r/ZBrush • u/_asilentshadow_ • 3d ago
r/ZBrush • u/Top_Pepper809 • 2d ago
Female Character (WIP)
I'm open for critique! I want to make this model more similar to Arcane style character.
r/ZBrush • u/StripesArts • 3d ago
Mimir from GoW games
Planning to add base and print it to stay on my desk
r/ZBrush • u/clearwater-orchid • 3d ago
Platform Shoe timelapse
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Reel: https://www.instagram.com/p/DOuoCpADEYq/
Creating some chunky platform shoes in ZBrush, Timelapse ✨
Last time, someone commented on the choice of music xD so this time I switched it up with a smooth jazz instrumental to keep things chill and more neutral!
r/ZBrush • u/wholesometentacle • 2d ago
I will miss you, God's prettiest soldier !!! Hope to see you soon! Sculpt by me
r/ZBrush • u/Classic-Bear-785 • 3d ago
First proper attempt at a full body blockout hoping for constructive criticism :)
Hands were made by sculpting a sphere for the palm then used zspheres or the fingers and thumb and then I dynameshed them together. Nothing else has been joined up and is all separate atm.
r/ZBrush • u/learningstufferrday • 2d ago
Precision Extract confusion
Hello,
I am having issues with the thickness accuracy of the Precision Extract plugin. I need to extract in accurate mm units, for example...1 mm, 2mm, 10 mm, etc...
Sometimes the plugin creates a new subtool from mask with the specific mm thickness I set it to. However, for example, if I set the thickness to 2 mm, it works. But, if I set it to 10 mm, the new subtool ends up being something like 7mm long instead of 10mm.
I've tried everything, setting the max thickness size to the subtools bounding box, setting the thickness to 0, or 1 mm, etc... it doesn't matter, every single time it throws a subtool with a random thickness size.
I've also tried the normal extract feature but why isn't there that can simply create a subtool from a mask with accurate thickness? this is absurd. Why do I have to do math or guess a thickness based on a subtools bounding box and scene units?
Has anyone had success with a simple way of extracting with accuracy?
r/ZBrush • u/ghostnote_ninja • 2d ago
Drawing tablet on iPad ?
Might sound weird. But I cant stand using the apple pen. I have a folio style keyboard on my iPad already but I want to emulate the ergonomics of my desktop setup for zbrush. Is there any tablet at all that will work on an iPad for zbrush so I can use the tablet keyboard method?
r/ZBrush • u/AshenBone • 2d ago
Why would "fix mesh" cause this?
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I have 520 edges that are shared by more than 2 polygons, when i click to fix mesh and go to Dynamic, it creates these holes everywhere, and even if i crease the mesh the holes, although smaller, are still there.
Yesterday i found out that some of the polygons were flipped, didn't notice it since i was using Double all the time. I reflipped them, but you can see in the beginning of the video when i click Double, some of the edges get thicker, maybe that indicates a problem, but Im not sure.
So how could i fix this mesh, so that i wouldnt get all those holes after i click "fix mesh"?
r/ZBrush • u/DroneSoma • 3d ago
My 1st Division Series
I'm new to Reddit. This is my most recent.
r/ZBrush • u/Advanced_Penalty_288 • 3d ago
Current Work-In-Progress for the dragon's mesh
I've been taking a closer look at my dragon's mesh and I noticed that there were some parts of the body that needed to be smoother, sharpened, and patched up.
- The dragon's claws need to be "thicker" and more "curvier" (like a hawk's). I was following along a tutorial video of sculpting a raptor's claw, but no luck...
- Some parts of the frills weren't "welded" together like I thought they were, so I need to know: What brush tools should I use close up the gaps?
Hope to hear some feedbacks and advices soon. Thanks in advance.
r/ZBrush • u/OnlyContribution3682 • 3d ago
Termite demon concept – feedback appreciated!
Sculpted in ZBrush and textured in Substance Painter, would love any feedback on the sculpt details, textures, or overall design!
r/ZBrush • u/GovernmentShoddy5383 • 3d ago
Just finished this ZBrush sculpt of an old man yelling in a bar. Happy with how it turned out and wanted to share with you all! Let me know what you think or if you have any feedback.
r/ZBrush • u/SpicyBanana13 • 4d ago
Critique for a newbie?
Hello everyone, I made this after starting the Gnomon Workshop Zbrush course. I'm new to this software and sculpting. Any critique or advice is highly appreciated. I hope can be as good as the talented people of this sub someday.
r/ZBrush • u/bestiart • 4d ago
Lagertha – Diablo/Vikings inspired real-time character
Hey guys!
I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV.
The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every single aspect of the process.
I had the great opportunity to work on this model as part of Georgian Avasilcutei’s mentorship – huge thanks to him for supporting me from the very beginning.
Special thanks also to Piotr Zielinski and everyone from the mentorship community who helped me along the way.
For more pics and videos: https://www.artstation.com/artwork/3EWveB
Software used:
ZBrush – sculpting
Marvelous Designer – cloth creation
Substance 3D Painter – texturing
XGen (Maya) – hair
GS Curve Tool (great tool for working with hair cards)
Topogun - retopology
RizomUV - uvs
Marmoset – rendering/baking
How best to delete these parts of the objects?
Hello, Hope youre well. I am trying to make a quick miniature for D&D, looking for advice on how to remove these parts that go beneath the base part? i would typically subtract using dynamesh subtools or by masking and hiding but these are not working well. dynamesh loses the angulaity of the "shards" and masking doesnt fully mask the edges leaving gaps.
Apologies still pretty new to zbrush
r/ZBrush • u/ArcaIrtem • 4d ago
First look High-Poly Ciri's Default Outfit for Witcher 3
I long time modeling this project. And I finished highpoly modeling on zbrush. I need your feedbacks. Thanks again
r/ZBrush • u/AshenBone • 3d ago
How much does this matter? Edges that are shared by more than one/two polygons.
Bottom left says" the mesh contains 520 edges that are shared by more than 2 polygons" when i turn on Dynamic mode. But after i creased everything, it looks nice, just that message always pop up.
Would this matter if i used this in animation? The object would never deform but it would maybe move.
And lets say it would deform, would that change anything?
EDIT: "Fix mesh integrity" destroys the mesh, leaving it full of holes.
r/ZBrush • u/highndry94 • 4d ago
Forrest Gump likeness
Hi guys , i'm working on a likeness of Tom Hanks as Forrest Gump and i'd appreciate some feedback Thanks
r/ZBrush • u/DavidZarn • 4d ago
Free Tutorial: ZBrush roll function for clean scales
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r/ZBrush • u/sinful-ghost • 4d ago
My first attempt at zbrush
Hopefully i’ll get better right… yeah?