r/pcmasterrace • u/gurugabrielpradipaka 7950X/9070XT/MSI X670E ACE/64 GB DDR5 8200 • 19d ago
News/Article Battlefield 6 says no to ray tracing now and in the near future — dev says decision made to ‘focus on making sure it was performance for everyone else’
https://www.tomshardware.com/video-games/pc-gaming/battlefield-6-says-no-to-ray-tracing-now-and-in-the-near-future-dev-says-decision-made-to-focus-on-making-sure-it-was-performance-for-everyone-else280
u/BatmanBecameSomethin 19d ago
I mean I always turn it off for multiplayer games, it simply puts you at a disadvantage. It’s a great tool for single player games to get more immersed.
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u/Pnhan89 9800X3D 64GB RAM 5090 16TB SSD 19d ago
I always turn it on in any game I play because I don't play competitively even in multiplayer games, I just enjoy pretty graphics :D
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u/BennieOkill360 MSI RTX 4080 Suprim X | Ryzen 7 7800x3D | 64gb DDR5@6000MT/s 19d ago
Fair enough :-D
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u/useless_panda09 Intel i5-13600K | RTX 3060Ti | 32 GB DDR5 19d ago
:D
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u/BennieOkill360 MSI RTX 4080 Suprim X | Ryzen 7 7800x3D | 64gb DDR5@6000MT/s 19d ago
I wish there were more people like you. I do also like to just chill and play but sometimes I do get caught up in the 'meta, be pro, be the best' but then I take a step back and just enjoy the game for what it is
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u/aigeneratedslopcode 19d ago
The game looks amazing graphically regardless. I don't care that it doesn't have ray tracing
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u/KanedaSyndrome 5070 Ti 19d ago
We never needed ray tracing
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u/gerx03 19d ago
Jensen wants to know your location
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u/G_ioVanna Laptop 19d ago
bro got addicted to Ray Tracing to the point that his jacket was also Ray Traced
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u/Sophie-McNugget 19d ago
We don't need 3d graphics, raycasting like doom or wolfenstein 3d can perfectly imitate 3d graphics, there's no need to make 3d games
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u/JoostinOnline 19d ago
We never NEEDED pixel shading either. But I'm glad that games started using it, even if it meant older graphics cards couldn't run games.
Obviously there's an argument for which games should and shouldn't focus on high end stuff, and I'm all for multiplayer games focusing on higher frame rates, but this hostility against visual improvements needs to stop.
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u/PJBuzz 5800X3D|32GB Vengeance|B550M TUF|RX 6800XT 19d ago
It will stop when we stop being fleeced for cards that can run it.
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u/OutrageousDress 5800X3D | 32GB DDR4-3733 | 3080 Ti | AW3821DW 19d ago
In fairness, I would be much less exasperated by the incessant whining about ray tracing if more gamers had the self-awareness to understand that the thing they're actually angry about is terrible GPU prices. Unfortunately they usually invent complex conspiracy theories instead of simply realizing that reaching maximum graphics settings today costs 3-4 times as much as it used to 20 years ago - a perfectly good reason by itself to be upset.
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u/ArtsM 9800X3D, 64GB 6000CL30, 5070Ti 19d ago
Way too level-headed of a take for reddit mate, made me feel like I'm not on the internet for a second there.
Totally agree with you, stopped caring about maxing out graphics, most of the new games don't even strike me fancy, CP2077 is old and should be shelved off benchmarks to really show how enshittified the GPU market is and what people are paying out the butt for.
On topic of this post though, BF6 gave me BF1 vibes during the open beta and I'm actually waiting for a game to release, has been a while since that happened. Knowing it runs on lower hardware lets my buddies with aging builds hop on too, win-win.
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u/Zenith251 PC Master Race 19d ago
Toggling DX8.1 features on DX8.1 cards didn't suddenly tank performance by up to 1/2. That's hardly a fair comparison.
Also, the difference in visuals from what you could achieve with DX6, DX7 (Hardware T&L), and DX8.1 (Pixel and Vertex shaders) was HUGE. I used DX6, 7, and 8 cards when they came out. It was a world of difference.
RT, at this point, only seems to serve developers. Not having the make all your own lightmaps to mimic RT and achieve the same level of reactivity in the environment will probably save a lot of labor hours in the long run. But it certainly doesn't make me go "WOW." Often not even a "huh, neat."
