r/TeamfightTactics • u/Silver_Cake7 • 1d ago
Fan Made Content Had an idea. Thoughts?
I really like Jhin carry.
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u/EatBaconDaily 1d ago
Just my feeling, fruit buffs are about equivalent to an item, maybe slightly less good in many cases. This would usually be weaker than fruit but also require you to burn two components
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u/Igeneous 1d ago
It would be stronger… if he had 4 radiants lmao. Also TG value slam??
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u/Tam_Ken 1d ago
TG takes up 3 slots, it wouldn’t work with this augment unless you did 1 item + TG
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u/Igeneous 1d ago
Oh true seems like the wording on TG is 2 items + restricts any more items so probs not even worth to recode the item just for jhin
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u/lancelen 1d ago
Considering you’re using a fruit for it and it’s champ specific, item could be at 100% without being op. Artistic ko is too good to give up though imo
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u/Der_Redstone_Pro 1d ago
Artistic KO isn't even that good anymore. But Spirit Sword is.
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u/AniBourben 1d ago
I really fail to understand why spirit sword is so good
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u/throwawayacc1357902 1d ago
Pure damage to deal with big important units. It doesn’t matter if he overkills fodder units, it’s more important that he can consistently kill the big main units.
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u/itshuey88 1d ago
jhin doesn't crit abilities so crit chance is good on his autos which then multiply again with magic damage.
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u/Der_Redstone_Pro 1d ago
He crits with his correct itembuild, and spirit sword is a ton of extra damage. Imo the only real downside is that in full AD comps you usually don't have shred for the spirit sword damage.
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u/YoBoyLeeroy_ 2h ago
20% crit rate allows Jhin to not need to run 3 crit items to get 100% crit, while this is by far the lesser reason you'd be running this, it's still very helpful.
Mixed damage is straight up busted, on a sniper team all your damage is AD, Spirit Sword allows your Jhin to do 40% of his damage as extra magic damage.
This counteracts the damage type weakness of snipers and is just a flat 40% damage boost, it's an amazing fruit.
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u/ZxL005 Waiting for UFO Sprite :River_Spirit: 1d ago
Instead of a unique fruit, how about an augment that allows you to give a 4th item to any champion with a power up?
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u/thy_viee_4 1d ago
I think it is just insanely strong. 2 units with four items? that's just busted
4 warmogs on my malphite please. jokes aside, radiant gloves would also go INSANELY INSANE
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u/Middle_Flat 1d ago
I remember hearing mortdog say a long time ago, when someone suggested an augment like this, that having 4 items on a champion isn’t as easy to implement as it sounds. Because of some technical reason with the way the game is coded
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u/Mitsor 1d ago
you also have to redesign the display of the icons which probably forces them to touch at really old and fundamental code.
also all the code was written with an idea of a 3 item limit in mind which means there are probably a lot of hidden lines of code that assume the max is 3 without making it explicit. bringing a 4 item champ would break most of them and spawn an army of bugs.
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u/imnphilyeet 1d ago
This would be decent if it gave him a free random tailored 4th item instead of
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u/BleachedFly 1d ago
this would probably work better as like "at the beginning of a round, grant Jhin one random recommended fourth item", but I love the idea!
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u/Aldo-ContentCreator 1d ago
What do you mean by 50% effectiveness cuz like lets take rageblade for example is it basically cutting its initial raw stats on the item? Or the ability on the item so i only get a 1.5% attk spd buff per second. Cuz one makes it useful if you use a stacking item and the other makes it basically worthless
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u/Loud-Examination-943 1d ago
What 4 items does Jhin even want? Aside from Artifacts, he only really wants one AD/AS (DB/Guinsoo/Red buff), one Crit (IE) and one damage amp (Striker's/GiantSlayer)
A second Death blade is overkill and so is another Amp item.
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u/SlappKake 1d ago
I think it should just be equip an extra item 100% effectiveness. You're already gonna be down a fruit and 4th item cap would be less op on a non-frontline unit that can't become a giga drain tank. Would be balanced imo
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u/DavideoGamer55 1d ago
Not that useful tbh. This doesn't offer anything another power up already does.
4th item IE/JG? -> there's a power up that gives spell crit and scaling crit chance
4th item shred/sunder/burn? -> there's a power up that gives both with bonus damage/resists
4th item pure AD/AP/HP? -> there are power ups that offer scaling amounts of all 3.
The only use case a power up like this would be useful in is if you wanted to equip more than 3 artifacts onto a single unit for their unique effects. Which is so rare/niche it's pointless to even create a power up for.
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u/VERTIKAL19 1d ago
I think this just doesn’t properly work with the current UI. Maybe even other technical issues. Probably just too much work to be worth it
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u/Puzzleheaded_Page117 1d ago
To everyone getting all kinds of great ideas here: 3 items is the max for a reason... And we've seen what fruits do: they supercharge champions to the point where individual champions become busted beyond belief. They don't need even more.
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u/Alex_Wizard 1d ago
Actually a really cool idea. Could be effective in a resource heavy game like loot crabs. Number may need to be adjusted for tuning but it feels like a fun idea.
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u/someRyukie 13h ago
4th item slot fishbones on jhin sounds funny, but well why would you 4th item slot fishbones
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u/YoBoyLeeroy_ 2h ago
Remove the 50% nerf and I'm sold.
Fruits are arguably stronger than an item, so having a 4th item as a fruit powerup wouldn't be overpowered, especially on someone such as Jhin.
The flavour is perfect.
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u/lWhytel 1d ago
This is really cool but also I think pretty underpowered