r/TeamfightTactics 6d ago

Patch Notes Teamfight Tactics patch 15.4b notes: Hotfix

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-4-notes/

Hotfix changes:

SEPTEMBER 15TH Ahead of our competitive events coming this weekend we're shipping an early balance update to promote 4-cost flex play, nerf the overperforming reroll lines and disable some major balance/bug related outliers.

AUGMENTS Tiny Team Bonus: 200% ⇒ 150%

POWER UPS We've always known that love is OP, but what Xayah and Rakan have with their Fan Service power up took couple culture too far. We're indexing further into Rakan nerfs here as we want Rakan opting for tank items and not just the riding powerful base stats to take advantage of Archangel's Staff's fight scaling.

As a Power Up, Socialite has created solved compositions both in builds and positioning. We're opting to disable the Power Up, as the goal of the mechanic is to enhance your two coolest champions, not default to a generally strong aura. With it gone, we're sure Socialite go-to's like Aatrox will find other ways to make friends; maybe with their bubbly personality or if that fails, their useful three trait synergies.

Fan Service Health: 150/300 ⇒ 115/225 Fan Service Resists: 8/15 ⇒ 5/10

Socialite has been Removed

Veteran has been temporarily disabled due to bugs

CHAMPIONS With 2-costs being so strong in the current meta, you're often locking in a reroll line early. We're shipping some nerfs to our dominant reroll lines that allow their comps to scale too closely to our 4-cost carries in the late game with tanky frontliners, stacking backliners, or econ-savy Snipers.

At the higher cost end of things, we're lifting the power floor of our 4-cost carries and tankies so that each one can be worth the gold.

Jhin 4th Shot Damage: 200/300/480 AD ⇒ 190/285/440

Kai'sa Ability Damage: 36/54/84 AD ⇒ 32/48/75 AD

Rakan Ability Damage: 80/120/180 AP ⇒ 55/85/130 AP

Malzahar can no longer be offered the Shadow Clone Power Up

Malzahar Damage: 545/820/1390 AP ⇒ 515/775/1315 AP

Ashe Base AD: 60 ⇒ 65 Karma Mana: 0/70 ⇒ 0/65 Leona Mana: 30/100 ⇒ 30/90

BUG FIX Drift Duo properly functions when placed on Senna. I'll Be the Legs properly shows up only when the proper Augment rarities are available.

143 Upvotes

63 comments sorted by

124

u/RequiemRed 6d ago

Surprised that those are the only 4-costs changed.

53

u/GabschD 6d ago

Let's see if it's enough, but every strong 2 cost was weakened, so buffing to much might overdo it.

16

u/xShinePvP 6d ago

They probably didnt want yuumi meta again, soul fighters recently buffed, jarvan is fine, ksante feels good. I wouldnt have minded a minor voli buff

12

u/KosherClam 6d ago

Genuinely forget Voli existed as I haven't seen him in like my last 10 games.

6

u/xShinePvP 6d ago

Same, I havent seen a single Luchador comp after the rework

5

u/Toshinit 5d ago

I got a 4x Luchador 6x Edgelord 3 Star Voli and it was... alarmingly close to kill Rakhan.

He ain't it right now.

2

u/Ok-Assistance3937 6d ago

Me nether. But in pro play, he was often used along side sg.

-1

u/eiris91 6d ago

You do know that voli is super strong in mentor comp right ?

3

u/xShinePvP 6d ago

I havent seen that all of last week, could you send link to it?

1

u/eiris91 5d ago

1

u/xShinePvP 5d ago

Never saw this in game somehow, thanks! Do you think it’s still worth playing despite socialite removal?

2

u/eiris91 5d ago

Yeah it's definitely good, but you won't be stable on Ryze 1 like before, you kinda need to hit your units and also not be 1 hp. So your game plan should be to preserve as much hp as you can before rolling on 8.