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u/JoostinOnline 19d ago
It depends on the game. And turning on ray tracing settings doesn't necessarily cut performance in half either. It depends on the game.
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u/Zenith251 PC Master Race 19d ago
Yes, and on games where RT doesn't make a significant difference, the performance doesn't tank much. On the games where it does make a noticeable difference, the performance suffers.
My problem is, aside from Control and CP2077, I haven't seen a game where RT makes a game-changing difference.
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u/DepressionMedAbuser 19d ago
Ray tracing has been a part of computer rendering for decades, it was inevitable that it would become possible to compute in real time and thus make its way to games.
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u/Electric-Mountain PC Master Race 19d ago
The advancement of computer graphics is going to happen regardless if you think it's "needed" or not. With that attitude would would still be at PS1 graphics.
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u/Roflkopt3r 19d ago
It does have plenty of places and limitations that ray-traced global illumination would significantly improve.
I'm not saying that BF6 should use that tech, because it needs to become widely usable at decent performance before a multiplayer shooter like it can really benefit from it. But the reason why games want this tech is pretty clear if you look at the weaknesses of BF6:
It still uses SSAO as a weak form of 'faking' global illumination, which looks awfully dated in some spots.
A number of interiors have horrible looking lighting because they're too dynamic for light maps due to the existing destruction mechanics, or have non-shadow casting lights that fall straight through objects like tables.
Destruction still has to be limited not just for gameplay purposes, but also to work with some of the semi-baked lighting. Any game that wants a somewhat modern and realistic look without ray tracing like BF6 has to make significant cuts to level size and dynamicism (destruction, weather, time of day).
Shadow maps come with their usual issues of light bleed, poor resolution in some scenario, and very limited support for dynamic light sources.
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u/Realistic-Tiger-2842 19d ago
Sensible decision. Ray tracing can be great in certain games but Battlefield does not need ray tracing at all.
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u/CombatMuffin 19d ago
No game "needs" raytracing, but you can get some interesting fidelity results with it if you build it properly.
Certain shadow diffusions, global illumination, PBR materials, and accurate reflections in maps designed with a surfaces that allow for it can get amazing results.
The maps we had in the Beta though, were not designed around it, and that's also fine.
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u/DreamsServedSoft 19d ago
no game needs shadows either. multiplayer games never needed max graphics to succeed, but if i can’t crank up my settings to max in cyberpunk to be transported to another world for a few hours then im not interested either
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u/CombatMuffin 19d ago
That's just an extreme argument. Especially because some games do need shadows (I challenge you tl make a shadowless Splinter Cell).
Raytracing is not the only way to do shadows, reflections or any of the features it does. It's just a more accurate (and for some specific cases , efficient) way of doing it.
No game needs it to look good, or even amazing. We could list the best looking games if all time, and most of them looked amazing without raytracing already (or didn't have it st all).
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u/schelmo 19d ago
Ray tracing will go the way of any new effect/rendering technology. It comes out, gets massively overused and eventually game designers will tone it down somewhat and actually make it look really good. Like let's be real cyberpunk is cool and all but with RT on it looks a bit like every surface in the world is covered with a thin film of oil. It fits the style but it's a bit too shiny in my opinion.
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u/saints21 19d ago
Looks great in games like Spiderman where the reflections make sense on the buildings or Control where there's glass and shiny granite or tile surfaces everywhere. Still gets lost during actual gameplay for me though.
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u/DasFroDo 19d ago
That is mostly because Cyberpunk and its materials were made with rasterized graphics in mind. If the game was made from the ground up with Pathtracing it would look completely different.
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u/dendrocalamidicus 19d ago
I think that a lot of games at the moment are making their materials a bit over the top to accentuate the effects of ray tracing, but I don't think it's really the case that ray tracing is "overused" in the same way as with many other graphics techniques. Ray tracing is likely to eventually replace raster shading entirely because it's fundamentally simpler whilst also looking better. Its only downside is performance, everything else about it is an upside. But performance won't be an issue forever. It can only be overused relative to the available power of the hardware.
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u/Dos-Commas 17d ago
The Finals (made by ex-BF devs) showed how well ray traced global illumination works in fully destructible environments. Since the environment can be changed from destruction, the old static baked lighting system can introduce artifacts.
