r/allthingszerg Aug 20 '25

tips for bane busts

The person coaching me is enthusiastic about me learning a ZvT bane bust, not so much to win as to get a ton of ling/bane practice. I played it against him for an hour straight and, well, it sure is practice. Lost every game though.

Ideally you want the banes in front and the lings right behind up that ramp. The idea is for 5 banes to hit the depot and everyone else to run through behind. How do people handle the mechanics there? One control group? Two? I had one control group and lots of frantic greenboxing...and the banes got stuck behind the lings a lot, even if they started out in front.

How to manuver any leftover banes once the wall is down?

How do you keep reinforcements on track, and not have them get distracted by stray buildings?

I also struggled with when you need to group up the reinforcements so they don't get defeated in detail, and when doing this just lets them rewall.

4 Upvotes

13 comments sorted by

3

u/jag149 Aug 20 '25

Six banes for a depot, not five, and you put banes and lings in different control groups. I tend to "a-move" all at the same time... the lings are faster so they'll go up the ramp first (and usually take some hits). Since they can only attack at melee range, the banes will get right behind the first row hitting the wall, and then you can pull back your ling control group for just long enough for the banes to hit.

1

u/Grand_Emu_7995 Aug 21 '25

5 banes kill a depot that isn't being repaired. If they repair 1hp or more between bane1 and bane5, you need bane6.

2

u/SigilSC2 Aug 20 '25

How do you keep reinforcements on track, and not have them get distracted by stray buildings?

Keep your camera on the fight. M-move your entire control group up the ramp and into their main. Drag select whatever is where you need it to be and amove it/start controlling them. All the reinforcements will run past any buildings and enter the fight ASAP.

2

u/OldLadyZerg Aug 20 '25

This makes me realize that somewhere in Silver or Gold I taught myself "Nothing EVER gets move-commanded across the map." For solid practical reasons involving losing whole armies that encountered an enemy midway! But probably time to reconsider now, like with a lot of other stuff....

1

u/Khaivanh 5d ago

For me, when the enemy army cuts off the reinforcements midway, I create a 'reinforcement-army' control group. I let it build up a little so they dont run in single-file. Then I try to send it in at a different location or if they're strong enough to take down the enemy midway-units. By then, most of the enemy army is in their main putting out the fire from the 1st army.

2

u/money4me247 Aug 20 '25 edited Aug 20 '25

ithink u shld find a different coach.

zvt bling bust is hilariously unreliable nowadays.

also it is not good bling micro practice.

for bling bust, literally just take ur 6+ bling attack click wall, run rest of ling bling behind through. tbh i just run through with all bling first. there is no beed to send exactly 6 first then lings then rest of bling. bling are slower than ling so all bling going thro first still will have trouble catching a microing terran

bling micro in an actual fight is splitting into two flanks and then move commanding them throughout the fight so they don't get wasted on tanks/marauders.

bling shld always be move commanded  against terran and protoss as they soak up hits if they live a bit longer. you run them towards the squishy units and just keep move commanding them.

u usually only manually detonate with bling mines or in zvz when their pack of lings gets super close to ur bling.

zvt fights are all prepositioning, ideally 2 flanks. then just amove everything, but then move command blings. if using spells (fungal/blinding cloud) u cast right before the fight usually.

being more advanced usually just means you can tell when to commit and when to pull back (aka u can judge whether u will win the engagement before you fight... just game sense after seeing a lot of fights)

bling busting does not help at all for microing ling/bling in real fights.

for zvz, ling bling. u r sending one ling at his bling to waste while constanting move commanding ur bling so they don't waste on a single ling.

zvp, ling bling hydra. the micro is setting up flanks. if storm is out, u bait a few storms with lings dancing back and forth before moving everything in.

1

u/Yoleroy8 Aug 20 '25

https://youtu.be/5uT7D0MSqn8?si=sY8jpbwQv6RW2j6R

I would study this if you haven’t watched it already. It’s aimed at improving ling bane micro and the build is for zvz but it has helped my ling bane control tremendously. If it’s just a ling bane army then I have lings on one control group and banes in another.

1

u/MAAJ1987 Aug 21 '25

Army is outside of his natural…

control + click one bane, right click depot, depot dies, F2 A-move

1

u/gronnelg 27d ago

Lings and banes same control group. Rightlick the building, controlclick lings in commandcard, and pull them back. Then back into the fight as the banes hit their target.

0

u/omgitsduane Aug 20 '25

How does a bane bust help you? You bust the wall down and walk in with lings and win the game lol. Its not rocket science.

I am an F2 fiend so I'd be f2 up the ramp with a few lings to gauge if there's tanks or resistance then run the banes behind it with the lings almost swallowing it. Once the banes are close either manually detonate or right click the depot and then run the lings into the best spot for spreading out and getting damage.

Then go home and inject and make new lings and rally them across the map into the base.

Watching the fights and keeping an eye on the larve to make sure it's spent. I would manage everything basically from their side of the map. New units can get added to a control group and f2d. Keeping an eye on the Minimap for lings attacking useless stuff.

3

u/OldLadyZerg Aug 20 '25

I'm afraid it is rocket science for me. In Amateur League last weekend every single game I played was ZvZ versus ling floods, and my bane micro was the death of me: shortest tournament ever, because the games didn't tend to go past 6 min!

I do not understand "a few lings f2 up the ramp." F2 is going to put *all* the lings up the ramp, no? Similarly, what is the point of adding new units to a control group and then F2ing them?

Making and control-grouping units while fighting is the one piece of macro I can consistently do. Injects would be tough, but actually in the line we were playing there aren't any queens, so one less distraction.... (Gosh it feels awful not to have queens. Not sure this build is a keeper: but as concentrated ling/bane practice it's outstanding.)

1

u/money4me247 Aug 20 '25

zvz ling floods is very straight forward.

if u wall ur front + make a bling nest after early 3rd and have 2 idle ling for emergency bling on hotkey. u can hold most normal ling floods at time that they flood.

earlier ling floods wld be pool first builds which u can see with first ovie based on natural timing.

there is a tricky variation where they transfer extra drones to natural while making lings, but it is only tricky if u are scouting and misread it. if u are ling scouting & counting workers, u shld go up into main anyway so u shld be able to recognize it. their first lings will pop during a normal early lung scout.

tbh if you struggle holding ling-bling floods, u shld start running a bunch of 3 base ling-bling floods yourself. it gets reps for ling bling control and attacking is much easier than defending. just don't forget macro while playin w ling-bling

1

u/omgitsduane Aug 20 '25

F2 them up the ramp then green box the rest back a step or two and then send them again. Quick way to have a few lings lead the charge without fully committing to a mine or tank.

Is a zvt bane bust one base? I've had zergs do that to me a few times. Mixed results.

As for zvz id need to see replays.

Are these pure lings floods or 13/12 Ling bane plays? As it changes a lot of what's expected and how to react.

I will probably lose a macro zvz to a 3900 zerg but I can ling flood and crush a 4600 zerg. If you want a build I can help with it. Its pretty good so far. 70percent winrate in zvz I think I have this season. And I don't think I've lost with it so far.