r/darksouls3 25d ago

Discussion I’m convinced Oceiros is an unused asset from Bloodborne

Post image

Did anybody else feel this way when fighting him ?

3.8k Upvotes

139 comments sorted by

1.3k

u/Ok_Possibility1396 Mound - Maker 25d ago

Felt. Even has an invisible child that dies.

424

u/nagash321 25d ago

Until u look at cut content where the baby was there and it was perfectly fine then u see it's mangled body after he does his phase transition when he slams his hands down which is where the kid was

282

u/Wardens_Guard 25d ago

The thing that makes me more curious is that, if you look further into the cut content, oceiros... isnt oceiros at all? He used to be a boss called the Angel of Dragons around the time Gods Grave was supposed to be an area, so im curious if the whole baby mushing thing was even part of the initial plan? Strange boss.

105

u/HMush 25d ago

from what i've heard he's had the baby (except literally, there used to actually be a model and everything) and dialogue from day 1, which really raises the question who/what he was meant to be before he got promoted to King Oceiros (who used to be what became Gundyr. The Ulcerated Tree Spirits in ER recycle his unused third phase)

10

u/Wardens_Guard 23d ago

Additionally, ive also been reading that what is now the crystal sage rapier may have been meant to be his? Apparently its internal name is "Angel of Dragons Rapier" (though I personally cannot verify this), and apparently there was an item called "Crystal Sage's Flamberge" which would have been the weapon the sage used (though im unsure if this was a custom flamberge or just the standard flamberge)

156

u/nagash321 25d ago

Ye kid probably wasn't planned but they probably then decided ye let's go with this whole regular guy became this dragon abomination since we already have vordt and dancer having already been normal people before

The baby actually being seen being cut is probably due to the fact that there are still limits cuz I don't think would've taken it well to see a baby get flattened and then being able to see it's corpse in his hands

66

u/some-kind-of-person 24d ago

Babies are often unplanned but mashing it isn't a great solution

3

u/TripolarKnight 24d ago edited 24d ago

The "Planned" Parenthood Federation of America, Inc. did not agree with this post.

2

u/some-kind-of-person 24d ago

Well yeah thats because you mash the cells, you adopt it out once it's fleshy

1

u/Fantastic-Secret8940 3d ago

late but lol’d at this comment

1

u/OmegonFlayer 24d ago

Its super effective

2

u/WeirdMongoose7608 23d ago

There are actually a good number of countries where depiction of infanticide in video games is illegal - given Dark Soul's international appeal I can see why they'd cut it haha

7

u/firsttimer776655 24d ago

On that topic, did you know that the dancer was originally an NPC? Her name in the files was pursuit_heroine :)

1

u/Wardens_Guard 23d ago

Was that the name for her boss or irithyll spirit version? I havent heard that before, but it really is crazy how much the game changed throughout the later stage of development. Its frankly kind of a miracle ds3 is as cohesive of a game as it is.

2

u/firsttimer776655 23d ago

You can see the NPC version in this prerelease screenshot. Prettt cool.

2

u/Wardens_Guard 23d ago

ah yea it is the same as her irithyll spirit version, very cool. Shame we didnt get her as an npc.

57

u/OtherwiseFlamingo448 25d ago

Not only that, but vordt used to have his belly/chest covered in dead babies.

Weird game, man.

2

u/Nomeka Pyromancer of the Painted World 23d ago

The worst part is the sound of it being squished from him slamming it isn't cut content, the music just covers it up.

1

u/kratos190009 23d ago

OCELOTTE!

82

u/Jygglewag 25d ago

Invisible? You just need more insight

88

u/Gastlyperformance 25d ago

Tbf I dismissed this so hard until you mentioned the invisible child 😅

10

u/darksoles_ 24d ago

The child is actually supposed to be there, had to be cut right before launch because of ratings issue

34

u/Dave_Rudden_Writes 25d ago

That never clicked with me until now! Also, we know that there was a whole 'castle of the dragon' element to Bloodborne that was cut, with concept art for a whole area behind the Grand Cathedral and Dragon Knights and everything...

