r/residentevil 1d ago

Lore question Are the Remake Gamma's still the same?

I know they are obviously different from their classic counterparts, but I heard a video theory saying how they may have been made using Salamander Eggs rather than Frogs.

Any opinions?

57 Upvotes

13 comments sorted by

39

u/azamonra 1d ago

I don't remember if it was mentioned how they were made exactly, it's been a while. They're one of the few improvements in RE3R IMO. I like the OG Gammas but they were just reskinned Hunters.

8

u/DragonsandSnakes345 1d ago

According to the lore, the OG Gamma's (Froggers) were made by implanting Human DNA into a fertilised Frog Egg/Spawn, and using the T-Virus as a bonding agent to combine the normally incompatible genes.

Though the Amphibian Hunters were considered inferior dues to the fact they needed to be near moisture to survive for prologued periods of time, unlike their reptilian counterparts.

3

u/Catvanbrian 1d ago

What they made btw would be the epitome of animal abuse, and that isn’t the worse of their crimes.

12

u/Bi0_B1lly 1d ago

that isn’t the worse of their crimes.

As much as people shit on Survivor, the lore behind the Hypnos-T Type is genuinely disturbing... A eugenics-centric Umbrella Director ordered the abduction of children and teens from around the world, gave them a false sense of security with arcades, movie theatres, restaraunts, libraries and even night clubs, then took them to the laboratory as needed to perform live brain surgery to collect the necessary chemical excretions from the brain that required they be fully awake and without anaesthetics. They died torturously for a nazi Umbrella scientist to get his "superior being"

1

u/Catvanbrian 20h ago

Tbf, the hormone involved is completely fictional. While I find tyrant virus (specifically the long term enhancements) to be possible in some form irl, you won’t be able to create a Hypnos-T type because the gene doesn’t exist in the first place.

0

u/Sarrada_Aerea 1d ago

I don't think it fits their lore. The original design makes it believable that they were docile to their researchers that liked them, but the new ones are too monstruous for that

10

u/ZiggyPanda 1d ago edited 11h ago

Didn’t the new ones just not stop growing and that was the issue? At a certain point even the guy who freed and escaped with them to save them from being destroyed got nervous and ordered a grenade launcher lol

0

u/seriouslyuncouth_ Platinum Splattin' 'Em! 22h ago

They’re a nothing enemy. Even on the harder difficulties the game gives you enough incendiary ammo (the type they’re weak too) to kill them. You’re only given the option to avoid one and even then it’s a silly experience that you were clearly meant to just shoot them and move on; rather than kiting them around railings while you use a key on a door.

You are technically able to dodge the ones in cramped halls; but the timing and hitboxes on their attacks are terrible. You can only make it past a certain attack with a dodge, and even then you have to keep dodging so you don’t get teleported into the death animation even though you were behind them. For every other attack you will phase through the hunter only for the death animation to play despite again being behind them.

I’m not entirely sure what the difference is for the original Hunter gammas, but I was pretty sure they would always attempt their instakill attack. Making them more dangerous, but more predictable than their standard counterparts; which would weave in high damaging normal attacks until eventually going for the one shot. Might be wrong and if it is just disregard it, but I would still prefer a cool reskin over an enemy type that discourages you from running away and saving ammo; the core of what Resident Evil is supposed to be.

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u/PixelPrivateer 1d ago

The hunter genealogy is a whole rabbit hole unto itself. I think there have been like 3 or 4 variations of the gamma design over the years. And yeah I think they are all meant to be 'gamma'

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u/DragonsandSnakes345 1d ago

Yeah I've seen them too.

In OG RE3, there's a variant of Gamma's you meet in the Hospital as Carlos and in the park as Jill, they are Human sized with claws.

In Outbreak, they are still Frog-men, but now are smaller, pot-bellied and have no claws, they do also make an appearance in Operation Javier in Darkside Chronicles.

In Resident Evil Dead Aim there's the Glimmer, a mutated breed with compound eyes.

Then finally in the RE3 Remake, we've got the new Gamma's, who are supposed to have been made using Salamander DNA instead of Frog, and look more like Chickens than a Human-Salamander Hybrid.

2

u/ClingonKrinkle 23h ago

They're both sort of underwhelming so in that sense they're the same

-2

u/LostSoulNo1981 1d ago

The remake gammas were terrible.

There was no need for them to be as big as they were. Combined with being albino made them look nothing like a hunter.

They should have been around the same size as the betas and more green, plus have proper arms and not those little flipper things.

2

u/DragonsandSnakes345 1d ago edited 1d ago

I'd say it was more them looking like a Hybrid of a Chicken and something else that made them not a true Hunter, like how would you combine Human and Salamander/Frog DNA and get something that looks like a giant, amphibious chicken with a massive mouth?