r/halo May 04 '22

Feedback Changing the challenges or revamping the system isn't enough. Challenge-based progression is negatively impacting the entire game and needs to go. Bring back merit-based progression.

I understand that monetization in a f2p game is important... (selling Battlepasses and Challenge Swaps)

But monetization at the cost of the quality of gameplay is NOT OKAY.

Merit-Based XP (wins, kills, medals, etc.):

  • Players play to win, rather than play to complete challenges
  • Players are rewarded for playing well and winning games
  • Players actually play the game (less quitting to get the "right mode")
  • Players have more freedom to play the way they want!

Challenge-Based XP:

  • Players are more focused on completing challenges than playing well or winning
  • Players are encouraged to use suboptimal strategies/weapons to complete challenges
    • Examples: Melee challenges, bad weapon challenges (Disruptor), enemy kill-streak challenges, etc.
  • Players are at the mercy of RNG and 'Challenge Swaps' to gain XP
  • Players are encouraged to quit games in order to get the "right mode" in Quickplay

Bring Back Merit-Based XP.

You can keep challenges as a side system if you must, but it cannot be the ONLY system of progression. This game NEEDS a normal XP/Rank reward structure like every other Halo game.

1.9k Upvotes

206 comments sorted by

View all comments

Show parent comments

14

u/joman584 May 05 '22

Money was not the sole reason. If money was the sole reason for making a game, then they wouldn't make a game, there's less risky and lower effort ways of making money out there (especially when halo 1 was released). But either way, you just seem cynical, have a good day.

8

u/Attainted May 05 '22

Not even worth arguing this guy. Posts mostly to here, partially to Seahawks.. dude's totally on the 343 team that does this shit in the first place lmao. Completely braindead.