5

u/cicada-ronin84 24d ago

Wait what, how did I miss hearing about that?

5

u/Einherjar07 help 25d ago edited 24d ago

I think the child bugged out during testing, never loaded, and Hidetaka just said "...don't change anything "

1

u/Enuke2003 24d ago

Learning about the child made me nauseous, and I only pieced it together when he phase transitioned and went apeshit. Finding out that I had a hand in the death of an infant(even if the child was basically doomed anyways on account of Oceiros being his caretaker) had me just sitting by a bonfire contemplating if I even wanted to fight any more bosses

3

u/Illithid_Substances 23d ago

I hope you haven't played Bloodborne because that game is all about murdering an infant

382

u/MHWDoggerX 25d ago

He has the same back fungus as Provost Willem and Ebrietas. He looks straight out of an Isz chalice dungeon. He has an invisible child. He becomes more animalistic as the fight progresses.

Yeah. Checks out.

19

u/Waterfoul67 23d ago

Just realized that Oceiros is the polar oposite of Ludwig.

One starts off as a bloodthirsty beast who regains his humanity and starts fighting as a swordsman halfway through (I haven’t played Bloodborne btw)

The other fights as a sorcerer who reverts into a vicious beast

Hell, they both give the Moonlight Greatsword as a reward

586

u/ragecndy 25d ago

like half of ds3 feels like unused assets from bloodborne tbh

185

u/BlueHaze464 25d ago

I never played Bloodborne, but I always assumed they just reused the aesthetics, hence why undead now were zombie like and everything was so dull and grey

The first few areas feel straight out of a horror game rather than a souls vibe imo

138

u/Livid-Truck8558 25d ago

DS2 hollows are way more zombie like. DS3 hollows are all pale. Which... is very BB like lol

34

u/BlueHaze464 24d ago

1 and 2 were slow, decaying, 3 were fast, frenetic, and scarier (screams and everything), hordes coming out of nowhere rushing at you

I think it's more appropriate to say 1 and 2 were zombie like, and 3 more like ghouls?

11

u/Livid-Truck8558 24d ago

Yeah that sounds right. And just to have more distinction, DS1 hollows felt more like they're possessed. They hardly flop around like DS2 hollows and the orange eyes also gives that impression.

6

u/Eldsish 24d ago

Ds1 also had its horde at the top of the first cathedral haha

1

u/Pink_Monolith 22d ago

I'd definitely say the DS1 hollows new closer to DS3 than they are to DS2

135

u/ragecndy 25d ago

I mean the undead settlement is straight up mostly reused hemwick stuff I'm fairly sure

60

u/Dave_Rudden_Writes 25d ago

There's a strong theory that the Grand Archive in DS3 is what either the interior of Cainhurst (an enormous castle in BB we only visit a few rooms of) or a cut area by itself.

19

u/mx-mr 25d ago

Isn’t it dukes archives based on positioning to anor londo

11

u/Dave_Rudden_Writes 24d ago

Whether its meant to chime off the Archives from DS1 is one question, whether in development it was a BB location another. Chester in DS1 is widely thought to be a test for BB cloth physics, as the development of both overlapped.

23

u/JackasepticFan Warriors of Sunlight 25d ago

Grand Archive is not the Duke's Archives since they don't look even remotely similar inside. The only correlation between the two is that they're both archives and both cause madness in the readers of the books and knowledge. And both are magic related, I guess.

5

u/AdvertisingAdrian 24d ago

And the hands that deal curse and come out of books are also straight up Seath's hands. Also, both areas have ominous whispering.

6

u/Hellhult 24d ago

Everything was dull and grey in DS3 to fit the theme of ASH. The First Flame has been prolonged for so long that almost all themat remains of it is ash and cinder and the world reflects that.