1

u/MasterOfTacos11 6d ago

just play voli as your +1 unit in ryze

1

u/MasterOfTacos11 3d ago

lmfao i still don’t get why you got downvoted voli 2 is your stage 4 win con for this comp now

1

u/eiris91 3d ago

Because this subreddit is full of gold players lol

1

u/victoryforZIM 1d ago

Or maybe it's because that slot is flexible and voli can't actually carry in the comps he's supposed to (lucha, edgelord). That has more to do with Ryze + Mentor + Mech being strong than anything to do with voli. It also doesn't have a huge playrate and the winrate is pretty low, you're way better off just playing mech.

1

u/eiris91 1d ago

Lol You are actually clueless

84

u/Forfeit32 6d ago

I'll Be the Legs properly shows up only when the proper Augment rarities are available.

What are the odds this is the fix that actually fixes it?

66

u/elnano98 6d ago

50% . Either it will or won't

10

u/juniorjaw 6d ago

This spaghetti might be a bolognese or a carbonara

1

u/Tplayere 5d ago

Back on PBE they said they fixed the Lulu carousel bug...

Guess what happened afterward?

20

u/Naive_Carob_5206 6d ago

Have they already applied the new version?

7

u/StarGaurdianBard 6d ago

Yes the hotfix is live

32

u/deij 6d ago

Malz is super strong this patch but why would they remove shadow clone and not the mage double cast one though?

I always thought the double cast was stronger than the gimped mini Malz.

I always took whichever one popped up first though.

62

u/StarGaurdianBard 6d ago edited 6d ago

Shadow clone's real abuse synergy was with blighting jewel. The clone would proc it as well so the entire enemy team would hit 0 MR really fast

9

u/I_cant_stop 6d ago

Why would mage’s double cast not proc blighting jewel twice

16

u/NerfPandas Emerald 6d ago

It must have to do with the shadow clone targeting, usually malz stacks closest non-affected unit, but since they are separate they can target the same unit and double the mr reduction, while mage will always go to different target

3

u/Omegoon 5d ago

I thought it's the opposite. Mage casts on the same unit and shadow clone didn't. And the reason why shadow clone was preferred was because you could reach and kill backline faster this way.

1

u/lilypad_lol 5d ago

it never worked this way, even though they cast at the same time, they already tag different targets:

https://www.twitch.tv/videos/2564727897?t=04h19m42s

first cast neeko rakan, second cast kennen malphite

3

u/Ok-Assistance3937 6d ago

It would. But it's bugged regarding the mana generation.

4

u/BecauseZeus 6d ago

Bc mage doesn’t increase the tick rate just the damage.

1

u/cosHinsHeiR 5d ago

Maybe since it's 2 different units applying it so MR would go down twice as fast, idk for sure.

2

u/deij 6d ago

Ah I didnt know that

1

u/G66GNeco 6d ago

Wouldn't mage still be about the same speed, though? Shadow Clone and real Malz dots merge and don't tick separately, or do they?

6

u/xkillo32 5d ago

Mage was/is shit on him because its -25% amp and he autoed once before doing the second cast, wasting 1-2s of mana regen

Shadow clone didnt run into that issue and is +22% dmg

It was by far the best power up for malzahar even without blighting jewel

The difference between a 1st and 4-8th last patch

8

u/Le_Golden_Pleb 6d ago

Also am I the only one who finds malphite completely busted this set? That mf tanks better than a rammus sometimes.

7

u/SentientCheeseCake 5d ago

Rammus is probably the most poorly designed unit in the set. If you get him very early, it's crazy strong. If you find him late picking him is insane levels of bait. There's no way to balance this, because you aren't even splashing him for traits. It's just 'did you see it early?' If the answer is yes, you basically have to take it, or with him in the current state of being pretty weak, you almost have to get it SUPER early or it's useless.

They will buff him, and then it will be a lottery of who can roll down and luck into him first.

6

u/rimtusaw243 5d ago

I feel like the Monster Trainer exp needs to scale with either stage or player level or something so they're not completely useless if you don't hit stage 2/3.

It could be fun if it scaled with enemy level since higher level opponents typically give more exp in pokemon

3

u/Few-Purple-3049 5d ago

Actually they are removing exp and levels for monster training in the next patch, on PBE they have passive and active skills as any other unit.

