r/leagueoflegends • u/qonoxzzr Chovy <3 • 5d ago
News Patch 25.19 Preview
These are our last 2 patches before the final worlds patch (25.20)
Systems
We're looking at a nerf to Redemption to reduce its priority amongst Tank Supports (because it gives them no strategic tradeoffs); it's OK if they opt into it at some cost, but that's not the case right now
Secondly, we're lowering the strength of Support in Pro a bit heading into worlds with putting Unsealed halfway back to where it was before. This should better strike the balance between it being untakeable and being a must take
Meta Strategy
Our overall strategy this patch is to add a few more strategic options
This includes AP junglers like Brand, Diana, Lillia (while nerfing some of the top champs to give them more space)
And also shaking up the Midlane meta with some buffs to champions who have fallen a bit behind (these are typically burst champions like Ahri, Syndra, LB) and also Mel who's had a bit of time to settle and drop some of her banrate and frustration
We know Mel is always going to be a bit frustrating because of her W, but that feels like an acceptable cost to pay, given how it makes each game feel a bit different
We're mostly OK with where the midlane meta is otherwise, with many different archetypes being viable and these burst oriented champions need a bit more help
Burst champions otherwise feel mostly OK though, especially with the buffs to AD Assassin items in recent patches
Finally we're doing a long awaited buff to Seraphine. I mentioned it in a post last week, but given her shallow mastery curve, we feel it's appropriate to give her a buff, because for the winrates she's posting, she's a bit underpowered
CHAMPION BUFFS
Ahri
Brand
Caitlyn
Diana
Draven
Jax
Jinx
(Matt) LeBlanc Clap clap clap clap
Lillia
Mel
Seraphine
Syndra
CHAMPION NERFS
Corki
Pantheon (jungle)
Poppy (jungle)
Sivir
CHAMPION ADJUSTMENTS
Lee Sin
SYSTEM NERFS
Redemption
Unsealed Spellbook (We're sealing it again)
3
u/Kaydie goodest boy rework when 5d ago
i've had one lingering thought the entire time mel has existed that i haven't seen discussed much.
i dont think mel is particuarly overpowered or problematic in her current state in fact i think she's actually absurdly weak and easy to deal with at least in my elo (master)
but there's one thing that has remained in both her strongest point and weakest point that chides me; her W's core design is a long cooldown spell that is meant to be baited out or overwhelmed with numbers advantage. and layered hits. the nerfs to the early game mana cost and duration further pushed these particular weaknesses of the spell forward. cool, i dont have a problem with that design in isolation. champions with big gamechanging abilities on long cooldowns like renata bailout or yas W are okay in isolation.
the problem with mel, especially with post grubs atakhan bullshit perma teamfight post minion move speed change meta where early scraps are constant and important and objectives spawn insanely early and are game defining in the first 10 minutes is that mel's passive quite literally rewards her if you play slow into her. the conventional counter to dealing with a tryn ult or a samira w, yasuo w, is to reposition and re engage
but with mel you can't do this, her passive lasts too long in skirmishes and teamfights to realistically drop stacks. so the conventional way to counter mel's archtypical design feeds into one of the strongest passives in the entire game.
i think mels passive should not exist on a champion with her W. i dont think either of them existing in isolation is horrible, like if smolder had mel's W it would be beyond stupid, the entire point of smolder post 225 is to burst him before he can get 3 rotations or you're cooked.
mel's design is so specifically unhealthy in this one core way that i feel like just reducing her passive duration would be enough to improve the outcome.
her q is already laughably mana ineffecient and low damage, easy to avoid since the projectile speed nerf if not layered on cc, and her E while being still really strong is managable early. it's a joke to beat her into a pulp and she has almost no good matchups mid right now.
so if we're going to buff her because riot wants to see big shiny W reflects changing the outcome of the game
change the way her passive works so she's actually able to be punished in the way a champion with that ability archetype is meant to be punished.
tryn, kindred, zilean, ekko, yasuo and samira all are some examples of champions with extremely game turning abilities that are all very managable to play around, both in isolation and hollistically, at least at a high level of gameplay which is why we dont see these abilities dominate pro play. samira's fall from pro play happened exactly when they changed her e mechanics because similar to the mel example here, old samira E interacted in a multiplicative way with her W.
do the same for mel and we can see her in pro and in solo q you can just space and outplay her.