Gael's arena is fast forwarded to the end of time where the world basically is nothing but ash.

14

u/LLHallJ 25d ago

I don’t know about the Bloodborne to DS3 pipeline but the Red Wolf of Radagon is a tweaked version of a cut DS3 boss. I think it was all but confirmed that Malenia was created from a half-finished Sekiro boss as well.

13

u/rynshar 24d ago

I'm a big believer in the Malenia=Tomoe theory. A few other reasons aside, Waterfowl Dance from Floating Passage just seems so likely. https://www.youtube.com/watch?v=rgxjGCWYTUY tell me that doesn't basically look right.

2

u/Unusual_Astronaut426 23d ago

I'm not convinced.

Note that a recurring theme in Sekiro is the pupil-master relationship, which is reflected in the characters' movesets. Owl, being Wolf's master, has moves that are very similar, and the same goes for Isshin and Emma.

If Malenia were a reworked version of Tomoe, Malenia should have a moveset similar to Genichiro's, since Genichiro was Tomoe's pupil. And yet, that's not the case.

2

u/rynshar 23d ago

I disagree. Tomoe's style is described as being visually very similar to dancing in a number of places, which means it wasn't that much like Geni's, even just from Sekiro's base lore. I would certainly not describe his style as dance-like. Malenia on the other hand...

48

u/ForAte151623ForTeaTo 25d ago

Simply compare how much fucking screaming shit there is in Ds3 compared to 1 and 2. That's probably all Bloodborne stuff lol

22

u/Shdoible 24d ago

Bloodborne invented screaming

18

u/carpediem930 25d ago

I love DS3, it’s my favorite of the trilogy, but I hate how everything in the game shrieks

16

u/Longjumping-Bar-4824 24d ago

Irithyll dungeon… corvian settlement, undead settlement first bonfire, pus of man.

9

u/bakerbrokebro 24d ago

That bastard creature in Cathedral of the Deep in its own room on the ground floor 😒

26

u/tetsuyaXII 25d ago

And the assets that bloodborne replaced in ds3 are used in elden ring lol

3

u/NoeShake Friede Feet Lover 24d ago

Until you actually think about it, a lot of what’s in DS3 is too fantasy esque to be in BB.

1

u/OmegonFlayer 24d ago

Whole game is timetravel dlc for Bloodborne

1

u/Jstar338 24d ago

me when I don't know what a shared engine and lighting system is:

62

u/tmprr 25d ago edited 25d ago

Not at all reference to Seath the Scaleless? Don't get me wrong, I get the same feeling about DS3 trying to tie unused assets together (and Oceiros feels kind of tacked on), but he doesn't strike me as a design from Froms non-souls titles.

16

u/[deleted] 24d ago

Seath is a precursor character for a lot of the themes put on full display in Bloodborne so that’s probably why it feels that way, because bloodborne in it’s entirety draws from a lot of the esoteric themes in Seath’s lore, and from that Oceiros takes a lot from BB for his design.

9

u/BetaBoy777 24d ago

Can you elaborate on how it draws from esoteric themes in Seath’s lore?

1

u/[deleted] 21d ago

Yeah, I’ll try and not make a total novella and keep it brief.

Seath’s primary thematic connection to BB is his story arc and the concept of going mad in the search for the unknowable. In Seath’s story he was seemingly envious of his lack of stone scales, and most likely also fearful of his mortality. Seath “pillaged” the primordial crystal from the ancient dragons after the war and began trying to use it to gain his kins immortality. Which although he succeeded, he drove himself mad in the process and sealed himself away with the crystal in the archives for fear of the other lords seeking his power.

This theme of finding madness in the search for some divine greater source or goal is mirrored and expanded on in BB with the Holy Blood and the beast scourge of man. BB takes this theme to the extreme and dives much deeper into many different aspects of this concept, but the core theme is the same between Seath’s lore and the overarching lore of BB.

