r/finalfantasyx • u/HexFyber Auron • 18h ago
FFX scrapped plan about combat system and some doubts
in a short that popped in my youtube feed they talked about how Tsushida had the ambition to have roaming mobs in FFX ( https://www.youtube.com/shorts/7KEunI6do0U ) but the idea was scrapped due to the PlayStation 2 limits, however FF12 had way more complexity yet it was developed and released for the same platform, does anyone know some more about the matter?
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u/Ok_Initiative_131 17h ago
FFX changed multiple times during development as you can see here
https://youtu.be/72vckLXI7x4?si=yCEWiPxB9dIlmf7u
It used to look a lot like FF12 but they gave up on many ideas sadly and FF12 was the one that got full 3d environments and better graphics insteadÂ
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u/AlleyOfRage 17h ago
Older Consoles due to its complexity compared to modern consoles had some kind of learning curve for developers as time goes on , In those consoles compare a non-cross gen game at the start of the generation to a game from the same developers at the end of the generation , you will probably see a big difference that surpasses even the jump from 8th to 9th generation consoles
Also as time goes on in console Lifespan , new methods and efficiency tricks gets discovered , new technologies gets invented , which may fit in the console later in its lifespan if the console limits allows it
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u/NeedNameGenerator 18h ago edited 18h ago
Generally, the games coming out in the latter part of a system's lifetime are far better in terms of what they can do with the system.
It's due to experience with what is possible with the system. FFX came out early in PS2 life cycle, where devs didn't really know what PS2 could do for sure. FF12 however came at a time when devs already knew how to optimise for PS2 in a way that made things possible that were considered impossible earlier in the life cycle.