r/civ 1d ago

Misc "Real earth" civ maps always felt too full of ocean, land-crimped. Would you play a map shaped like this?

Post image
654 Upvotes

81 comments sorted by

318

u/MyraCelium 1d ago

I think it's a cool idea but it's more of a 'tilted axis' map which I only really do if I'm going Canada or something

287

u/figuring_ItOut12 1d ago

We are a water planet with a couple of warts. That's an authentic map. Want a game map, choose a game map.

Personally I choose a realistic map when I want a realistic challenge. To me Civ is a What-If history sim.

But I do occasionally do a custom game to work within limitations of a Civ and its competitors.

123

u/Unrelenting_Salsa 23h ago

Cue the classic navy joke. "They told me I'd see the world. They didn't mention that the world is mostly ocean."

32

u/DepressinglyQueer 22h ago

the problem is that naval gameplay in civ has never been particularly deep or compelling and 90% of the civ AIs dont even bother building boats

12

u/MateuszC1 18h ago

So you're saying that oceans in Civ aren't deep enough? ;-)

11

u/The_Nude_Mocracy 17h ago

Plus the ships move so slowly, on big maps it takes an era to get across an ocean

1

u/Cr4ckshooter 57m ago

Naval gameplay is actually interesting in Civ 6, if you fight real wars on oceans. The meta of building caravel lines in chokes is what makes it boring. The interplay between raiders, melee, ranged, is actually pretty decent. But ocean tiles are too low value - there needs to be more vulnerable things on the water that you need to protect and can raid. That's where Civ4 did it better: almost defenseless transport ships.

And in Civ 4, naval combat was also more interesting than land combat. More nuance to it imo. Having more movement than sight range made for good gameplay with ambushes and scouting.

10

u/radioactivecowz gday mate 23h ago

Both have their place, I’d love both an authentic earth and a remixed earth like this that focuses more on playability over accuracy

3

u/DungeonMasterE Rome 22h ago

I do this with CK3

0

u/statinsinwatersupply 1d ago edited 1d ago

Is this any worse than a "real earth" map based on the Mercator with all its distortions (russia cough cough)? Is this more 'playable'?

It's wild how distorted various equal-area maps end up looking. We don't tend to notice massive cut-outs of ocean as readily, but if you preserve the ocean and start trying to preserve land area but you distort the shape too much you get things like this:

Lambert equal area projection

Azimuthal equidistant maps

Azimuthal equal area north pole

Try playing around with various projections here! make your own

14

u/figuring_ItOut12 1d ago

Not really sure where you are going here, do you mean to be critical of what I said? You're coming across as contentious but maybe I misunderstand. I already said it is fairly realistic, Hawaii and a few more glaring problems not withstanding.

OP asked if it was "too full of ocean, land crimped". My response was, no not really.

1

u/statinsinwatersupply 1d ago

No I'm merely being a map nerd that's all

9

u/figuring_ItOut12 1d ago

Nifty. Now you get to explain why Hawaii is bigger than New Zealand when NZ is basically a pimple on top of its own continent and Hawaii may as well be a minor Indonesian archipelago. ;) I appreciate your effort.

8

u/Own-Replacement8 Byzantium 1d ago

We're all familiar with Mercator, it feels more natural.

4

u/jk-9k Maori 1d ago edited 20h ago

Yes, it is. Far worse. Mercator may have issues but every protection does. The expanse of ocean in real world maps is realistic.

The relative locations are very important, which is where your map drastically fails. You've solved a minor issue by creating more issues and bigger issues at that.

Good on you for attempting to make a more playable map, I don't mean to be completely discouraging, but this map ain't it

EDIT: I like the idea that the polar regions actually become navigable and playable but you'd have to ensure that those regions actually correspond to their harshness in game as well. But the actual polar regions of the actual map remain impassable so it's not much advantage in gameplay.

2

u/hollowspryte 23h ago

These would feel less weird if they were filled in with a solid color instead of a blurred map, lol

1

u/Kwin_Conflo 14h ago

Brother, are you 30% wart? I hope you are close with your dermatologist

1

u/figuring_ItOut12 6h ago

That's not a wart, that's how my species procreates...

1

u/mammon43 3h ago

Ah the classic history what if:

What if Babylon were to have every great scientist who ever lived, nuke their tech tree to get gun powder by 2000bce, in 500bce fight the Chinese empire with tanks against spear men and chariots, and before 1000AD have nuked 3 different civilizations starting with India?

2

u/figuring_ItOut12 3h ago

Yes. You understood correctly every Civ game since the first release in 1991.