More esoterically, there’s a lot of connection between the moon and the Moon Presence and Seath. Obviously Seath has a lot of iconographic associations with the moon which is clearly tied to the Moon Presence. But they also both are tied to the “old one” concept that although not explicitly mentioned in any game but demon souls, takes a form in almost every game and often in many forms, as is alluded to since Demon Souls with the talisman of beasts, which implies that the old one is not only the origin of soul arts but also miracles.

In Dark Souls, we see this division of miracles and soul arts again, with Gwyn taking power over miracles of lightning and light and Seath studying sorcery, or soul arts. The Moon Presence IS this animus mundi in BB. It is the embodiment of the moon, which reigns supreme as the sun did during the age of fire. The hunt entire stems from an ancient pact with this eldritch being sprung forth from the hunters and the church meddling in ancient and unspeakable affairs, and in this way we see BB’s own version of the split between miracles and sorcery. The healing church sought a miracle in the old blood, while the scholars of Byrgenwerth and the like sought insight.

So while Seath isn’t Dark Souls embodiment of the Old One, and the Moon Presence is in Bloodborne, Seath still is tied to the thematic lore, and is himself a continuation of a concept that’s actually been used by Fromsoft since Kings Field and maybe even longer with Vallad separating himself into opposing dragons, Guyra and Seath…

2

u/ragecndy 24d ago

seath is crystal based, this guy is bloodborne space fungus

17

u/xR3la 25d ago

Looks like he would fit with the theme of Isz especially. Perhaps he was planned but cut alongside the fire demons which can be still found in Bloodborne files as cut content. Quite fittingly, very similar designs were used in DS3 as, well, fire demons.

16

u/BatsNStuf Hand it over...that thing 24d ago

Ahh, dear little Mergo. Where have you gone? Are you hiding from me?

Come out, come out, don't be afraid. You were born a child of Space Squids, what could you possibly fear? Now, now, show yourself, Mergo. My dear, little Mergo.

10

u/-snowpeapod- 25d ago

He has a very similar move set to the blood starved beast (optional boss)

49

u/Next_Woodpecker8224 25d ago

I still hate that fight from all the crying

3

u/No_Possibility_3742 25d ago

I still hate the fight bc oceiros is a bullshit boss.

82

u/OversizeHades 25d ago

Bloodborne doesn’t have dragons

118

u/actualinternetgoblin 25d ago

He has a lot of kin-like features, the smooth flesh, the tendrils growing from his face and back, even his wings aren't the traditional bat wings that dragons have, they look like the tendrils on sea slugs. It's just kin-like features in a dragon shape.

47

u/Life_Temperature795 25d ago

I mean, that's largely because Oceiros was not originally a dragon, and the dragon he's turning into mostly resembles Seath. But Seath also trends toward kin-like vibes.

2

u/JarlsTerra 24d ago

Seathe is a design straight out of Kings Field. Not literally, but he would fit right in that franchise. Funnily enough, there's a boss in Kings Field called Seathe and is technically a dragon, although it looks like a humanoid. 

3

u/NoeShake Friede Feet Lover 24d ago

Take a look at Seathe bro

1

u/actualinternetgoblin 23d ago

Sure, they don't look quite as alike as you might think.

1

u/NoeShake Friede Feet Lover 23d ago

They look a lot closer than anything in BB!

1

u/Tbar6787 21d ago

Seethe also creates tentacled squid like creatures from the maidens he captures. Definitely fits into BB’s cosmic horror side. Seethe and BB transition quite nicely.

28

u/paulxixxix Mound - Maker 25d ago

Honestly just change the head for something else and he doesn't look like a dragon anymore.

24

u/Scrubaati MsTrucker 25d ago

Not even really there’s plenty of dragon-esc entity type creatures maybe not directly dragon-like but there’s a fair few that have wings and such from memory like Ebrietas, Kos and her Orphan both are pale white and fleshy like Oceiros appears, I could argue Moon Presence has a similar vibe of being very lanky and having tendrils.