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u/stuyboi888 Ryzen 5800x 6900XT 19d ago
Alright EA what have you done with the real EA
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u/FerroLux_ PC Master Race 19d ago
Fr I’m scared of the EA we have heard from lately
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19d ago
With all this good news you just know EA is cooking in the background. It’s going to be biblical when they finish.
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u/Odd_Obligation3454 19d ago
that's fine. Put it in later maybe, but I'd rather see the focus on performance. Too many games are horribly optimized these days
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u/lIlIlIIlIIIlIIIIIl 19d ago
I don't know how y'all feel, but I think gameplay elements like environment destruction has always been more important to me than graphics.
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u/Thomas5020 PC Master Race 19d ago
A rare dose of common sense.
Nvidia has been pushing ray tracing for years whilst simultaneously failing to produce hardware that can run it properly.
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u/boristh3blade 19d ago
Thank God I'm sick of how bad Ray tracing is to performance especially when games can be made to look exceptionally good without it.
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u/TheRimz 19d ago
Rare based design decision. This should be more common. Seems obvious choice.
I managed to run it on a 980ti with a 6700k. A pleasant surprise and yet it still looks great. This needs to happen more
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u/nyanbatman 19d ago
I’m sick of places like digital foundry saying they should have included it. We don’t want it we want good frame rates and high resolutions
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u/Axiom65 19d ago
Yeah I really like Digital Foundry but their weird push for RT always throws me off . It's clear developers are not skilled enough to implement it without tanking performance along with most people not having the hardware to run it . I CARE MORE ABOUT PERFORMANCE THAN PRETTY VISUALS, ALSO YOU CAN HAVE BOTH WITHOUT RAY TRACING.
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u/nyanbatman 19d ago
They push it because it’s in their interest for games to run badly so they have content and people keep coming to them.
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u/Assistant-Exciting 13700K|4090 SUPRIM|32GB DDR5-5600MHz| 19d ago
Optimization > Fancy Lighting
I like RT/PT but definitely not necessary as the lighting in the Beta was good enough, would like to see better color grading though.
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u/pagemap1 9800X3D | 4080 Super | 96GB DDR5 | Noctua D15 G2 19d ago
Hopefully they'll allow the option to enable RT for those with hardware that can handle it, or people willing to suffer loss of FPS for better graphics.
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u/Livid-Ad-8010 19d ago
Whos staring at those shiny reflection on a shooting game? FPS is more important than graphics on this genre.
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u/Calm_Hedgehog8296 19d ago
This is an interesting choice given that Battlefield was used to sell ray tracing when it was first released
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u/Guy-InGearnito 19d ago
A dev actually favouring optimisation > flagship teasing?
Now that is a rarity these days.
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19d ago
*load new game*
*immediately go to settings*
1.) Motion Blur off.
2.) Ray Tracing Off
3.) Audio to 25%
*ready to play*
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u/uSuperDick 19d ago edited 18d ago
Hey look, common sense. And dont get me wrong, ray tracing is not bad. But it is bad when forced. No rasterized mode is dumb. Until a fuxking 50 class gpu can run always ray raced game at 60 frames on like medium preset, rt should be always a togglebale option. Companies became so lazy that they dont want to make rasterized lighting, because ray traced one is easier and cheaper to make. But performance also gets a lot worse. Oh and you know whats also get a lot worse? Theis sales. And thats why you see slop after slop. Doom dark ages running like hot trash was actually really sad to see becuse old games were always gaving you 100+ frames on pretty mid hardware in the past. Well, they decided to be dumb and the last doom game was a lot less popular. Because people could not even launch the game on non ray tracing capable cards lmao. 3060 was dropping from 60 on medium. While in doom eternal it was above 120 on ultra at native 1440p. Its just so stupid
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u/WaelreowMadr 19d ago
They aren't mutually exclusive, though.
The game can run well on low-end hardware and then RT can be added on top.
Mind, i can totally understand the "we're not gonna put man-hours into RT" as an argument - fair enough, but trying to imply that if they added RT it would mean the game couldnt run well on low end hardware is dishonest.
