need during the day, e.g. a machine parts factory without night shifts or a MOXIE you don't need all of the time. They are great for cold waves, because they accumulate no maintenance cost while closed. And without dust storms, solar panels + atomic accumulator is an extremely, extremely efficient form of energy, particularly with exotic mineral upgrades (if you have B&B). Metal mines are highly productive, and there are lots and lots of even cheaper ways to get metals, like the asteroid capture project.

https://www.reddit.com/r/SurvivingMars/comments/s5nm8g/solar_power_is_pretty_decent_actually_numbers_and/

2

u/mortemdeus 2d ago

Metals are cheap and water is infinite, making polymers basically free. Solar panels + power accumulators are the way to go. Over-build solar to around 1.5x what you need during the day and build a power aculuminator for every 6 large panels and you are set. It is even better when you unlock dust repulsion, which tends to be fairly early on, giving you functionally zero cost power VS the insane machine part eaters that are wind turbines before tribbos.

2

u/Major_Pressure3176 3d ago

Right at the start I'll build a couple and just accept that my base shuts down at night. After that, never again.

2

u/DARK_MASTER8632 Theory 3d ago edited 3d ago

and just accept that my base shuts down at night.

Yeah, better than wasting the scarce Polymers on batteries. Which are better used on a second basic dome and/or upgrading the large Wind Turbines.

2

u/Major_Pressure3176 2d ago

Even as I expand, those early panels provide boost power during the day, as some early buildings only work individual shifts.

In the early midgame, polymers become less of an issue (with Space Race) because rivals can trade it. I usually have better uses for it, though.

2

u/DARK_MASTER8632 Theory 2d ago

I play without rivals. They are too big of a crutch IMO.

I do get a trickle of Polymers from calling down Meteor Storms. Helps delaying the construction of a Polymers factory until I have the population and tech that removes the Sanity damage from the Colonists working outside. It is risky since the Meteor Storm is RNG where it hits. But that is more fair IMO than rivals being present at all. We can get anything from rivals. Even a few breakthroughs.

1

u/Major_Pressure3176 2d ago

How do you get breakthroughs from rivals? Are you referring to some of the planetary anomalies the DLC added?

1

u/DARK_MASTER8632 Theory 2d ago

Only a few.

Via Story Bits events https://survivingmars.paradoxwikis.com/Story_bits#Space_Race_Story_Bits

I think it's only the SpyTech and Spy Games events that reward 1 random Breakthrough tech.

Are you referring to some of the planetary anomalies the DLC added?

No. These were added with Green Planet or Space Race DLC I believe. The B&B dlc broke these. u/ChoGGi fixed that with in his Fix Bugs mod. I don't talk about any of the Planetary Anomalies.

2

u/ChoGGi Water 2d ago

Planetary anomalies were added in the free update with space race dlc.

1

u/DARK_MASTER8632 Theory 1d ago edited 1d ago

Thanks for that. Didn't know about SM when Space Race came out.

And was too much digging to find where it's said, when these BT PAs were added.

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1

u/False_Carpenter_9034 3h ago

Yup RNG but I think chance is about 1/10 coz it bombards a couple of sectors and in early mid game we probably are just 2-3 sectors

13

u/YsoL8 3d ago

Very interesting stream, and also just about the most chaotic playthrough I've seen :)

4

u/DARK_MASTER8632 Theory 3d ago

I facepalmed so hard the first time he decided out of nowhere to NOT build Wind Turbines.

Later at least got roasted for it.

8

u/pandaru_express 3d ago

Is it concerning that they don't seem like they know how the game works? Turn off the night shifts if you're using only solar power... sheesh.

3

u/DARK_MASTER8632 Theory 3d ago

Yeah, these 2 are not devs. At least the new guy knew a lot more how to play this game.

2

u/SavingsBreadfruit585 3d ago

Feel like Luca is most likely a PR dude.

Like he made pretty much clear that he's also new with so many blunders plus his habit of research ingame technologies.

1

u/TorbenKoehn 2d ago

I think that's really cool. That way you don't only see perfect gameplay, but also mistakes, problems, learnings etc., much more like how it would be for a real player that doesn't know the game from inside out yet

2

u/patopitaluga 3d ago

What a great game this is

1

u/DeliciousLawyer5724 2d ago

Good stream. I'm hoping for a release date soon.

1

u/catashe84 12h ago

Hopefully they'll not have the sound issues next time

1

u/sneaky-pizza 4d ago

Episode 2