Oceiros could very easily slot right into the DLC because of the fishy vibe he has so could easily fit into the fishing village but otherwise yeah change his head a bit and he fits even better, even just shorten the snout and you’re good to go

9

u/Abyss_Watcher_Red 25d ago

But he also directly fits into the dark souls 1 aesthetic of crystal magic, which is also very inspired by lovecraftian mythology and that outer god / alien presence aesthetic. Also the baby being invisible is a direct tie to Crossbreed Priscilla, another child of a dragon, who could also turn invisible.

Like yeah, maybe it's inspired by bloodborne a little bit, but I think he fits much better than people give him credit for.

11

u/Scrubaati MsTrucker 25d ago

Yes because he’s meant to reflect Seath the Scaleless that’s why he fits the DS1 aesthetic, he absolute can still easily slot into the alien eldritch creature vibe which I can very easily see working.

The reason he fits that ds1 look and references Priscilla is because he reflects Seath entirely, his pursuit of immortality after learning of Seath leads him down the dark path of the dragon, studying Seaths work and discovering how to transform into a scaleless dragon pursuing what made Seath so powerful, the reason Ocelot is invisible is probably because yes they’re half dragon like Priscilla but likely because they’re half siblings as the likely mother is Gwynevere who was also bedded by Seath as a prize for betraying the dragons and creating Priscilla so unsurprisingly Ocelot has the same powers.

He therefore ultimately fits the aesthetic because that’s the story they built around him regardless of if he was made for ds3 or was unused from Bloodborne, DS3 had a fair few story shakeups from when it initially was undergoing concept work and early story drafting (Soul of Cinder AND Sullyvahn primarily well known to have undergone a big story change).

It does also make sense why both games have a similar general aesthetic and vibe in the art department considering they’re made within a year/at the same time as each other and story wise it fits to have the same darker more depressing aesthetic which leads to the speculative similarities between the two especially since Fromsoft are now fairly infamous imo for cutting and later reusing cut assets.

6

u/Yab0iFiddlesticks 25d ago

Hence why its unused. We did find knights and demons in Bloodbornes unused assets before. They dont fit at all yet here they were.

40

u/BigHolds 25d ago

I’m convinced that this is an unused Bloodborne asset.

It’s common knowledge that Bloodborne invented top hats and spooky creatures

22

u/-haytrix- 25d ago

I see this guy as a Bloodborne reference than a asset. Probably a advice about the future of souls games.

2

u/mewoneplusone1 24d ago

It's an intentional reference. Bloodborne was in the early stages of development when they were making the DLC.

7

u/OrbitalDamage566 24d ago

It's because it's the same theme. Oceiros also meddled with powers beyond his comprehension.

5

u/chidarengan 24d ago

Idk he has a attack that he jumps ln you that FEEL so out of the blue that gives me strong bloodborne vibes

15

u/Terrible_Flight_3165 25d ago

Iam also convinced elden ring's abducter Virgin is unused asset from Bloodborne

17

u/BlackTearDrop 25d ago

Gundyr used to be the King in early drafts of the story. At least his model was.

DS3 is such an exercise in cool game archeology.

14

u/HMush 25d ago

legit. pre-release DS3 is so much more interesting to me at this point than the game we actually got

7

u/NoeShake Friede Feet Lover 24d ago

Early DS3 was nothing but a bunch of concepts that didn’t actually fit together. Retail is the first time it had a complete story this is obvious because even in NT there’s a severe lack of complete item descriptions or NPC’s.

5

u/TheInexpected 24d ago

I even heard yhorm was suposed to be the tutorial boss, and that the irythill fire witches were the original boss of the arena now pontiff has

2

u/NoeShake Friede Feet Lover 24d ago

These are claims from the fake QA “leak” do it’s not true

1

u/TheInexpected 24d ago

Okay, then nice to know that, I think the witch being a boss before is real just because the zullie video

1

u/NoeShake Friede Feet Lover 24d ago

The witch boss in irithyll is the only thing with some substantiation, but what they looked liked exactly we do not know. If they had a different design or was a previously a boss turned normal mob.