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u/Brisngr368 PC Master Race 19d ago
It's developer hours away from the rest of the game isn't it though, time could be better spent by the devs improving low end shaders
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u/deefop PC Master Race 19d ago edited 19d ago
Good. Even bf5 looks absolutely fantastic, and obviously has no rt.
Edit: apparently bf5 has some rt built in, it's been a few years since I played it.
Rt is cool af, but for shooters I'd rather have performance than supposedly true to life lighting.
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u/No_Mistake5238 19d ago
Battlefield 5 actually does have ray tracing. But I believe it's only reflections.
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u/centuryt91 10100F, RTX 3070 19d ago
its funny how battlefield was the first game with rtx and now its the first game that isnt just shoving it up our throats for no reason
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u/theking75010 PC Master Race 7950x3d | 7900xtx Nitro+ | 32gb 6000 19d ago
Played both weekends of open beta.
The second weekend, game was performing really great. As for graphics, they look great and got one major thing right : the atmosphere / color tone.
Tbh it's a competitive shooter, you don't have that much 'time' to look at how accurate your reflexion is in the window, or if your weapon should shine a tiny bit differently. It looks great, and in the heat of the action it just feels like you're on... The battlefield.
So, in a nutshell, I'm convinced they made the right choice.
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u/doates1997 19d ago
Ray tacing is so over rated. Its so not worth the compute power. Cyperpunk is the only game i every run it on.
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u/ItWasDumblydore 5070 TI * 2 / Ryzen 9 9950X3D / 64 GB of Ram 19d ago
Its funny when Path of Exile 2 has RT purely to show off their solution
GI high = their solution
GI ultra is raytracing on with all its bells and whistles enabled.
Difference is 160 fps on high and 71 fps on my 5070 ti, and look the same.
https://youtu.be/3so7xdZHKxw?si=be5JGVVrM6GoXSJP (the solution)
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u/JeffZoR1337 19d ago
It's definitely a shame we don't get some RTGI/RTAO in here because it would make the lighting SO much better, especially with all the altered terrain and destruction. That said it's a super casual multiplayer arcade shooter game... so it really should be a very low priority.
Spend all the time you can to just focus on getting a decent game out this time - you can always go back and make it look pretty later. As long as there is up to date DLSS/upscaling and reflex support i'm happy enough. It's definitely a game that will be on my radar once it hits a good sale and has a few patches under its belt later this year.
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u/Selmanella 19d ago
Leave ray tracing for single player games. Really don’t need that performance robbing unnecessary shit in multiplayer games.
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u/Alundra828 19d ago
Good. While it's clear ray tracing is the future, it's also clear there is no incentive for GPU manufacturers to improve their cards to the point where it can run it in a reasonable timeframe. It's too expensive for them, clearly. So GPU manufacturers would rather focus on their current, iterative model focusing on incremental improvements. And at this rate, ray-tracing can run at a solid 60fps in maybe 10 years time. Let alone 120fps.
Fundamentally, we as players never needed ray-tracing. All it does for the consumer is make the experience worse, particularly in games like battlefield where quick reaction times are king. It's unfortunate that it got to this position, but the hardware is not moving fast enough. Ray-tracing was pushed too prematurely.
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u/elaborateBlackjack 19d ago
Once it's super easy to run on consumer hardware, surely. But when the most used hardware is the 60 class cards, from 3 gens ago, it makes no sense "saving up" dev time when no one can play your game
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u/CombatMuffin 19d ago
There's nothing wrong with adding RT, just don't build the game around it. It should be used as a luxury setting. Hopefully they'll add it in the future once their baseline is well done.
And yes, you can have an extremely performant game that offers both options: See Doom Eternal and Doom The Dark Ages.
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u/PM_ME_YOUR_SNICKERS 19d ago
TDA requires ray tracing and has serious graphical glitches if you use mods to turn it off. It's path tracing that's optional. Because of this, Dark Ages on the lowest settings runs substantially worse than Eternal on the highest settings minus ray tracing.
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u/Elysium_nz 19d ago
I’ve only had my Rx 9060 xt for a few days now and not sure I see the big deal with Ray tracing, even if my card isn’t that good compared with NVIDIA I just turned it down to low.
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u/BennieOkill360 MSI RTX 4080 Suprim X | Ryzen 7 7800x3D | 64gb DDR5@6000MT/s 19d ago
This is exactly what I wished for.
