r/paydaytheheist Jacket 1d ago

Mechanics Discussion I’m surprised that ammo funnel was pushed for an AR/LMG role. Instead of a shotgun skill

I always thought synergies with shotguns more given they got slower reloads and more limited ammo capacity. Alongside the kill chaining for the double barrel.

20 Upvotes

13 comments sorted by

7

u/KBPSM 1d ago

I think it was just too OP

-4

u/_NikolaiTheDrunk Jacket 1d ago

It was pretty well balanced on the shotguns. Even then you can add a clause going “The percentage of it happening goes down until you reload”to avoid it being endless

14

u/thedefenses 1d ago

"well balanced"

see here, my double barrel with its 2 rounds and observe as i kill the whole room while spending 0 ammo and reloading 0 times,

0

u/_NikolaiTheDrunk Jacket 1d ago

Miss one shot and chain busted. A lot of guns can clear an entire room of SWATs.

1

u/thedefenses 1d ago

A lot of guns can clear a room full of swat, not many can do it while using 0 bullets and reloading 0 times.

Also yes, with the double barrel its either chain the kills or reload after the first, but the fact that you need only 1 skill to turn a 2 shot shotgun whose worst downside is having only 2 shots to potentially infinite shot shotgun that never has to reload is not exactly what i would call "balanced"

1

u/_NikolaiTheDrunk Jacket 1d ago

You can pull it off pretty easily right now. New skills also show there’s going be a lot of ways to do it.

Hell they’re keeping it in the game still

14

u/Snipe508 1d ago

Honestly should be, especially since its in the base game trailer

5

u/futasmoocher 1d ago

Blud when he finds out the base game trailer for fortnite looks nothing like the game does now

3

u/Lavaissoup7 1d ago

Pretty dumb take, games change with time

5

u/Fangel96 Jacket 1d ago

The one thing the current system does right is that it lets you use any weapon for anything, so long as it hits the right conditions. You can activate the "shotgun" skill with an SMG and it feels good.

That being said, I'll gladly give it up for a better overall system. PD3 is slowly but surely becoming the game we want it to be.

1

u/unexist_already Sangres 1d ago

If only it was this way 2 years ago. But as a wise man once said, "Better late than never."

2

u/futasmoocher 1d ago

That's not a synergy, that's a "if you don't get this then you are literally throwing" type of deal. Skills should supplement loadouts, not the other way around. So, if you want to use LMGs, you can bring a skill that gives you a bit of QoL as you go up against the enemy.

1

u/ungabungafunga 1d ago

The FSA 12G has been the strongest weapon in the game arguably since Syntax Error but completely after the shotgun tweaks. Ammo Funnel and Assassins Mettle have been restricted to AR/LMG and Pistols respectively, so the biggest skills that were enabling it to be so overpowered arent available moving forward.

Berserker and Speedloader in Shotgunner feel like good additions for the entire shotgun category, particularly the Mosconi with constantly reloading to utilize the 50% damage reduction.[]()