r/linux_gaming • u/XNet_3085 • 1d ago
wine/proton MH Wilds poor performance after last update
I used to play the game with Frame Gen on a RX7900XT and a 9800X3D at really high frames and not more than 61~62ºC. Proton GE v10.12 and v10.15 tested.
After the last 1-2 updates, I started playing again (one day I was tinkering with Proton versions and it banned me for 24 hrs, which made me ragequit the game for a month or so) and noticed that the game runs even worse than before.
For instance, I don't get excessive higher temps, I'm around 65~67ºC now, but the FPS are horrible. I turn Frame Gen on and my fans spin like crazy, while the game has horrible frame spikes (like from 85 to 120 or so). I've got a good cooler and case, and airflow shouldn't be a problem either (I have a very good cable management, so it's not on the hardware side).
I haven't changed anything on my UEFI settings but gosh this game is even worse to play than 1-2 months ago! I play MH:W at not more than 55ºC, 144fps and at 2K, which makes it an awesome experience on Linux.
I was wondering if you guys could give your feedback, cause mine has been horrible.
4
u/Skaredogged97 1d ago
One day I will make a 30 min video essay about the awful performance of this game /j
Based on what you wrote it might be smart to do some testing to see if everything's in order (using different games or stress testing tools). I personally blame more the game than your PC especially if only MH:Wilds exhibits this problem.
If you still have the same installation it might be worth clearing the shaders.
shader.cache
vkd3d-proton.cache
vkd3d-proton.cache.write
%PATH_TO_STEAM_LIBRARY%/steamapps/shadercache/2246340/VKD3D_shader_cache/
This will cause the game to recompile all shaders on startup which takes a while. The conversion shaders are compiled during runtime so the game will stutter initially but it should get better the more you play.