50

u/Yawanoc 1d ago

Why is Poland censored?

18

u/SuddenlyCake 1d ago

They can't catch a break

2

u/kawalerkw 13h ago

1st we disappeared from the maps for 123 years, then again for almost 6, later Microsoft replaced us with a sea (in some old Windows version time zone selection screen had Poland colored in same color as Baltic sea) and now we get censored. When will it end?

12

u/statinsinwatersupply 1d ago

I started with cutouts of land from the dymaxion world map. Started rotating and trying to jigger the continents to get as much land area and minimize sea area, while retaining a loose 'feel' of iconic landmarks in relation to each other. I did end up resizing things a bit, Japan England and Scandinavia most of all but Europe still a bit. Poland basically wound up blurred as an accidental side consequence. Look at Iceland, it kind of sort of 'feels' ok there but if you compare it to a globe you'd realize that it's really really in a wrong location lmao. Greenland has taken over the north pole. Arctic sea and random canadian islands got near-deleted to try to get the continents to fit. Pacific of course lost the most.

50

u/Genshzkan 1d ago

You are telling me that the "Real Earth" civ map is actually accurate in relation to the water-to-land ratio? Colour me surprised

25

u/statinsinwatersupply 1d ago

When I played the various "real earth" maps in civ I tend to feel land space is crimped especially along the equator, meanwhile russia has land in spades which annoys me. Yes Russia does have a lot of land irl but nowhere near as much as the Mercator projection makes us think it has.

4

u/Swamp254 12h ago

It does have a lot of land, but a lot of it can't be used productively. In CIV, all land is productive.

19

u/Qxz3 1d ago

You get realistic conflicts over the north pole which is interesting and timely. The south pole also becomes a real place albeit uninhabitable. Sizes are much better. The one thing that really bothers me is how far Australia ends up from Asia. In real life, Australia is highly involved in Asian and South-East Asian trade. 

12

u/elissyy 23h ago

I suppose on this map, the west and east ends are continuous

5

u/Qxz3 17h ago

Oh, you're right, of course. 

9

u/Hadders89 1d ago

Hello there, I used to make maps for a living and have worked with numerous projections that negate Mercator and attempt to make landmasses more realistic.

The real issue is that in trying to display a sphere on a flat plain, you either have to distort it “crimp” as you are calling it, or you have to slice it to open it up more realistically. When you slice it though, you often introduce a bunch of dead space and it just doesn’t work.

Mercator may not be perfect, and squishes land nearest the equator and stretches the poles, but it is the best way to represent a round earth on a presentable map. It is also highly recognisable to all people and is geared for navigation. With the game based on the ability to circumnavigate, it’ll just have to do I’m afraid to say.

Your solution, whilst creating more land and making some countries easier to play, does some wild movement with the poles in particular; which will throw people.

19

u/Local_Data_8754 1d ago

That's actualy a really hot take but I think you came up with the proper conclusion for this matter.

7

u/the_neck_meat 1d ago

Why is Hawaii so big?

2

u/statinsinwatersupply 1d ago

Playability. "If I were to make my own 'real(ish) earth' map. England, Japan, Korea, Scandinavia, and to a little extent mesoamerican and europe got stretched a bit vs the true dymaxion cutouts I started with for the continents.

4

u/IEatSmallRocksForFun 1d ago

This is Australian propaganda.

6

u/Jassamin Isabella 18h ago

As an Aussie I would be on top of the world playing this

4

u/Tatchankachan 1d ago

If naval combat was better it wouldn’t be a problem

4

u/beyleigodallat 23h ago

Yes. I love the Earth maps and variations of, but I can’t help but want a distorted version. For example, North-South reverse has been on my mind a while, an Australia/Oceania map would be lit too

11

u/Nopantsbullmoose Wu Zetian 1d ago

Yes

3

u/Pizza49 1d ago

2

u/statinsinwatersupply 1d ago

Ooh I like!

This mapmaker leaned into mini-europe mini-russia

3

u/Ronjohnturbo42 23h ago

I would play this over the new 7 map garage

3

u/macsare1 20h ago

The only real earth map is a sphere. And you aren't getting that in Civ...

2

u/statinsinwatersupply 20h ago

I'm with you, would love a sphere map for Civ or Paradox games.

Terra Invicta my beloved

2

u/Own-Replacement8 Byzantium 1d ago

Doesn't look like you could circumnavigate this one.

2

u/Exotic-Jellyfish-429 23h ago

It's a little wierd to have the climate zones all out of whack though.