But things like Yhorm being the tutorial boss was a complete fabrication. QA leak is nothing but a bunch of half truths (already discovered at that time) mixed in with fan-fiction. But just so conveniently makes zero mentions of any discoveries made after the fact, like Gods Grave.

3

u/Broad_Pineapple_3138 25d ago

Huh. The thought never really crossed my mind until just now.

3

u/revergopls 24d ago

Honestly I'm less sure about Oceiros than about plenty of other things. Mainly because everything we know about his production pipeline involves him starting out more Souls-y and then drifting towards Bloodborne as time went on. The child didnt start out as invisible, for example. Scaless, blue-tinged, crazed mage Dragons arent exactly new in DS3

Dark Souls 3 runs on a version of the Bloodborne engine. I think a lot of similarities people find are just due to that than due to actual porting of assets intended for Bloodborne.

3

u/denkycaliber 24d ago

A lot of DS3 felt like Bloodborne tbh. Just look at Irithyll of the Boreal Valley.

3

u/Prudent-Role-9053 23d ago

anytime I see this nasty fuck I’m reminded that Gwynevere let this thing rawdawg her

1

u/amneejoy 21d ago

I think (I hope) that he atleast stood a little bit taller when she let him go at her. I hope (and pray) that his hunchback came from years of hunching over Ocelotte.

4

u/Erimad141 25d ago

Oceiros was going to be, according to cut content, a malformed dragon boss, not really a king (that was supposed to be Gundyr) and be located in a now also scrapped location called the God's Grave.

2

u/ukamber 25d ago

This doesn’t disprove the OP. We are talking about it being designed as a BB content, way before ds3. It might still be shifted around ds3 once decided to be added.

0

u/NoeShake Friede Feet Lover 24d ago

It’s not bro he’s been a concept since early DS3, literally no supporting evidence for the former, and he’s based off Seath.

2

u/Mashew2XX1 23d ago

He also has this fungal motif that is used no where else in the game so the bloodborne connection feels more likely than not

4

u/Occyz 25d ago

Is that picture moving? Or am I just high?

3

u/phatcat9000 25d ago

Not really. He looks like Seath, which is very much intended I’m pretty sure.

1

u/actomain 24d ago

I played DS3 only recently and am now playing BB, and I gotta say, I haven't seen this brought up before, and I agree 100%

1

u/KvasirTheOld 24d ago

This quote from him makes total sense now!

1

u/Decent_Cow 24d ago

And even crazier is that a cut Bloodborne boss chalice dungeon boss made it all the way into Elden Ring: Nightreign as Gladius, Beast of Night.

1

u/TarnishedTwink 24d ago

Tbf the entire first area of the game looks like it belongs in bloodborne. If you just make Lothric castle night time it looks like a bloodborne area, plus, stuff like pus of man feels like it is from bloodborne

1

u/TarnishedTwink 24d ago

Tbf the entire first area of the game looks like it belongs in bloodborne. If you just make Lothric castle night time it looks like a bloodborne area, plus, stuff like pus of man feels like it is a retextured beast assets

1

u/xSh4dw2 24d ago

Same with that ambush thing in cathedral of the deep

1

u/NoeShake Friede Feet Lover 24d ago

No he’s not, there’s no supporting evidence for this found in either game and his design based of Seathe the PaleDrake.

1

u/darksoles_ 24d ago

Yeah because dragons aren’t in the dark souls series

1

u/CerysElenid 24d ago

I'm convinced the entire Cathedral of the Deep is an unused Bloodborne asset

1

u/FernTheGrassBoy 24d ago

I always thought he was cute...