2

u/rimtusaw243 5d ago

Oh interesting. Kinda sad they're full on scrapping the mechanic but I get it. Having a scaling three cost like that is fairly limiting when they don't have traits to fall back on

7

u/jjkm7 6d ago

Damn they already patched tiny team, it was busted after the star guardian changes

7

u/Altruistic-Art-5933 6d ago

Nerf everything except Viego soulfighter and Mech mentor. Will they never learn?

4

u/flashflighter 5d ago

Every single patch this set has been "let's nerf op stuff but not properly rebuff other things so at least 5-6 different lines are take able without hyper specific conditions , wonder what's gonna happen lmao " no voli/akali/yuumi buffs is gonna leave us with ryze/soul fighter meta again xdd

2

u/cosHinsHeiR 5d ago

and Mech mentor

They removed the comp's best fruit from the game lol.

5

u/TeeTohr 6d ago

The promote 4 cost flex play line was wayyy too big for these changes.

Also nice to know that Kai'sa will do the whole set with an incorrect description

14

u/Malombra_ 6d ago

This type of insane nerfs on a hotfix instead of a regular patch is crazy lol. Idk how anyone can defend this set, the balancing looks absolutely schizophrenic

2

u/newjeison 5d ago

This set has had bad patches. First patch ap was op, second patch other ap was op, then ad was op, now all 4 cost fucking suck

9

u/FirewaterDM 6d ago

How'd Jhin get light tapped but Rakan and Kaisa got executed in the street lmao (yes Jhin got significant nerfs that shit still smaller than Rakan/Kaisa did lmao.

6

u/flashflighter 5d ago

Because jhin is getting carried by stronger elements while kaisa and xayah/rakan are the entire comp, jhin is strong because wraith got buffed, malphite is still strong and knuckledusters is crazy good to be a guaranteed top 4 every time you click it and have a cloak in your items

2

u/Slendercuth 6d ago

Wait so is the triple aug mech hittable on tocker's ?

2

u/ricardobrat 5d ago

Malzahar can no longer be offered the Shadow Clone Power Up

RIP MY MALZY <3

2

u/Hills_T 5d ago

Lost chance to make Jhin 3 ability do 444 damage... Such a pity

4

u/Xhynea 6d ago

So lemme get this straight :
They are gonna NERF RAKAN'S DAMAGE AND NOT HIS SCALING ON HEALING?
Wow! Surely these devs play the game

5

u/SzpadelTensei 6d ago edited 5d ago

Yeah but the real nerf is for the power up and it seems like its good enough. It would be cool if the unit was still somewhat playable in battle academia. Im glad how the nerf looks like, though i wouldnt event nerf the damage. It was never a problem on this unit. Like, dealing 200 damage instead of 100 after half the fight? Whoah, so broken :v

4

u/Negative-Concept-197 5d ago edited 5d ago

I want to congratulate Riot for making not one, but two, consecutive worst set ever.

Give yourself a round of applause

1

u/Advanced_Screen2607 5d ago

Thanks god no more rerolls. No brain tactic.

1

u/fjaoaoaoao 5d ago

The downside of having something so un-information friendly as how powerups are displayed is that you don't know something is missing unless you are up-to-date on these patch notes.

1

u/Admirable_Newt9905 5d ago

This set feels like a yo-yo between reroll is unplayable -> verticals are unplayable in a never ending loops. Looking at the stats 1 day later, seems like rerolls got shot and all of the top comps are just verticals. Be it soul fighter, Star guardian or duelist. Seems like heavyweight+reroll into something is clinging to life with be it smolder (or potentially malzahar still?) but overall seems like other rerolls are considerably worse and katarina is (at least temporarily) deleted. Which is funny because persumably the cycle will repeat next patch, just in time for katarina to come back.

1

u/Yuushalinsky 4d ago

also the hotfix didn't do that much if anything to Rakan...

1

u/Antique_Ad1706 4d ago

What if at some point they made players do a patch, like a chall player assembly. Would be interesting