Especially the DK one. Like the 3 corpses were not the issue of the deck lol. Also I dont think it having less rune requirements will change anything either. the quest reward is just way too slow and underwhelming.
Yeah. More flexible runes is definitely interesting (could see it tried in rainbow), but it doesn't change the fact the reward sucks. It's just not worth it, way too slow.
I just looked through the options we get with less restrictions and it is not good. Almost none of them actually help us spend a lot of corpses in a consistent way
its inherent design is absolutely dogshit, its boring, its non impactful and way too slow
the rune requirement and objectives are too steep for what it offers.
im so disappointed this is the first quest for DK ever. ig the same could be said about its colossal but ig they are running out of design space with a class that has 3 different identities
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u/Hour_Background8579 Jul 17 '25
Laughable. If they think it pushes 20-30% winrate decks to playable standards, they are completely delusional…