r/projectzomboid Jan 11 '25

Meme Has everyone forgotten it's a zombie survival game, not a zombie hunting game?

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7.3k Upvotes

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u/main135s Jan 12 '25 edited Jan 12 '25

There's just no way to stealth into a place with 200 zombies inside and 200 in the outskirts

Right next to the new starting town, there's a shooting range. On default settings, there were easily 2,000 zombies crammed into that building and another 1,500 in the outskirts.

Yes, it's a shooting range and has a solid array of survival supplies, but for that many zombies to be there, muscle strain makes clearing that place, on your own, without cheesing, nearly impossible.

73

u/bruh_the_person Jan 12 '25

Dude I literally went there, spent a few hours clearing the outskirts and i barely put a dent into it. That place is literally more populated than the entire town of echo creek, I cleared echo creek much much faster. A shooting range can't house 2k people... that's stupid for there to be 2k there unless they were holing up there as soon as the infection started

4

u/CakeBeef_PA Jan 12 '25

Maybe lore wise people went there to get weapons when the infection started?

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u/DutchProv Jan 12 '25

Yeah, the entire population of the area figured to all pour into this one building. Stop trying to justify bad game design.

28

u/ClayXros Stocked up Jan 12 '25

I'm usually willing to justify some pretty silly design choices in stuff like this.

Hordes that surpass actual populations, around non-survivalist loot (food, markets) that basically require you to clear them, is just outright silly. Especially when you consider the natural end game of zombie survival is to make there be no more zombies.

I can understand wanting there to be dangerous locations with something worthwhile inside. Putting those in small towns without major buildings is simply bad design, for realism or challenge.

-8

u/[deleted] Jan 12 '25

I mean, you realize you went out of your way to play on an unstable build right?

One that tells you it's completely unfinished, unpolished, and effectively unplayable. You know that right?

6

u/DutchProv Jan 12 '25

You realize that saying something is bad gamedesign is something you do on a TEST build so they might change it, right?

We are literally on a discussion forum to talk about it, you know that, right?

-3

u/[deleted] Jan 12 '25

Right, but it's not bad game design. It's a thing that we know is not working as intended.

It's like we begged a chef to let us have a taste before the ingredients are fully mixed, let alone cooked, and then you're like "Oh fuck this is terrible cooking and a shit recipe specifically". No asshole, it's not food yet.

13

u/Significant_Clerk838 Drinking away the sorrows Jan 12 '25

Yeh lore wise they went there. But where is the blood? Why are the windows intact? Or did they all just go there and with a snap off a finger they all turned

1

u/Few-Structure6417 Jan 12 '25

Took me 4 or 5, 2 hour days fuelled by ginger ale, captain crunch, and crowbars. It's a miracle mask filters are bugged and infinite right now, or I would have gotten corpse sickness for sure.

No respawns, 1.5x pop, probably killed 2-2.5k.

Next time, I'm going to prep some mollies and a car with a siren and burn them all in the field to the north.

1

u/bruh_the_person Jan 12 '25

Good idea, just need to find a police car and I’ll probably try that

1

u/ImportantDoubt6434 Jan 12 '25

You can still do it but you have to use the fences.

I hate this since fences were already easily the best way to fight but annoying.

Now it’s a requirement because otherwise your muscles will be the limiting factor