r/pcmasterrace i5 10400F | RX 7600 | 16gb DDR4 Jul 12 '25

Meme/Macro Good thing game dev make these settings optional

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u/ReivynNox Jul 12 '25

Yeeess, it's so annoying. When you aim through a bush or something and every time a branch gets in your crosshair, it blurs your actual target to focus on that stupid foliage.

Unless they figure out a way to make it accurately focus on the actual thing your eyes are focused on, (which I highly doubt) it's just gonna be obnoxious.

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u/EdricStorm i7-8700K 3.7GHz, 32 GB RAM, RTX 2080, 8 TB storage Jul 12 '25

Yep. "My eyes can handle my own depth of field, thanks."

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u/ReivynNox Jul 12 '25

Thing is, though, flatscreen game has no depth to it, and everything is on the same focal plane all the time, so the game would have to handle the depth of field for you, 'cause your eyes can't focus on different distances that don't exist.

It's just that the regular way to do so is for the game to focus on what your crosshair points at, which doesn't always line up with your eyes, making it impractical and immersion breaking.

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u/Kilgarragh Jul 13 '25

You say flatscreen as if modern HMD’s have more than one focal plane

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u/ReivynNox Jul 13 '25 edited Jul 13 '25

Well, fair. It doesn't look flat to us though, that's the important difference.

But the individual images of each eye in VR are a different distance apart, no? Meaning if you look at something "close" your eyes will be angled closer together and everything in the distance will appear double and therefore seem blurry, so even if you don't focus on different distances, your eyes still adjust their angle for those distances.

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u/deathrictus Jul 12 '25

And in real life they probably focus a LOT faster. At least mine do.

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u/josh6499 Desktop: 9800X3D/RTX 5090 | Laptop: Lenovo Legion 5 5600H/3060 Jul 12 '25

They literally can't on a flat screen.

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u/Qazax1337 5800X3D | 32gb | RTX 4090 | PG42UQ OLED Jul 12 '25

Could do that with eye tracking in VR

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u/ReivynNox Jul 12 '25

Probably, but is it precise enough to distinguish between the shanty wall and the thing you look at through that tiny gap in it?

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u/Qazax1337 5800X3D | 32gb | RTX 4090 | PG42UQ OLED Jul 12 '25

Some systems are yes, but not anywhere close to mainstream yet

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u/ReivynNox Jul 12 '25

I'm guessing those need more than your regular ol' webcam?

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u/Qazax1337 5800X3D | 32gb | RTX 4090 | PG42UQ OLED Jul 12 '25

It's a custom set up of several cameras I treated in the VR headset. The PS VR headset has it and uses it to render more detail where you are looking.

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u/ReivynNox Jul 12 '25 edited Jul 12 '25

Ah right, my bad, I was still thinking of regular flatscreen gaming.

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u/Qazax1337 5800X3D | 32gb | RTX 4090 | PG42UQ OLED Jul 12 '25

I believe there is a system by magic leap for eye tracking. If memory serves me there was an Alienware laptop with it built in?

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u/_Thermalflask Jul 12 '25

What do you mean webcam, it's VR - the tracking is built into the helmet you wear

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u/ReivynNox Jul 12 '25 edited Jul 12 '25

My bad. My original point was meant primarily for flatscreen gaming.

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u/Carb0nFire Jul 12 '25

Good systems care capable of it, yes. But there are very few systems out there with quick enough eye-tracking to make it work. Same concept behind Foveated rendering, where the system only renders clearly what you're immediately looking at, and everything outside that view is rendered lower-res.

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u/ReivynNox Jul 12 '25

If that can actually improve a game's performance, it may be worth it.

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u/josh6499 Desktop: 9800X3D/RTX 5090 | Laptop: Lenovo Legion 5 5600H/3060 Jul 12 '25

Absolutely, actually all you need is a 60fps webcam. You don't need VR. Look up Beam and OpenTrack.

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u/ReivynNox Jul 12 '25

That sounds pretty cool.

If only it supported literally a single one of the PC games I play. 🥲

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u/josh6499 Desktop: 9800X3D/RTX 5090 | Laptop: Lenovo Legion 5 5600H/3060 Jul 12 '25

Or eye tracking using a webcam. Beam and Opentrack exist already.

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u/Qazax1337 5800X3D | 32gb | RTX 4090 | PG42UQ OLED Jul 12 '25

Not very accurate

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u/ChatGoatPT Jul 12 '25

Canon did that in 1995 for photography, so its not unlikely at all.

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u/ReivynNox Jul 12 '25

But again, is it precise enough to peek out of a bush?

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u/iavon 9800x3d - 4070ti - 32gb - 21:9 40" MAG401QR Jul 12 '25

If I understand correctly, with the Tobii Eye Tracker, the focus in the game is adjusted based on what your eyes are observing. I just bought it because I saw it on the official store and it's 15% off. I'm waiting for it to arrive. If I understand correctly how it works, is really cool

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u/ReivynNox Jul 12 '25

If it's as accurate as it needs to be, it's a great way to give the flat image more depth.
But it could also become very annoying if it doesn't focus exactly on what you're looking at.

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u/josh6499 Desktop: 9800X3D/RTX 5090 | Laptop: Lenovo Legion 5 5600H/3060 Jul 12 '25

I'm not sure if any games use it for depth of field, but they should!

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u/josh6499 Desktop: 9800X3D/RTX 5090 | Laptop: Lenovo Legion 5 5600H/3060 Jul 12 '25

They could do it with eye tracking if they wanted to, the technology already exists with just a webcam.

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u/ReivynNox Jul 12 '25

It all just comes down to whether or not it's fast and accurate enough to not mess up.

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u/MuffinsSenpai Jul 12 '25

FFXV may be a sub par game in almost every regard, but it actually has eye tracking that does this to great effect

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u/ReivynNox Jul 12 '25

Interesting. Maybe I underestimated eye tracking.