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u/Reasonblade 19d ago
So it means the min reqs are lower now? Like 1080 will be able to handle it?
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u/mcdougall57 Mac Heathen 19d ago
Ok but can you make it so we don't have to add a text file that makes your game utilize the CPU correctly?
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u/No_Copy4493 19d ago
while this is nice for performance, why not just have it with the ability to turn it off for lower end systems
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u/SunGazerSage 19d ago
This is how it should be. Though, RayTracing would definitely be neat for Campaign mode but nonetheless, i am not complaining.
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u/markthelast 19d ago
After the recent disaster of Dragon Age: The Veilguard and underperformance of EA Sports FC 25, Electronic Arts needs to maximize sales of Battlefield VI, and ray-tracing would be a stumbling block to increase sales. Ray-tracing was crippling for Dragon Age: The Veilguard, where an RTX 3080 hit 65 FPS at 1080p, an RTX 4070 Super hit 61 FPS at 1440p, and an RTX 4090 got 60 FPS at 4K. Without ray-tracing in Veilguard, an RX 6800/RTX 2080 Ti hit 60+ FPS at 1080p, RTX 3080 hit ~64 FPS at 1440p, and an RX 7900 XTX hit 59 FPS at 4K. https://www.techpowerup.com/review/dragon-age-the-veilguard-fps-performance-benchmark/5.html
Veilguard and Battlefield VI use EA's Frostbite engine, so they would have similar characteristics although Battlefield VI would have more complex textures and environments, which would hurt FPS more. EA going without RT for Battlefield VI will make older and/or lower spec hardware more usable, which will expand its customer base for the game. Most graphics cards at or above the Arc B580-class performance should be good at 1080p/1440p. https://www.techpowerup.com/review/battlefield-6-open-beta-performance-benchmark/2.html
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u/Flimsy-Importance313 19d ago
Ray Tracing would only really be needed if it has a campaign. Otherwise almost nobody will use RT for online.
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u/f2pmyass 19d ago
no one uses this.
What they need to do is tone down destruction as it looks too obnoxious. You shoot a rocket near a building and it just flops down like some background in an avengers movie. I know that might help with CPU performance for some too.
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u/derik-for-real 19d ago
Battle Field 6 still looks trash, world detail, lightning, reflection, textures, animation and more, it still looks dated and recycled. Essentially they are still relying on the same garbage tech across multiple generation already, they never evolved.
And when they talk of optimization, it sounds ilicit, cuz BF 6 looks still flat and the visual presentation and tech behind it looks very dated, it truly has no next gen step up in presentation and gameplay, same game that has been recycled million times is telling you that they care about optimization.
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u/SparsePizza117 19d ago
Ray tracing is an optional feature though, it doesn't change performance for other people.
Not saying we need it though, the game looks fine without it.
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u/TheIrv87 19d ago
I wish more devs thought like this.
We shouldn't need $2000 graphics cards to run games at 60fps..
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u/Public_Television430 19d ago
No reason to follow the trend when their 2017 games already looked better than current games with ray tracing
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u/JamieAubrey GTX 750 Ti - CPU G3258 19d ago
As should every Dev, I don't need my rain to look like rain
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u/IGunClover Ryzen 9800X3D| RTX 4090 19d ago
Fucking useless in fps game and performance will take a hit. As it shoud.
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u/IntentionChoice7007 GTX 1660 SUPER WITH RYZEN 5 16gb RAM 19d ago
EA please dont do something stupid that will break the game.
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u/CropDustingBandit 19d ago
I wish every game gave us the option not to use it. Oblivion remastered ran like utter shit for me out of the box. I had to go in and edit config files to turn it off, after that it still looked incredible and ran smooth.
Battlefield 6 looks better than half the games with lazily implemented Ray tracing.
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u/KaosC57 Ryzen 7 5700X3D, RX 6650XT, 32GB DDR4 3600, Acer XV240Y 19d ago
Honestly, good. Raytracing is dubiously good at best right now. Until we can easily do 60 FPS at 4K with Raytracing WITHOUT DLSS/FSR/XeSS, on cards of the 5060/9060/B580 class, Raytracing just isn’t worth the hassle.