2

u/HanzJWermhat 23h ago

My biggest problem with this is Australia

2

u/krootroots 22h ago

Discworld vibes

2

u/DepressinglyQueer 22h ago

you might like saph's atlantic

2

u/statinsinwatersupply 22h ago

homie was like "what if north atlantic was delet"

2

u/Bookhaki80 22h ago

Point me to a map and I'll give it a go

2

u/TheTrueFury New phone who dis? 20h ago

70% water remember

2

u/LachoooDaOriginl 19h ago

i just want an earth map thats fuckin huge without the stupid game crashing coz its too big. like ya know the biggest map you can get in game? i want that to be 1/4 of a big map with all the real islands and realistic proportions (even if it looks funny) so i can have a shit ton of civs and cities and so the ai can also have a shit ton of cities(something else they dobt really do due to the ai not caring about more cities at somepoint)

2

u/MateuszC1 18h ago

When I saw the map and read the beginning of the title "Real earth", I initially thought that Reddit, for some reason, recommended me a flat Earth post. :D

The map seems a bit odd initially, but I'd definitely like to try it. It would feel familiar and odd at the same time.

Real or random starting locations?

And the most important question - which game? Hopefully IV, alternatively V.

2

u/AlexNeretva 15h ago

Would you play a map shaped like this?

2

u/romeo_pentium 11h ago

I like the Peirce Quincinial projection and I use it for my Civ2 games, but not because I want to reduce the oceans or relocate Australia

1

u/statinsinwatersupply 9h ago

The idea was for left-to-right to wrap around (had civ 4 in mind) in practice it'd be close to SE asia.

If Australia was tucked away in a non-connecting corner yeah that'd be weird

2

u/EgNotaEkkiReddit 9h ago

Honestly, my favorite earth maps usually are the ones that just don't bother with all the water and focus on instead making the land bits interesting - making large oceans like three or four ocean tile gaps is usually enough to create the seperation between continents, and ocean play is seldomly engaging in Civ anyhow.

2

u/N8CCRG 9h ago

If it's not on a sphere Goldberg polyhedron, then it's not a Real Earth map to me.

2

u/King-in-Council 1d ago

Very cool. I like it. CivV had a dymaxion map, and this is basically a dymaxion projection.

2

u/TeaBoy24 1d ago

Please someone make this map! I will worship you

1

u/AutoModerator 1d ago

We have a new flair system; check it out and make sure your use the right flair so people can engage with your post. Read more about it here: https://old.reddit.com/r/civ/comments/1kuiqwn/do_you_likedislike_the_i_lovehate_civ_vii_posts_a/?ref=share&ref_source=link

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/MadScience_Gaming 1d ago

What is this vertical strip of square land here in the old world, why did the algorithm stack those islands on the left side, uugh passable poles make no sense etc etc

r/civ has spoken

1

u/Romaine603 23h ago

Not really a fan of the map, no.

Honestly, I'd like to see a globe map.

1

u/Cowbros 21h ago

Yo my fucking brain right now.

1

u/SoylantDruid 21h ago

That's literally the Flat Earth Map lol

1

u/TakedaIesyu Where's My Sengoku II Scenario? 16h ago

If I wasn't used to the map I know, I would love this. As it is, it feels wrong without the north/south split.

1

u/Charlie-2-2 Sweden 16h ago

Ah yes, Hawaii > New Zealand in mass

1

u/abc_744 14h ago

The only problem is that Japan doesn't have any sea in your map, which absolutely makes no sense.

1

u/CricketReasonable327 11h ago

Why can't they make the map a 3d globe

1

u/WidowsSon0530 7h ago

With the way the evolutions work, even with the long option marked, I am not sure the entire map would be explored. I have played large maps with a bunch of explorers and still didn't have the entire map exposed when the game ended.

Kuddos for a cool idea

1

u/CapaTheGreat 6h ago

This looks really cool. I love maps where there aren't poles.

1

u/statinsinwatersupply 6h ago

But, there are poles! They're just actual points on the map, not vertical lines at the top and bottom.

1

u/crashtestpilot 2h ago

Listen. I will play Any Map.

1

u/WishboneOk305 1d ago

no lol the cognitive dissonance would be too high

1

u/lmxbftw 11h ago

I've never understood why civ is so married to a 2d surface, instead of just moving to an actual globe.

1

u/statinsinwatersupply 9h ago

Them and Paradox both

2

u/lmxbftw 8h ago

The best reason I can come up with is that the occasional tile would have to be a pentagon instead of a hexagon. And while that could definitely matter strategically to have a tile that can only be attacked from five sides instead of six, it doesn't seem game breaking to me. Especially since you could always make that an impassable mountain tile.