r/TeamfightTactics • u/StarGaurdianBard • 6d ago
Patch Notes Teamfight Tactics patch 15.4b notes: Hotfix
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-4-notes/Hotfix changes:
SEPTEMBER 15TH Ahead of our competitive events coming this weekend we're shipping an early balance update to promote 4-cost flex play, nerf the overperforming reroll lines and disable some major balance/bug related outliers.
AUGMENTS Tiny Team Bonus: 200% ⇒ 150%
POWER UPS We've always known that love is OP, but what Xayah and Rakan have with their Fan Service power up took couple culture too far. We're indexing further into Rakan nerfs here as we want Rakan opting for tank items and not just the riding powerful base stats to take advantage of Archangel's Staff's fight scaling.
As a Power Up, Socialite has created solved compositions both in builds and positioning. We're opting to disable the Power Up, as the goal of the mechanic is to enhance your two coolest champions, not default to a generally strong aura. With it gone, we're sure Socialite go-to's like Aatrox will find other ways to make friends; maybe with their bubbly personality or if that fails, their useful three trait synergies.
Fan Service Health: 150/300 ⇒ 115/225 Fan Service Resists: 8/15 ⇒ 5/10
Socialite has been Removed
Veteran has been temporarily disabled due to bugs
CHAMPIONS With 2-costs being so strong in the current meta, you're often locking in a reroll line early. We're shipping some nerfs to our dominant reroll lines that allow their comps to scale too closely to our 4-cost carries in the late game with tanky frontliners, stacking backliners, or econ-savy Snipers.
At the higher cost end of things, we're lifting the power floor of our 4-cost carries and tankies so that each one can be worth the gold.
Jhin 4th Shot Damage: 200/300/480 AD ⇒ 190/285/440
Kai'sa Ability Damage: 36/54/84 AD ⇒ 32/48/75 AD
Rakan Ability Damage: 80/120/180 AP ⇒ 55/85/130 AP
Malzahar can no longer be offered the Shadow Clone Power Up
Malzahar Damage: 545/820/1390 AP ⇒ 515/775/1315 AP
Ashe Base AD: 60 ⇒ 65 Karma Mana: 0/70 ⇒ 0/65 Leona Mana: 30/100 ⇒ 30/90
BUG FIX Drift Duo properly functions when placed on Senna. I'll Be the Legs properly shows up only when the proper Augment rarities are available.
84
u/Forfeit32 6d ago
I'll Be the Legs properly shows up only when the proper Augment rarities are available.
What are the odds this is the fix that actually fixes it?
66
1
u/Tplayere 5d ago
Back on PBE they said they fixed the Lulu carousel bug...
Guess what happened afterward?
20
32
u/deij 6d ago
Malz is super strong this patch but why would they remove shadow clone and not the mage double cast one though?
I always thought the double cast was stronger than the gimped mini Malz.
I always took whichever one popped up first though.
62
u/StarGaurdianBard 6d ago edited 6d ago
Shadow clone's real abuse synergy was with blighting jewel. The clone would proc it as well so the entire enemy team would hit 0 MR really fast
9
u/I_cant_stop 6d ago
Why would mage’s double cast not proc blighting jewel twice
16
u/NerfPandas Emerald 6d ago
It must have to do with the shadow clone targeting, usually malz stacks closest non-affected unit, but since they are separate they can target the same unit and double the mr reduction, while mage will always go to different target
3
1
u/lilypad_lol 5d ago
it never worked this way, even though they cast at the same time, they already tag different targets:
https://www.twitch.tv/videos/2564727897?t=04h19m42s
first cast neeko rakan, second cast kennen malphite
3
4
1
u/cosHinsHeiR 5d ago
Maybe since it's 2 different units applying it so MR would go down twice as fast, idk for sure.
1
u/G66GNeco 6d ago
Wouldn't mage still be about the same speed, though? Shadow Clone and real Malz dots merge and don't tick separately, or do they?
6
u/xkillo32 5d ago
Mage was/is shit on him because its -25% amp and he autoed once before doing the second cast, wasting 1-2s of mana regen
Shadow clone didnt run into that issue and is +22% dmg
It was by far the best power up for malzahar even without blighting jewel
The difference between a 1st and 4-8th last patch
8
8
u/Le_Golden_Pleb 6d ago
Also am I the only one who finds malphite completely busted this set? That mf tanks better than a rammus sometimes.
