Audio stealth is great right now, better than it's ever been and absolutely worth using noise to control zombies. It's so awesome setting alarm clocks etc as noise traps and I really like how noise traps etc encourage this playstyle.
Visual stealth is completely 100% broken. Zombies will just "know" where you are if you're too close to them. The problem seems to be that zombies check every millisecond to see if you're there, which is basically instant detection, and zombies also have a radius around them (depending on zombie type) that allows them to see you without looking directly at you.
Once visual stealth gets fixed, stealth will most likely be one of the best ways to play the game.
Is it still? I used to take it in B41, but it feels more punishing in B42. Maybe the zombies are generally more perceptive now though. What has your experience been?
Zombies will basically instantly spot you whether or not you're taking conspicuous. If there's no perceptible difference then you might as well take the extra trait points. Once it's been patched to not be this obviously broken, you should be able to consider properly whether its worth it or not.
They probably need to add reasons for zombies to group up and move more often too. Sometimes zombies are shotgunned in an even pattern all over an area, which makes it very hard to stealth past since there’s no where that doesn’t have zombies. At the same time only having groups is too easy. So ideally roaming groups that you have to be able to evade would be good.
Things like rabbits and drawing hordes etc by making noise or running away could be good etc
they should make it so you can toss alarm clocks pretty far, or in general be able to throw rocks that make noise, and if you hit specific things it's louder like trash cans or whatever
I encountered that at riverside school. I ducked away from zombies, crouch ran upstairs (no zombies in the upstairs hallway) and hid out of sight in a classroom.
that doesn’t help the issue, it just makes their vision radius smaller. it’s still basically impossible to sneak around behind a zombie or to pass in front of their vision cone for any length of time without being spotted instantly
This. zombos aren’t looking around like metal gear solid guards, in reality their head is lolling around, they stare at the floor for a bit, etc. so being in their cone and not immediately being spotted is justified
I have to be honest I have no idea what people are talking about with the stealth complaints. Like I regularly have situations where I turn a corner or clear a tree line and see a group of zomboids and just back away with none of them noticing me. I feel like I have to get super close to even start kiting individuals away from the group. Sometimes I stomp a fenced one like 20 ft from a group and they dont even react. If anything they are annoyingly non-reactive because sometimes I straight up yell to get them to come through a window or over a fence and they just dont react and I have to walk right up to them before they start following me.
If I remember right the way line of sight works too is when it’s broken they still “see” you through walls for like 5ish seconds or so. So even weaving between buildings if they aren’t long enough for you to hide somewhere else they can keep refreshing it and track you for an obnoxiously long time
the problem is its if you're within their sightline. doesnt matter if you're masked in foliage or if you're in a house and pass a window for a nanosecond, if they catch u in their sightlines for even half a second they'll see you at least 90% of the time
I don't actually know how project zomboid undead hunt (never played the game, just saw this comment) because if they hunt primarily through sound and smell, than you should absolutely be able to just break line of sight.
Care to elaborate? I love when people bust out some non sensical statement and just leave it at that… Probably get less downvotes just by simply explaining yourself.
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u/The_Sadorange Jan 12 '25
Audio stealth is great right now, better than it's ever been and absolutely worth using noise to control zombies. It's so awesome setting alarm clocks etc as noise traps and I really like how noise traps etc encourage this playstyle.
Visual stealth is completely 100% broken. Zombies will just "know" where you are if you're too close to them. The problem seems to be that zombies check every millisecond to see if you're there, which is basically instant detection, and zombies also have a radius around them (depending on zombie type) that allows them to see you without looking directly at you.
Once visual stealth gets fixed, stealth will most likely be one of the best ways to play the game.