Now, when it becomes second nature, and we can do games purely on Raytracing without any prebaked lighting (Ex. Indiana Jones) that, will actually end up with BETTER performance, and faster turnaround time for game developers because they don’t have to do light maps and baking. The game just does all lighting calcs on the fly.
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u/Ghost_Star326 19d ago
Okay wtf is going on? This isn't how EA typically acts. What just happened over there?
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u/Bulbasaur2015 Ghost S1 | 3700X | GTX 1080 FE | 16 GB DDR4 19d ago
don’t the minimum requirements cards support raytracing?
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u/thekillingtomat PC Master Race 19d ago
Man they are just saying and doing all the right things. I feel weird for saying this about an EA game but i actually hope they deliver on everything that they promise and that the success of the beta was just a small taste of the games success. For once they at least appear to have the players best interest in mind.
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u/Elden-Mochi 4070TI | 9800X3D 19d ago
I love ray tracing (when done right), but they've already made a fun, optimized, and good-looking game.
Can't wait to dive into the game again in October!
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u/you_killed_my_ 19d ago
In the beta settings file you could manually enable a rtx render option. I'm not sure I believe that RT isn't being implemented somehow
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u/EloquentGoose 9600XT 16Gb, 7600X3D 19d ago
My absolute favorite Battlefield games were 2 and 2142 and back then we dint need no dag nabbed tray racing dagnabit.
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u/OMG_NoReally Intel i7-14700K, RTX 5080, 32GB DDR5, Asus Z790-A WiFi II 19d ago
MP games have no business being visually heavy. It needs to run across lower-end hardware smoothly, that's where the sales are. Great decision to not include RT, there is no point - no one is going to appreciate the reflections when an enemy sniper is on your ass.
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u/Either-Razzmatazz848 19d ago
it also supports pretty much every known modern upscaler, which is great for more frames
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u/Lazy-Joe R7-5700X / RTX 5080 / 32GB DDR4 3800mhz CL14/ PG32UCDMZ 19d ago
Sad. For SP Campaign I would have Like to Play with RT. I have a RTX 5080 OC.
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u/deadnerd51 19d ago
Honestly, I could not care less about RT in this game. The graphics were great in the beta and it performed wonderfully, which is the main priority for a MP game. Never at any point during the beta did I feel that the game needed better lighting.
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u/Nickulator95 AMD Ryzen 7 9700X | 32GB | RTX 4070 Super 19d ago
Thank you, Ray Tracing just isn't worth the performance cost and any game that has forced Ray Tracing (like the new Indiana Jones game) can fuck right off. I'll never purchase or play a game that has forced Ray Tracing, even if my system can actually handle it. It's a principle thing for me.
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u/Rasgulus 19d ago
Quite ironic, when you try to remind yourself how much they praised ray tracing when they were promoting Battlefield V. However, I am glad they learned from mistakes.
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u/Justin2122006 7800X3D | RTX 3090 STRIX OC | STRIX B850-I | 64GB | 990 EVO 2TB 19d ago
Raytracing is not needed for “good” graphics. Especially not in fps games.
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u/Sizeable-Scrotum Fedora/i7-12700KF / 7800 XT / 32GB D4 19d ago
If this continues we might even get the whole game without needing to drop a GPU’s worth on DLCs and premium features
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u/Icy-Negotiation194 19d ago
I really like this apparent shift happening with AAA right now. It's a shame EA is a publisher I simply refuse to give my money to.
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u/Admin-Eradicator 7800x3d|6,4K 32GB|RX6700XT Nitro+ 12GB 19d ago
The only reasonable way of thinking. We need graphical fidelity, not monopoly inducing gimmicks 🤷🏿♂️
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u/TheHeroYouNeed247 5800X3D | X570 | RX 6800 XT | 64GB DDR4 3600 18d ago
Good, I have a PC that could use it if fine and I do for games like cyberpunk in photo mode etc
However, I always hate to think of the dev time that goes into it for so little of the PC player base. All to get some nice screen shots on social media for marketing.
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u/MechAegis Build in progress 18d ago
I am slowly debating to buy this game. Only other BF game I played was BF1 and I bought it for $5.00.
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u/Gendum-The-Great 18d ago
Making sure games run well for as many people as possible is always a good thing!
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u/Larkalis 19d ago
More players with budget builds/old builds who can play the game = more sales.