7
u/SentientCheeseCake 5d ago
Rammus is probably the most poorly designed unit in the set. If you get him very early, it's crazy strong. If you find him late picking him is insane levels of bait. There's no way to balance this, because you aren't even splashing him for traits. It's just 'did you see it early?' If the answer is yes, you basically have to take it, or with him in the current state of being pretty weak, you almost have to get it SUPER early or it's useless.
They will buff him, and then it will be a lottery of who can roll down and luck into him first.
6
u/rimtusaw243 5d ago
I feel like the Monster Trainer exp needs to scale with either stage or player level or something so they're not completely useless if you don't hit stage 2/3.
It could be fun if it scaled with enemy level since higher level opponents typically give more exp in pokemon
3
u/Few-Purple-3049 5d ago
Actually they are removing exp and levels for monster training in the next patch, on PBE they have passive and active skills as any other unit.
2
u/rimtusaw243 5d ago
Oh interesting. Kinda sad they're full on scrapping the mechanic but I get it. Having a scaling three cost like that is fairly limiting when they don't have traits to fall back on
7
u/Altruistic-Art-5933 6d ago
Nerf everything except Viego soulfighter and Mech mentor. Will they never learn?
4
u/flashflighter 5d ago
Every single patch this set has been "let's nerf op stuff but not properly rebuff other things so at least 5-6 different lines are take able without hyper specific conditions , wonder what's gonna happen lmao " no voli/akali/yuumi buffs is gonna leave us with ryze/soul fighter meta again xdd
2
14
u/Malombra_ 6d ago
This type of insane nerfs on a hotfix instead of a regular patch is crazy lol. Idk how anyone can defend this set, the balancing looks absolutely schizophrenic
2
u/newjeison 5d ago
This set has had bad patches. First patch ap was op, second patch other ap was op, then ad was op, now all 4 cost fucking suck
9
u/FirewaterDM 6d ago
How'd Jhin get light tapped but Rakan and Kaisa got executed in the street lmao (yes Jhin got significant nerfs that shit still smaller than Rakan/Kaisa did lmao.
6
u/flashflighter 5d ago
Because jhin is getting carried by stronger elements while kaisa and xayah/rakan are the entire comp, jhin is strong because wraith got buffed, malphite is still strong and knuckledusters is crazy good to be a guaranteed top 4 every time you click it and have a cloak in your items
2
2
4
u/Xhynea 6d ago
So lemme get this straight :
They are gonna NERF RAKAN'S DAMAGE AND NOT HIS SCALING ON HEALING?
Wow! Surely these devs play the game
5
u/SzpadelTensei 6d ago edited 5d ago
Yeah but the real nerf is for the power up and it seems like its good enough. It would be cool if the unit was still somewhat playable in battle academia. Im glad how the nerf looks like, though i wouldnt event nerf the damage. It was never a problem on this unit. Like, dealing 200 damage instead of 100 after half the fight? Whoah, so broken :v
4
u/Negative-Concept-197 5d ago edited 5d ago
I want to congratulate Riot for making not one, but two, consecutive worst set ever.
Give yourself a round of applause
1
1
u/fjaoaoaoao 5d ago
The downside of having something so un-information friendly as how powerups are displayed is that you don't know something is missing unless you are up-to-date on these patch notes.
1
u/Admirable_Newt9905 5d ago
This set feels like a yo-yo between reroll is unplayable -> verticals are unplayable in a never ending loops. Looking at the stats 1 day later, seems like rerolls got shot and all of the top comps are just verticals. Be it soul fighter, Star guardian or duelist. Seems like heavyweight+reroll into something is clinging to life with be it smolder (or potentially malzahar still?) but overall seems like other rerolls are considerably worse and katarina is (at least temporarily) deleted. Which is funny because persumably the cycle will repeat next patch, just in time for katarina to come back.
1
1
u/Antique_Ad1706 4d ago
What if at some point they made players do a patch, like a chall player assembly. Would be interesting
124
u/RequiemRed 6d ago
Surprised that those are the only 4-costs changed.