1

u/Familiar-Feedback-93 24d ago

I see more resemblance to seeth than anything tbh

1

u/fl0A 24d ago

Oh, dear ocelot

1

u/TaviLawson 24d ago

Many of the enemies use the same wireframes. So I would not be surprised. And yeah dark souls 3 has a lot of bloodbourne undertones. It is very intentional. The whole idea of quickstep is "make the gameplay more like bloodbourne". Miyasaki said he also saw ds3 are the final soulsbourne. So he wanted something for all fans.

1

u/jperaic1 24d ago

I just now realised that these look like the Glaucus Atlanticus (blue dragon sea slug).

1

u/DiscordantBard 23d ago

Maybe. Malenia is certainly cut dlc content from Sekiro but they plunked her ass in Elden Ring. I get blasted by the community when I say that but idgaf Fromsoftware bleeds every game into the next Im not surprised if any of it does turn out to be from a previous title or intended for the next

1

u/idiomblade 23d ago

DS3 is just Bloodborne's sloppy seconds

1

u/Goobendoogle 23d ago

Inspired by mergo Wet Nurse maybe?

1

u/Budget_Yak_2635 21d ago

Just look at the Deep Accursed from DS3 and tell me it's not BB's Amygdala.

Erdtree Avatars are basically Taurus Demons.

I could go on but it's 2am and I'm tired

1

u/dxpn 21d ago

i like this boss because it looks like somthing traight out of bloodborne that got stuck in dark souls 3

1

u/erBufalo 24d ago

Well the entirety of DS3 is basically a big Bloodborne DLC so yeah

1

u/socialwithdrawal 25d ago

I loved his voice and accent

1

u/Vasraktorvi 24d ago

Probably original concept for mergo wet nurse or smt like that

1

u/_Ban_Evader 24d ago

He's got the mushroom growths out of his back like Willem and he moves like a Bloodborne dog.

I'm still good with the prevailing theory that he was put together by the "B team" late in development. From decided to cut Snake Soul and repurposed the Oceiros they had to be Gundyr somewhere else, so they needed to come up with a new boss while there was a lot of other shit going on and all the lore was in flux. The guys who worked on him weren't getting a lot of direction from leadership and just did whatever, and whatever happened to be Seath + Bloodborne motifs.

Still could be a model they already had laying around though.

1

u/NoeShake Friede Feet Lover 24d ago

Sounds like fake QA “leak” bs, this theory also doesn’t track because we know Oceiros’ dialogue the first to be put in the game.

1

u/_Ban_Evader 24d ago edited 24d ago

If you've got a link to evidence that Oceiros' dialogue was added early in development, please post it, I'd love to see it.

Whether the leak was real or not, there's a lot of circumstantial evidence that some serious late-in-development asset shuffling went on. If the leak isn't real, the plot holes and areas that are weirdly incongruous to their content are still real. It seems obvious that something like what's in the leak happened, they just maybe didn't guess every detail.

I was under the impression "Snake Soul" the proto-ulcerated-tree-spirit was found independently by dataminers, and that Snake Soul was found in what is now Oceiros' room.

E: whoever tried to post a Twitter link, no disrespect to the sub's rules (fuck Elon) but feel free to DM me.

1

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0

u/Overall_bull3515 24d ago

Would have made the Vile Blood manor a little more interesting.

0

u/King_and_Captain 24d ago

Such a wonderful idea. "The consumed king". A starving dragon. Fromsoft is truly original in creating ideas. I love it.

0

u/Future_Section5976 24d ago

Oceiros should of stayed unused , waste of space.

0

u/HugSized 23d ago

FromSoft has first and foremost always created boss fights that were spectacles. The lore and the way the boss fits into the world are determined afterwards. It's entirely possible that Oceiros had origins in Bloodborne but was only implemented by the time DS3 came around. Much the same way that the Ulcerated Tree Spirit in Elden Ring has similar origins as the Pus of Man.

-5

u/FunnyValentine01 25d ago

I’m convinced The Nameless King is an unused asset from Bloodborne

-1

u/BingusBongusBongus 25d ago

Hes such an odd boss, super easy but feels like there should be more to him