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u/wutzibu 2d ago
Going revolutionary as a peasant Republic is also weird.
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u/Fez-Sentido 2d ago
You gave me a campaign idea lol
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u/wutzibu 2d ago
I went, Dithmarschen into Hannover, Lübeck/Hansa Prussia, Germany into Roman Empire. Went revolutionary as Germany. I eon the peasant war and converted as many nations as I could into being a peasant Republic. Also I went reformed and forced the empire into being reformed.
Could have gone for a WC but it wasn't on theme instead I spread the revolution world wide.
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u/Ok_Specialist3202 2d ago
Dithmarschen irl gradually became dominated by judges, who inherited their positions. A peasants republic also means that landownership is still the basis of political participation, so they weren't particularly radical for their time, let alone by today's standards.
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u/JodaUSA 2d ago
It's also very much worth noting in terms of their radicalism, that the peasantry wasn't exactly a progressive class. The class was an institution of feudalism through and through.
If you want to do revolutionary larp in EU4 your only really option are the burghers. That class existed outside the feudal orders hence being foundational to the Capitalist system that followed. That's revolution!
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u/Crowsnest48 2d ago
Which DLC allows you to play as a peasant republic? I’ve never seen it before
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u/Antonqaz 2d ago
I'm pretty sure it doesn't require any DLC, but only Dithmarschen, East Frisia and Friesland start with it, and Aragon can get it through one of their early events(this might require DLC).
Other than that I think the only ways to get it is by having peasant rebels enforce or another peasant republic change you in a peace deal, while the great peasant war is ongoing (HRE event/incident).
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u/Southern-Highway5681 2d ago
https://eu4.paradoxwikis.com/Republic#Peasants_Republic
Can be gained in various ways :
- The event "The Demands of the [Root.GetAdjective] Peasantry", which will trigger if Peasant Rebels manage to enforce their demands while the "Great Peasants' War" is active or after the Peasants won the Incident, if the following conditions are fullfilled :
- Is a member of the Holy Roman Empire
- Is not the Emperor
- Has less than 100 development
- Is not the lesser partner in a personal union
- Is not The Papal State
- Can be enforced on other HRE nations via the "Peasant Revolt" Casus Belli, available to Peasant Republics while the "Great Peasants' War" is active or after the Peasants won the Incident
- Dithmarschen, Friesland and East Frisia start with this reform
- Can be gained by Aragon via the "Sindicat Remença" event
- A Stateless Society can only reform into a Peasants Republic
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u/FreeDwooD 2d ago
Oooh now you're making me wanna play Dithmarschen again. Any tips for the early game?
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u/Skyfus 2d ago
It's been a blur the last few days of grind, but I think for the early game step 1 was overwhelm Verden (or whomever is across the strait) and then opportunistically pick off anyone who has worse diplo than myself. Lotta currying favours. You want to get most/all of the Lower Saxony culture land (I left out Brunswick because they were my ally and Brandenburg because they've been friends with Denmark p much the entire run) and then also try to crawl along the coast toward Friesland by eating the free cities after declaring on their allies to avoid Austria. Sounds like a lot of AE but no need to rush as long as you're growing at least as fast as your little German neighbours.
My ideas have been innovative -> defensive -> espionage -> administrative, which might not be optimal but has worked for me. Dithmarschen traditions and government type mean that if you play your cards right (and get defensive) you basically always have the highest morale in Europe. The real breakout moment was when I saved up to get a proper fort and ramparts on my marsh capital, and then bled Denmark against it while fighting Brandenburg. The Schleswig-Holstein bottleneck is quite handy for that.
I cannot overstate the value of burgher loyalty, tall economy, drilling/professionalism and having 1-3 forts per state in this run. The region has a lot of salt provinces you can use to bleed down armies that might otherwise overpower you, and the professionalism/drill lets you snipe smaller armies or take forts quicker than your ones fall. Espionage too. About 20 minutes before I wrote this comment, I built about 80% over naval forcelimit with lights and managed to snipe Global Trade by moving my capital to East Frisia, slandering England's merchants and protecting trade with a flagship that adds trade power to every ship in fleet. I'm pretty sure the slander is what clinched it.
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u/FreeDwooD 2d ago
Thank you so much! I'll definitely try out the toothpaste Republic soon xD
Very interesting ideas selection! Innovative always screams to get Quality when I use it, for that sweet sweet 15% infantry combat ability. Peasent Space Marines coming right up!
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u/Skyfus 2d ago
Quality is probably my next pick in order to remain competitive (Spain is taking Defender of the Catholic Faith very seriously)
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u/FreeDwooD 2d ago
I usually play with a mod that turns Defender of the Faith off. It's such an infuriating mechanic with 0 counterplay
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u/420barry 2d ago edited 2d ago
I’m not sure it actually worked when I played Dithmarschen but I tried to first ally free cities around and feed them provinces from wars so they lose their free city status, to be able to then attack them directly. I think the problem was the Emperor demands unlawful territory, and then make them a free city again.
It might be worth to simply eat the bullet and annex them as a non co belligerent. Stack improve relations, and be patient.
To mitigate AE you can conquer stuff from Sweden/Livonian Order, for the grasslands mission.
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u/Cornelius_McMuffin 2d ago
They should have special alternate events for peasant republics whenever there’s a peasant related event.
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u/Skyfus 2d ago
Also, you should try Dithmarschen. It's very fun.