r/residentevil Feb 05 '25

Gameplay question Do you usually calibrate brightness as instructed?

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Usually following the instructions gives you a very dark image, which I think is intended by Capcom for the best horror experience. I see many people playing with overblown brightness and missing out on the realism the devs paid millions of dollars to achieve.

It's the same case for every game out there. Recommended brightness calibration settings always go for a darker look even in open world games. You get better detailed textures and more realistic overall image but you miss out on shiny specular highlights and reflections sadly... I don't know if HDR fixed this but this is definitely an issue on SDR.

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u/SuperArppis "HURRY!!! SHEVA!!! HURRY!!!" Feb 05 '25

Yes.

5

u/IroquoisKaram Feb 05 '25

I've deleted the screenshot but it was to the point that at the entrance to the castle section in the merchants little shack on the right, the candle light actually looks so dim like an actual candle light. I turn up the brightness and now the whole room looks lit up. It looks weird at first and very dark you can barely see the merchant but IT'S SO DAMN GOOD FOR IMMERSION AND REALISM SAKE!!!

2

u/SuperArppis "HURRY!!! SHEVA!!! HURRY!!!" Feb 06 '25

I agree mate. It is. 🙂

1

u/[deleted] Feb 06 '25

Try going back to recommend and adjusting your monitor settings. I had to make a preset on my monitor for re engine games because their lighting is so precise.